Finish porting/decompiling field_effect.c
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@@ -40,6 +40,9 @@ void sub_808D074(u8);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
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void sub_808C114(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState();
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void SetPlayerAvatarStateMask(u8 a);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
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u8 sub_8093540(u32);
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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