STAT_ANIM constant usage
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@@ -192,14 +192,26 @@ u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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// battle_anim_status_effects.c
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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#define STAT_ANIM_MINUS1 22
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#define STAT_ANIM_MINUS2 46
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#define STAT_ANIM_PLUS1 14
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#define STAT_ANIM_PLUS2 38
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#define STAT_ANIM_MINUS1 21
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#define STAT_ANIM_MINUS2 45
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#define STAT_ANIM_MULTIPLE_PLUS1 55
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#define STAT_ANIM_MULTIPLE_PLUS2 56
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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enum {
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STAT_ANIM_PAL_ATK,
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STAT_ANIM_PAL_DEF,
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STAT_ANIM_PAL_ACC,
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STAT_ANIM_PAL_SPEED,
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STAT_ANIM_PAL_EVASION,
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STAT_ANIM_PAL_SPATK,
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STAT_ANIM_PAL_SPDEF,
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STAT_ANIM_PAL_MULTIPLE = 0xFF
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};
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_ground.c
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