Fix some object lock names

This commit is contained in:
GriffinR
2021-05-04 01:21:50 -04:00
parent 24e02085d7
commit 4206359862
5 changed files with 18 additions and 10 deletions

View File

@@ -40,7 +40,7 @@ bool8 IsFreezePlayerFinished(void)
}
void ScriptFreezeObjectEvents(void)
void FreezeObjects_WaitForPlayer(void)
{
FreezeObjectEvents();
CreateTask(Task_FreezePlayer, 80);
@@ -82,7 +82,9 @@ bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
}
}
void LockSelectedObjectEvent(void)
// Freeze all objects immediately except the selected object and the player.
// The selected object and player are frozen once their movement is finished.
void FreezeObjects_WaitForPlayerAndSelected(void)
{
u8 taskId;
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
@@ -144,6 +146,8 @@ static void Task_FreezeObjectAndPlayer(u8 taskId)
DestroyTask(taskId);
}
// Freeze all objects immediately except the player and the approaching trainers.
// The approaching trainers and player are frozen once their movement is finished
void FreezeForApproachingTrainers(void)
{
u8 trainerObjectId1, trainerObjectId2, taskId;