Finish porting/decompiling field_effect.c

This commit is contained in:
Diegoisawesome
2018-05-10 18:36:57 -05:00
parent 80062972ae
commit 416d67c832
41 changed files with 3234 additions and 7190 deletions
+1 -3
View File
@@ -40,8 +40,6 @@
#include "tv.h"
#include "secret_base.h"
extern void (*gFieldCallback)(void);
extern void mapldr_default(void);
// Static type declarations
@@ -416,7 +414,7 @@ bool8 sub_80E909C(void)
void sub_80E90C8(u8 taskId)
{
FieldObjectTurn(&gMapObjects[gPlayerAvatar.mapObjectId], DIR_NORTH);
if (sub_80ABDFC() == TRUE)
if (IsWeatherNotFadingIn() == TRUE)
{
EnableBothScriptContexts();
DestroyTask(taskId);