Finish porting/decompiling field_effect.c
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+1
-3
@@ -40,8 +40,6 @@
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#include "tv.h"
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#include "secret_base.h"
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extern void (*gFieldCallback)(void);
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extern void mapldr_default(void);
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// Static type declarations
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@@ -416,7 +414,7 @@ bool8 sub_80E909C(void)
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void sub_80E90C8(u8 taskId)
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{
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FieldObjectTurn(&gMapObjects[gPlayerAvatar.mapObjectId], DIR_NORTH);
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if (sub_80ABDFC() == TRUE)
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if (IsWeatherNotFadingIn() == TRUE)
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{
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EnableBothScriptContexts();
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DestroyTask(taskId);
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