Set up Battle Pike macros
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@@ -23,38 +23,50 @@
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#define PIKE_HINT_BRAIN 4
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// For the room with a status effect.
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#define PIKE_STATUS_KIRLIA 0
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#define PIKE_STATUS_KIRLIA 0
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#define PIKE_STATUS_DUSCLOPS 1
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#define PIKE_STATUS_FREEZE 0
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#define PIKE_STATUS_BURN 1
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#define PIKE_STATUS_TOXIC 2
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#define PIKE_STATUS_PARALYSIS 3
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#define PIKE_STATUS_SLEEP 4
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// Function IDs for sBattlePikeFunctions / CallBattlePikeFunction
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#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
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#define BATTLE_PIKE_FUNC_GET_DATA 1
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#define BATTLE_PIKE_FUNC_SET_DATA 2
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#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3
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#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4
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#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
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#define BATTLE_PIKE_FUNC_6 6
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#define BATTLE_PIKE_FUNC_7 7
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#define BATTLE_PIKE_FUNC_SAVE 8
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#define BATTLE_PIKE_FUNC_NULL_9 9
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#define BATTLE_PIKE_FUNC_NULL_10 10
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#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
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#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
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#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
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#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
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#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FADE 15
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#define BATTLE_PIKE_FUNC_IS_IN 16
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#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
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#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18
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#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
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#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
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#define BATTLE_PIKE_FUNC_BUFFER_RECORD_MIX_MSG 21
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#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
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#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
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#define BATTLE_PIKE_FUNC_SET_HEALING_ROOMS_DISABLED 24
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#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25
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#define BATTLE_PIKE_FUNC_SAVE_MON_HELD_ITEMS 26
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#define BATTLE_PIKE_FUNC_LOAD_MON_HELD_ITEMS 27
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#define BATTLE_PIKE_FUNC_INIT_CHALLENGE 28
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#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
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#define BATTLE_PIKE_FUNC_GET_DATA 1
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#define BATTLE_PIKE_FUNC_SET_DATA 2
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#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3
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#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4
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#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
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#define BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM 6
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#define BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM 7
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#define BATTLE_PIKE_FUNC_SAVE 8
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#define BATTLE_PIKE_FUNC_NULL_9 9
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#define BATTLE_PIKE_FUNC_NULL_10 10
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#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
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#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
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#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
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#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
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#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FADE 15
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#define BATTLE_PIKE_FUNC_IS_IN 16
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#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
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#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18
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#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
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#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
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#define BATTLE_PIKE_FUNC_GET_TRAINER_INTRO 21
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#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
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#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
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#define BATTLE_PIKE_FUNC_SET_HEAL_ROOMS_DISABLED 24
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#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25
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#define BATTLE_PIKE_FUNC_SAVE_HELD_ITEMS 26
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#define BATTLE_PIKE_FUNC_RESET_HELD_ITEMS 27
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#define BATTLE_PIKE_FUNC_INIT 28
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#define PIKE_DATA_PRIZE 0
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#define PIKE_DATA_WIN_STREAK 1
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#define PIKE_DATA_RECORD_STREAK 2
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#define PIKE_DATA_TOTAL_STREAKS 3
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#define PIKE_DATA_WIN_STREAK_ACTIVE 4
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#endif // GUARD_CONSTANTS_BATTLE_PIKE_H
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