Label remaining symbols in graphics.c

This commit is contained in:
GriffinR
2021-10-26 16:52:23 -04:00
parent f9f91be60a
commit 41ecae91f8
96 changed files with 201 additions and 228 deletions

View File

@@ -547,14 +547,14 @@ void CB2_InitTitleScreen(void)
case 1:
// bg2
LZ77UnCompVram(gTitleScreenPokemonLogoGfx, (void *)(BG_CHAR_ADDR(0)));
LZ77UnCompVram(gUnknown_08DE0644, (void *)(BG_SCREEN_ADDR(9)));
LZ77UnCompVram(gTitleScreenPokemonLogoTilemap, (void *)(BG_SCREEN_ADDR(9)));
LoadPalette(gTitleScreenBgPalettes, 0, 0x1E0);
// bg3
LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(BG_CHAR_ADDR(2)));
LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(BG_SCREEN_ADDR(26)));
// bg1
LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(BG_CHAR_ADDR(3)));
LZ77UnCompVram(gUnknown_08DDE458, (void *)(BG_SCREEN_ADDR(27)));
LZ77UnCompVram(gTitleScreenCloudsTilemap, (void *)(BG_SCREEN_ADDR(27)));
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();