Label remaining symbols in graphics.c
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@@ -8,6 +8,7 @@
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#include "data.h"
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#include "event_data.h"
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#include "frontier_util.h"
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#include "graphics.h"
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#include "international_string_util.h"
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#include "item.h"
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#include "link.h"
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@@ -42,18 +43,13 @@ struct BattleWindowText
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u8 shadowColor;
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};
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extern const u16 gUnknown_08D85620[];
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// this file's functions
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static void ChooseMoveUsedParticle(u8 *textPtr);
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static void ChooseTypeOfMoveUsedString(u8 *dst);
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static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
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// EWRAM vars
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static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL;
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// const rom data
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// todo: make some of those names less vague: attacker/target vs pkmn, etc.
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static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
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@@ -2058,7 +2054,6 @@ static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] =
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static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
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// code
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void BufferStringBattle(u16 stringID)
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{
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s32 i;
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@@ -3125,7 +3120,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
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void SetPpNumbersPaletteInMoveSelection(void)
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{
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struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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const u16 *palPtr = gUnknown_08D85620;
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const u16 *palPtr = gPPTextPalette;
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u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
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chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
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