STAT_ANIM constant usage
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@@ -4061,16 +4061,16 @@ static void Cmd_setgraphicalstatchangevalues(void)
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switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
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{
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case SET_STAT_BUFF_VALUE(1): // +1
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value = STAT_ANIM_PLUS1;
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value = STAT_ANIM_PLUS1 + 1;
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break;
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case SET_STAT_BUFF_VALUE(2): // +2
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value = STAT_ANIM_PLUS2;
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value = STAT_ANIM_PLUS2 + 1;
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break;
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case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
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value = STAT_ANIM_MINUS1;
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value = STAT_ANIM_MINUS1 + 1;
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break;
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case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
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value = STAT_ANIM_MINUS2;
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value = STAT_ANIM_MINUS2 + 1;
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break;
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}
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gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
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@@ -4092,9 +4092,9 @@ static void Cmd_playstatchangeanimation(void)
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{
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s16 startingStatAnimId;
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
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startingStatAnimId = STAT_ANIM_MINUS2 - 1;
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startingStatAnimId = STAT_ANIM_MINUS2;
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else
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startingStatAnimId = STAT_ANIM_MINUS1 - 1;
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startingStatAnimId = STAT_ANIM_MINUS1;
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while (statsToCheck != 0)
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{
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@@ -4136,9 +4136,9 @@ static void Cmd_playstatchangeanimation(void)
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{
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s16 startingStatAnimId;
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
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startingStatAnimId = STAT_ANIM_PLUS2 - 1;
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startingStatAnimId = STAT_ANIM_PLUS2;
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else
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startingStatAnimId = STAT_ANIM_PLUS1 - 1;
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startingStatAnimId = STAT_ANIM_PLUS1;
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while (statsToCheck != 0)
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{
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