Fix some object lock names
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@@ -40,7 +40,7 @@ bool8 IsFreezePlayerFinished(void)
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}
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void ScriptFreezeObjectEvents(void)
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void FreezeObjects_WaitForPlayer(void)
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{
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FreezeObjectEvents();
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CreateTask(Task_FreezePlayer, 80);
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@@ -82,7 +82,9 @@ bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
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}
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}
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void LockSelectedObjectEvent(void)
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// Freeze all objects immediately except the selected object and the player.
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// The selected object and player are frozen once their movement is finished.
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void FreezeObjects_WaitForPlayerAndSelected(void)
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{
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u8 taskId;
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FreezeObjectEventsExceptOne(gSelectedObjectEvent);
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@@ -144,6 +146,8 @@ static void Task_FreezeObjectAndPlayer(u8 taskId)
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DestroyTask(taskId);
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}
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// Freeze all objects immediately except the player and the approaching trainers.
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// The approaching trainers and player are frozen once their movement is finished
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void FreezeForApproachingTrainers(void)
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{
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u8 trainerObjectId1, trainerObjectId2, taskId;
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