STAT_ANIM constant usage

This commit is contained in:
GriffinR
2023-08-04 16:27:45 -04:00
parent da238562f0
commit 41847cd5aa
5 changed files with 71 additions and 60 deletions

View File

@@ -4061,16 +4061,16 @@ static void Cmd_setgraphicalstatchangevalues(void)
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
{
case SET_STAT_BUFF_VALUE(1): // +1
value = STAT_ANIM_PLUS1;
value = STAT_ANIM_PLUS1 + 1;
break;
case SET_STAT_BUFF_VALUE(2): // +2
value = STAT_ANIM_PLUS2;
value = STAT_ANIM_PLUS2 + 1;
break;
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
value = STAT_ANIM_MINUS1;
value = STAT_ANIM_MINUS1 + 1;
break;
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
value = STAT_ANIM_MINUS2;
value = STAT_ANIM_MINUS2 + 1;
break;
}
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
@@ -4092,9 +4092,9 @@ static void Cmd_playstatchangeanimation(void)
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
startingStatAnimId = STAT_ANIM_MINUS2;
else
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
startingStatAnimId = STAT_ANIM_MINUS1;
while (statsToCheck != 0)
{
@@ -4136,9 +4136,9 @@ static void Cmd_playstatchangeanimation(void)
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
startingStatAnimId = STAT_ANIM_PLUS2;
else
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
startingStatAnimId = STAT_ANIM_PLUS1;
while (statsToCheck != 0)
{