+1248
File diff suppressed because it is too large
Load Diff
+85
@@ -0,0 +1,85 @@
|
||||
#ifndef GUARD_BG_H
|
||||
#define GUARD_BG_H
|
||||
|
||||
struct BGCntrlBitfield // for the I/O registers
|
||||
{
|
||||
volatile u16 priority:2;
|
||||
volatile u16 charBaseBlock:2;
|
||||
volatile u16 field_0_2:4;
|
||||
volatile u16 field_1_0:5;
|
||||
volatile u16 areaOverflowMode:1;
|
||||
volatile u16 screenSize:2;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
BG_ATTR_CHARBASEINDEX = 1,
|
||||
BG_ATTR_MAPBASEINDEX,
|
||||
BG_ATTR_SCREENSIZE,
|
||||
BG_ATTR_PALETTEMODE,
|
||||
BG_ATTR_MOSAIC,
|
||||
BG_ATTR_WRAPAROUND,
|
||||
BG_ATTR_PRIORITY,
|
||||
BG_ATTR_METRIC,
|
||||
BG_ATTR_TYPE,
|
||||
BG_ATTR_BASETILE,
|
||||
};
|
||||
|
||||
struct BgTemplate
|
||||
{
|
||||
u16 bg:2; // 0x1, 0x2 -> 0x3
|
||||
u16 charBaseIndex:2; // 0x4, 0x8 -> 0xC
|
||||
u16 mapBaseIndex:5; // 0x10, 0x20, 0x40, 0x80, 0x100 -> 0x1F0
|
||||
u16 screenSize:2; // 0x200, 0x400 -> 0x600
|
||||
u16 paletteMode:1; // 0x800
|
||||
u16 priority:2; // 0x1000, 0x2000 > 0x3000
|
||||
u16 baseTile:10;
|
||||
};
|
||||
|
||||
void ResetBgs(void);
|
||||
u8 GetBgMode(void);
|
||||
void ResetBgControlStructs(void);
|
||||
void Unused_ResetBgControlStruct(u8 bg);
|
||||
u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode);
|
||||
void SetTextModeAndHideBgs(void);
|
||||
bool8 IsInvalidBg(u8 bg);
|
||||
int DummiedOutFireRedLeafGreenTileAllocFunc(int a1, int a2, int a3, int a4);
|
||||
void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable);
|
||||
void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates);
|
||||
void InitBgFromTemplate(const struct BgTemplate *template);
|
||||
void SetBgMode(u8 bgMode);
|
||||
u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset);
|
||||
u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset);
|
||||
u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset);
|
||||
bool8 IsDma3ManagerBusyWithBgCopy(void);
|
||||
void ShowBg(u8 bg);
|
||||
void HideBg(u8 bg);
|
||||
void SetBgAttribute(u8 bg, u8 attributeId, u8 value);
|
||||
u16 GetBgAttribute(u8 bg, u8 attributeId);
|
||||
s32 ChangeBgX(u8 bg, s32 value, u8 op);
|
||||
s32 GetBgX(u8 bg);
|
||||
s32 ChangeBgY(u8 bg, s32 value, u8 op);
|
||||
s32 ChangeBgY_ScreenOff(u8 bg, s32 value, u8 op);
|
||||
s32 GetBgY(u8 bg);
|
||||
void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
|
||||
u8 Unused_AdjustBgMosaic(u8 a1, u8 a2);
|
||||
void SetBgTilemapBuffer(u8 bg, void *tilemap);
|
||||
void UnsetBgTilemapBuffer(u8 bg);
|
||||
void* GetBgTilemapBuffer(u8 bg);
|
||||
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
|
||||
void CopyBgTilemapBufferToVram(u8 bg);
|
||||
void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height);
|
||||
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
|
||||
void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 unused, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, s16 palette1, s16 tileOffset);
|
||||
void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
|
||||
void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
|
||||
void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta);
|
||||
u16 GetBgMetricTextMode(u8 bg, u8 whichMetric);
|
||||
u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric);
|
||||
u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight);
|
||||
void CopyTileMapEntry(const u16 *src, u16 *dest, s32 palette1, s32 tileOffset, s32 palette2);
|
||||
u32 GetBgType(u8 bg);
|
||||
bool32 IsInvalidBg32(u8 bg);
|
||||
bool32 IsTileMapOutsideWram(u8 bg);
|
||||
|
||||
#endif // GUARD_BG_H
|
||||
+209
@@ -0,0 +1,209 @@
|
||||
#include "global.h"
|
||||
#include "blit.h"
|
||||
|
||||
void BlitBitmapRect4BitWithoutColorKey(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height)
|
||||
{
|
||||
BlitBitmapRect4Bit(src, dst, srcX, srcY, dstX, dstY, width, height, 0xFF);
|
||||
}
|
||||
|
||||
void BlitBitmapRect4Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey)
|
||||
{
|
||||
s32 xEnd;
|
||||
s32 yEnd;
|
||||
s32 multiplierSrcY;
|
||||
s32 multiplierDstY;
|
||||
s32 loopSrcY, loopDstY;
|
||||
s32 loopSrcX, loopDstX;
|
||||
const u8 *pixelsSrc;
|
||||
u8 *pixelsDst;
|
||||
s32 toOrr;
|
||||
s32 toAnd;
|
||||
s32 toShift;
|
||||
|
||||
if (dst->width - dstX < width)
|
||||
xEnd = (dst->width - dstX) + srcX;
|
||||
else
|
||||
xEnd = srcX + width;
|
||||
|
||||
if (dst->height - dstY < height)
|
||||
yEnd = (dst->height - dstY) + srcY;
|
||||
else
|
||||
yEnd = height + srcY;
|
||||
|
||||
multiplierSrcY = (src->width + (src->width & 7)) >> 3;
|
||||
multiplierDstY = (dst->width + (dst->width & 7)) >> 3;
|
||||
|
||||
if (colorKey == 0xFF)
|
||||
{
|
||||
for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
|
||||
{
|
||||
for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
|
||||
{
|
||||
pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B);
|
||||
pixelsDst = dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + (((loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B);
|
||||
toOrr = ((*pixelsSrc >> ((loopSrcX & 1) << 2)) & 0xF);
|
||||
toShift = ((loopDstX & 1) << 2);
|
||||
toOrr <<= toShift;
|
||||
toAnd = 0xF0 >> (toShift);
|
||||
*pixelsDst = toOrr | (*pixelsDst & toAnd);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
|
||||
{
|
||||
for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
|
||||
{
|
||||
pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B);
|
||||
pixelsDst = dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + (((loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B);
|
||||
toOrr = ((*pixelsSrc >> ((loopSrcX & 1) << 2)) & 0xF);
|
||||
if (toOrr != colorKey)
|
||||
{
|
||||
toShift = ((loopDstX & 1) << 2);
|
||||
toOrr <<= toShift;
|
||||
toAnd = 0xF0 >> (toShift);
|
||||
*pixelsDst = toOrr | (*pixelsDst & toAnd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue)
|
||||
{
|
||||
s32 xEnd;
|
||||
s32 yEnd;
|
||||
s32 multiplierY;
|
||||
s32 loopX, loopY;
|
||||
u8 toOrr1, toOrr2;
|
||||
|
||||
xEnd = x + width;
|
||||
if (xEnd > surface->width)
|
||||
xEnd = surface->width;
|
||||
|
||||
yEnd = y + height;
|
||||
if (yEnd > surface->height)
|
||||
yEnd = surface->height;
|
||||
|
||||
multiplierY = (surface->width + (surface->width & 7)) >> 3;
|
||||
toOrr1 = fillValue << 4;
|
||||
toOrr2 = fillValue & 0xF;
|
||||
|
||||
for (loopY = y; loopY < yEnd; loopY++)
|
||||
{
|
||||
for (loopX = x; loopX < xEnd; loopX++)
|
||||
{
|
||||
u8 *pixels = surface->pixels + ((loopX >> 1) & 3) + ((loopX >> 3) << 5) + (((loopY >> 3) * multiplierY) << 5) + ((u32)(loopY << 0x1d) >> 0x1B);
|
||||
if ((loopX << 0x1F) != 0)
|
||||
*pixels = toOrr1 | (*pixels & 0xF);
|
||||
else
|
||||
*pixels = toOrr2 | (*pixels & 0xF0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BlitBitmapRect4BitTo8Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset)
|
||||
{
|
||||
s32 palOffsetBits;
|
||||
s32 xEnd;
|
||||
s32 yEnd;
|
||||
s32 multiplierSrcY;
|
||||
s32 multiplierDstY;
|
||||
s32 loopSrcY, loopDstY;
|
||||
s32 loopSrcX, loopDstX;
|
||||
const u8 *pixelsSrc;
|
||||
u8 *pixelsDst;
|
||||
s32 colorKeyBits;
|
||||
|
||||
palOffsetBits = (u32)(paletteOffset << 0x1C) >> 0x18;
|
||||
colorKeyBits = (u32)(colorKey << 0x1C) >> 0x18;
|
||||
|
||||
if (dst->width - dstX < width)
|
||||
xEnd = (dst->width - dstX) + srcX;
|
||||
else
|
||||
xEnd = width + srcX;
|
||||
|
||||
if (dst->height - dstY < height)
|
||||
yEnd = (srcY + dst->height) - dstY;
|
||||
else
|
||||
yEnd = srcY + height;
|
||||
|
||||
multiplierSrcY = (src->width + (src->width & 7)) >> 3;
|
||||
multiplierDstY = (dst->width + (dst->width & 7)) >> 3;
|
||||
|
||||
if (colorKey == 0xFF)
|
||||
{
|
||||
for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
|
||||
{
|
||||
pixelsSrc = src->pixels + ((srcX >> 1) & 3) + ((srcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
|
||||
for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
|
||||
{
|
||||
pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
|
||||
if (loopSrcX & 1)
|
||||
{
|
||||
*pixelsDst = palOffsetBits + (*pixelsSrc >> 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
|
||||
*pixelsDst = palOffsetBits + (*pixelsSrc & 0xF);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
|
||||
{
|
||||
pixelsSrc = src->pixels + ((srcX >> 1) & 3) + ((srcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
|
||||
for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
|
||||
{
|
||||
if (loopSrcX & 1)
|
||||
{
|
||||
if ((*pixelsSrc & 0xF0) != colorKeyBits)
|
||||
{
|
||||
pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
|
||||
*pixelsDst = palOffsetBits + (*pixelsSrc >> 4);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
|
||||
if ((*pixelsSrc & 0xF) != colorKey)
|
||||
{
|
||||
pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
|
||||
*pixelsDst = palOffsetBits + (*pixelsSrc & 0xF);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue)
|
||||
{
|
||||
s32 xEnd;
|
||||
s32 yEnd;
|
||||
s32 multiplierY;
|
||||
s32 loopX, loopY;
|
||||
|
||||
xEnd = x + width;
|
||||
if (xEnd > surface->width)
|
||||
xEnd = surface->width;
|
||||
|
||||
yEnd = y + height;
|
||||
if (yEnd > surface->height)
|
||||
yEnd = surface->height;
|
||||
|
||||
multiplierY = (surface->width + (surface->width & 7)) >> 3;
|
||||
|
||||
for (loopY = y; loopY < yEnd; loopY++)
|
||||
{
|
||||
for (loopX = x; loopX < xEnd; loopX++)
|
||||
{
|
||||
u8 *pixels = surface->pixels + (loopX & 7) + ((loopX >> 3) << 6) + (((loopY >> 3) * multiplierY) << 6) + ((u32)(loopY << 0x1d) >> 0x1a);
|
||||
*pixels = fillValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef GUARD_BLIT_H
|
||||
#define GUARD_BLIT_H
|
||||
|
||||
struct Bitmap
|
||||
{
|
||||
u8 *pixels;
|
||||
u32 width:16;
|
||||
u32 height:16;
|
||||
};
|
||||
|
||||
void BlitBitmapRect4BitWithoutColorKey(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height);
|
||||
void BlitBitmapRect4Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey);
|
||||
void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
|
||||
void BlitBitmapRect4BitTo8Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset);
|
||||
void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
|
||||
|
||||
#endif // GUARD_BLIT_H
|
||||
@@ -0,0 +1,55 @@
|
||||
#ifndef GUARD_DMA3_H
|
||||
#define GUARD_DMA3_H
|
||||
|
||||
// Maximum amount of data we will transfer in one operation
|
||||
#define MAX_DMA_BLOCK_SIZE 0x1000
|
||||
|
||||
#define Dma3CopyLarge_(src, dest, size, bit) \
|
||||
{ \
|
||||
const void *_src = src; \
|
||||
void *_dest = dest; \
|
||||
u32 _size = size; \
|
||||
while (1) \
|
||||
{ \
|
||||
if (_size <= MAX_DMA_BLOCK_SIZE) \
|
||||
{ \
|
||||
DmaCopy##bit(3, _src, _dest, _size); \
|
||||
break; \
|
||||
} \
|
||||
DmaCopy##bit(3, _src, _dest, MAX_DMA_BLOCK_SIZE); \
|
||||
_src += MAX_DMA_BLOCK_SIZE; \
|
||||
_dest += MAX_DMA_BLOCK_SIZE; \
|
||||
_size -= MAX_DMA_BLOCK_SIZE; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define Dma3CopyLarge16_(src, dest, size) Dma3CopyLarge_(src, dest, size, 16)
|
||||
#define Dma3CopyLarge32_(src, dest, size) Dma3CopyLarge_(src, dest, size, 32)
|
||||
|
||||
#define Dma3FillLarge_(value, dest, size, bit) \
|
||||
{ \
|
||||
void *_dest = dest; \
|
||||
u32 _size = size; \
|
||||
while (1) \
|
||||
{ \
|
||||
if (_size <= MAX_DMA_BLOCK_SIZE) \
|
||||
{ \
|
||||
DmaFill##bit(3, value, _dest, _size); \
|
||||
break; \
|
||||
} \
|
||||
DmaFill##bit(3, value, _dest, MAX_DMA_BLOCK_SIZE); \
|
||||
_dest += MAX_DMA_BLOCK_SIZE; \
|
||||
_size -= MAX_DMA_BLOCK_SIZE; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define Dma3FillLarge16_(value, dest, size) Dma3FillLarge_(value, dest, size, 16)
|
||||
#define Dma3FillLarge32_(value, dest, size) Dma3FillLarge_(value, dest, size, 32)
|
||||
|
||||
void ClearDma3Requests(void);
|
||||
void ProcessDma3Requests(void);
|
||||
s16 RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode);
|
||||
s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode);
|
||||
s16 CheckForSpaceForDma3Request(s16 index);
|
||||
|
||||
#endif // GUARD_DMA3_H
|
||||
@@ -0,0 +1,183 @@
|
||||
#include "global.h"
|
||||
#include "dma3.h"
|
||||
|
||||
#define MAX_DMA_REQUESTS 128
|
||||
|
||||
#define DMA_REQUEST_COPY32 1
|
||||
#define DMA_REQUEST_FILL32 2
|
||||
#define DMA_REQUEST_COPY16 3
|
||||
#define DMA_REQUEST_FILL16 4
|
||||
|
||||
struct Dma3Request
|
||||
{
|
||||
const u8 *src;
|
||||
u8 *dest;
|
||||
u16 size;
|
||||
u16 mode;
|
||||
u32 value;
|
||||
};
|
||||
|
||||
static struct Dma3Request sDma3Requests[MAX_DMA_REQUESTS];
|
||||
|
||||
static vbool8 sDma3ManagerLocked;
|
||||
static u8 sDma3RequestCursor;
|
||||
|
||||
void ClearDma3Requests(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
sDma3ManagerLocked = TRUE;
|
||||
sDma3RequestCursor = 0;
|
||||
|
||||
for (i = 0; i < MAX_DMA_REQUESTS; i++)
|
||||
{
|
||||
sDma3Requests[i].size = 0;
|
||||
sDma3Requests[i].src = NULL;
|
||||
sDma3Requests[i].dest = NULL;
|
||||
}
|
||||
|
||||
sDma3ManagerLocked = FALSE;
|
||||
}
|
||||
|
||||
void ProcessDma3Requests(void)
|
||||
{
|
||||
u16 bytesTransferred;
|
||||
|
||||
if (sDma3ManagerLocked)
|
||||
return;
|
||||
|
||||
bytesTransferred = 0;
|
||||
|
||||
// as long as there are DMA requests to process (unless size or vblank is an issue), do not exit
|
||||
while (sDma3Requests[sDma3RequestCursor].size != 0)
|
||||
{
|
||||
bytesTransferred += sDma3Requests[sDma3RequestCursor].size;
|
||||
|
||||
if (bytesTransferred > 40 * 1024)
|
||||
return; // don't transfer more than 40 KiB
|
||||
if (*(u8 *)REG_ADDR_VCOUNT > 224)
|
||||
return; // we're about to leave vblank, stop
|
||||
|
||||
switch (sDma3Requests[sDma3RequestCursor].mode)
|
||||
{
|
||||
case DMA_REQUEST_COPY32: // regular 32-bit copy
|
||||
Dma3CopyLarge32_(sDma3Requests[sDma3RequestCursor].src,
|
||||
sDma3Requests[sDma3RequestCursor].dest,
|
||||
sDma3Requests[sDma3RequestCursor].size);
|
||||
break;
|
||||
case DMA_REQUEST_FILL32: // repeat a single 32-bit value across RAM
|
||||
Dma3FillLarge32_(sDma3Requests[sDma3RequestCursor].value,
|
||||
sDma3Requests[sDma3RequestCursor].dest,
|
||||
sDma3Requests[sDma3RequestCursor].size);
|
||||
break;
|
||||
case DMA_REQUEST_COPY16: // regular 16-bit copy
|
||||
Dma3CopyLarge16_(sDma3Requests[sDma3RequestCursor].src,
|
||||
sDma3Requests[sDma3RequestCursor].dest,
|
||||
sDma3Requests[sDma3RequestCursor].size);
|
||||
break;
|
||||
case DMA_REQUEST_FILL16: // repeat a single 16-bit value across RAM
|
||||
Dma3FillLarge16_(sDma3Requests[sDma3RequestCursor].value,
|
||||
sDma3Requests[sDma3RequestCursor].dest,
|
||||
sDma3Requests[sDma3RequestCursor].size);
|
||||
break;
|
||||
}
|
||||
|
||||
// Free the request
|
||||
sDma3Requests[sDma3RequestCursor].src = NULL;
|
||||
sDma3Requests[sDma3RequestCursor].dest = NULL;
|
||||
sDma3Requests[sDma3RequestCursor].size = 0;
|
||||
sDma3Requests[sDma3RequestCursor].mode = 0;
|
||||
sDma3Requests[sDma3RequestCursor].value = 0;
|
||||
sDma3RequestCursor++;
|
||||
|
||||
if (sDma3RequestCursor >= MAX_DMA_REQUESTS) // loop back to the first DMA request
|
||||
sDma3RequestCursor = 0;
|
||||
}
|
||||
}
|
||||
|
||||
s16 RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode)
|
||||
{
|
||||
int cursor;
|
||||
int i = 0;
|
||||
|
||||
sDma3ManagerLocked = TRUE;
|
||||
cursor = sDma3RequestCursor;
|
||||
|
||||
while (i < MAX_DMA_REQUESTS)
|
||||
{
|
||||
if (sDma3Requests[cursor].size == 0) // an empty request was found.
|
||||
{
|
||||
sDma3Requests[cursor].src = src;
|
||||
sDma3Requests[cursor].dest = dest;
|
||||
sDma3Requests[cursor].size = size;
|
||||
|
||||
if (mode == 1)
|
||||
sDma3Requests[cursor].mode = DMA_REQUEST_COPY32;
|
||||
else
|
||||
sDma3Requests[cursor].mode = DMA_REQUEST_COPY16;
|
||||
|
||||
sDma3ManagerLocked = FALSE;
|
||||
return cursor;
|
||||
}
|
||||
if (++cursor >= MAX_DMA_REQUESTS) // loop back to start.
|
||||
cursor = 0;
|
||||
i++;
|
||||
}
|
||||
sDma3ManagerLocked = FALSE;
|
||||
return -1; // no free DMA request was found
|
||||
}
|
||||
|
||||
s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
|
||||
{
|
||||
int cursor;
|
||||
int i = 0;
|
||||
|
||||
cursor = sDma3RequestCursor;
|
||||
sDma3ManagerLocked = TRUE;
|
||||
|
||||
while (i < MAX_DMA_REQUESTS)
|
||||
{
|
||||
if (sDma3Requests[cursor].size == 0) // an empty request was found.
|
||||
{
|
||||
sDma3Requests[cursor].dest = dest;
|
||||
sDma3Requests[cursor].size = size;
|
||||
sDma3Requests[cursor].mode = mode;
|
||||
sDma3Requests[cursor].value = value;
|
||||
|
||||
if(mode == 1)
|
||||
sDma3Requests[cursor].mode = DMA_REQUEST_FILL32;
|
||||
else
|
||||
sDma3Requests[cursor].mode = DMA_REQUEST_FILL16;
|
||||
|
||||
sDma3ManagerLocked = FALSE;
|
||||
return cursor;
|
||||
}
|
||||
if (++cursor >= MAX_DMA_REQUESTS) // loop back to start.
|
||||
cursor = 0;
|
||||
i++;
|
||||
}
|
||||
sDma3ManagerLocked = FALSE;
|
||||
return -1; // no free DMA request was found
|
||||
}
|
||||
|
||||
s16 CheckForSpaceForDma3Request(s16 index)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
if (index == -1) // check if all requests are free
|
||||
{
|
||||
while (i < MAX_DMA_REQUESTS)
|
||||
{
|
||||
if (sDma3Requests[i].size != 0)
|
||||
return -1;
|
||||
i++;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
else // check the specified request
|
||||
{
|
||||
if (sDma3Requests[index].size != 0)
|
||||
return -1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,195 @@
|
||||
#include "global.h"
|
||||
#include "gpu_regs.h"
|
||||
|
||||
#define GPU_REG_BUF_SIZE 0x60
|
||||
|
||||
#define GPU_REG_BUF(offset) (*(u16 *)(&sGpuRegBuffer[offset]))
|
||||
#define GPU_REG(offset) (*(vu16 *)(REG_BASE + offset))
|
||||
|
||||
#define EMPTY_SLOT 0xFF
|
||||
|
||||
static u8 sGpuRegBuffer[GPU_REG_BUF_SIZE];
|
||||
static u8 sGpuRegWaitingList[GPU_REG_BUF_SIZE];
|
||||
static volatile bool8 sGpuRegBufferLocked;
|
||||
static volatile bool8 sShouldSyncRegIE;
|
||||
static vu16 sRegIE;
|
||||
|
||||
static void CopyBufferedValueToGpuReg(u8 regOffset);
|
||||
static void SyncRegIE(void);
|
||||
static void UpdateRegDispstatIntrBits(u16 regIE);
|
||||
|
||||
void InitGpuRegManager(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE; i++)
|
||||
{
|
||||
sGpuRegBuffer[i] = 0;
|
||||
sGpuRegWaitingList[i] = EMPTY_SLOT;
|
||||
}
|
||||
|
||||
sGpuRegBufferLocked = FALSE;
|
||||
sShouldSyncRegIE = FALSE;
|
||||
sRegIE = 0;
|
||||
}
|
||||
|
||||
static void CopyBufferedValueToGpuReg(u8 regOffset)
|
||||
{
|
||||
if (regOffset == REG_OFFSET_DISPSTAT)
|
||||
{
|
||||
REG_DISPSTAT &= ~(DISPSTAT_HBLANK_INTR | DISPSTAT_VBLANK_INTR);
|
||||
REG_DISPSTAT |= GPU_REG_BUF(REG_OFFSET_DISPSTAT);
|
||||
}
|
||||
else
|
||||
{
|
||||
GPU_REG(regOffset) = GPU_REG_BUF(regOffset);
|
||||
}
|
||||
}
|
||||
|
||||
void CopyBufferedValuesToGpuRegs(void)
|
||||
{
|
||||
if (!sGpuRegBufferLocked)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE; i++)
|
||||
{
|
||||
u8 regOffset = sGpuRegWaitingList[i];
|
||||
if (regOffset == EMPTY_SLOT)
|
||||
return;
|
||||
CopyBufferedValueToGpuReg(regOffset);
|
||||
sGpuRegWaitingList[i] = EMPTY_SLOT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetGpuReg(u8 regOffset, u16 value)
|
||||
{
|
||||
if (regOffset < GPU_REG_BUF_SIZE)
|
||||
{
|
||||
u16 vcount;
|
||||
|
||||
GPU_REG_BUF(regOffset) = value;
|
||||
vcount = REG_VCOUNT & 0xFF;
|
||||
|
||||
if ((vcount >= 161 && vcount <= 225) || (REG_DISPCNT & DISPCNT_FORCED_BLANK))
|
||||
{
|
||||
CopyBufferedValueToGpuReg(regOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
s32 i;
|
||||
|
||||
sGpuRegBufferLocked = TRUE;
|
||||
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE && sGpuRegWaitingList[i] != EMPTY_SLOT; i++)
|
||||
{
|
||||
if (sGpuRegWaitingList[i] == regOffset)
|
||||
{
|
||||
sGpuRegBufferLocked = FALSE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
sGpuRegWaitingList[i] = regOffset;
|
||||
sGpuRegBufferLocked = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetGpuReg_ForcedBlank(u8 regOffset, u16 value)
|
||||
{
|
||||
if (regOffset < GPU_REG_BUF_SIZE)
|
||||
{
|
||||
GPU_REG_BUF(regOffset) = value;
|
||||
|
||||
if (REG_DISPCNT & DISPCNT_FORCED_BLANK)
|
||||
{
|
||||
CopyBufferedValueToGpuReg(regOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
s32 i;
|
||||
|
||||
sGpuRegBufferLocked = TRUE;
|
||||
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE && sGpuRegWaitingList[i] != EMPTY_SLOT; i++)
|
||||
{
|
||||
if (sGpuRegWaitingList[i] == regOffset)
|
||||
{
|
||||
sGpuRegBufferLocked = FALSE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
sGpuRegWaitingList[i] = regOffset;
|
||||
sGpuRegBufferLocked = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u16 GetGpuReg(u8 regOffset)
|
||||
{
|
||||
if (regOffset == REG_OFFSET_DISPSTAT)
|
||||
return REG_DISPSTAT;
|
||||
|
||||
if (regOffset == REG_OFFSET_VCOUNT)
|
||||
return REG_VCOUNT;
|
||||
|
||||
return GPU_REG_BUF(regOffset);
|
||||
}
|
||||
|
||||
void SetGpuRegBits(u8 regOffset, u16 mask)
|
||||
{
|
||||
u16 regValue = GPU_REG_BUF(regOffset);
|
||||
SetGpuReg(regOffset, regValue | mask);
|
||||
}
|
||||
|
||||
void ClearGpuRegBits(u8 regOffset, u16 mask)
|
||||
{
|
||||
u16 regValue = GPU_REG_BUF(regOffset);
|
||||
SetGpuReg(regOffset, regValue & ~mask);
|
||||
}
|
||||
|
||||
static void SyncRegIE(void)
|
||||
{
|
||||
if (sShouldSyncRegIE)
|
||||
{
|
||||
u16 temp = REG_IME;
|
||||
REG_IME = 0;
|
||||
REG_IE = sRegIE;
|
||||
REG_IME = temp;
|
||||
sShouldSyncRegIE = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void EnableInterrupts(u16 mask)
|
||||
{
|
||||
sRegIE |= mask;
|
||||
sShouldSyncRegIE = TRUE;
|
||||
SyncRegIE();
|
||||
UpdateRegDispstatIntrBits(sRegIE);
|
||||
}
|
||||
|
||||
void DisableInterrupts(u16 mask)
|
||||
{
|
||||
sRegIE &= ~mask;
|
||||
sShouldSyncRegIE = TRUE;
|
||||
SyncRegIE();
|
||||
UpdateRegDispstatIntrBits(sRegIE);
|
||||
}
|
||||
|
||||
static void UpdateRegDispstatIntrBits(u16 regIE)
|
||||
{
|
||||
u16 oldValue = GetGpuReg(REG_OFFSET_DISPSTAT) & (DISPSTAT_HBLANK_INTR | DISPSTAT_VBLANK_INTR);
|
||||
u16 newValue = 0;
|
||||
|
||||
if (regIE & INTR_FLAG_VBLANK)
|
||||
newValue |= DISPSTAT_VBLANK_INTR;
|
||||
|
||||
if (regIE & INTR_FLAG_HBLANK)
|
||||
newValue |= DISPSTAT_HBLANK_INTR;
|
||||
|
||||
if (oldValue != newValue)
|
||||
SetGpuReg(REG_OFFSET_DISPSTAT, newValue);
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef GUARD_GPU_REGS_H
|
||||
#define GUARD_GPU_REGS_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
void InitGpuRegManager(void);
|
||||
void CopyBufferedValuesToGpuRegs(void);
|
||||
void SetGpuReg(u8 regOffset, u16 value);
|
||||
void SetGpuReg_ForcedBlank(u8 regOffset, u16 value);
|
||||
u16 GetGpuReg(u8 regOffset);
|
||||
void SetGpuRegBits(u8 regOffset, u16 mask);
|
||||
void ClearGpuRegBits(u8 regOffset, u16 mask);
|
||||
void EnableInterrupts(u16 mask);
|
||||
void DisableInterrupts(u16 mask);
|
||||
|
||||
#endif //GUARD_GPU_REGS_H
|
||||
@@ -0,0 +1,36 @@
|
||||
#include "global.h"
|
||||
#include "io_reg.h"
|
||||
#include "gba/io_reg.h"
|
||||
|
||||
static const u32 sUnused[] = {
|
||||
0,
|
||||
0,
|
||||
(1 << 26) | (1 << 3),
|
||||
(1 << 26) | (1 << 3) | (1 << 1),
|
||||
(1 << 26) | (1 << 3) | (1 << 2),
|
||||
(1 << 26) | (1 << 3) | (1 << 2) | (1 << 1),
|
||||
(1 << 26) | (1 << 4),
|
||||
(1 << 26) | (1 << 4) | (1 << 2),
|
||||
(1 << 26) | (1 << 4) | (1 << 3),
|
||||
(1 << 26) | (1 << 4) | (1 << 3) | (1 << 2),
|
||||
(1 << 26) | (1 << 4) | (1 << 1),
|
||||
(1 << 26) | (1 << 4) | (1 << 2) | (1 << 1),
|
||||
(1 << 26) | (1 << 4) | (1 << 3) | (1 << 1),
|
||||
(1 << 26) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1),
|
||||
(1 << 25) | (1 << 8),
|
||||
(1 << 27) | (1 << 10),
|
||||
};
|
||||
|
||||
const u16 gOverworldBackgroundLayerFlags[] = {
|
||||
BLDCNT_TGT2_BG0,
|
||||
BLDCNT_TGT2_BG1,
|
||||
BLDCNT_TGT2_BG2,
|
||||
BLDCNT_TGT2_BG3,
|
||||
};
|
||||
|
||||
const u16 gOrbEffectBackgroundLayerFlags[] = {
|
||||
BLDCNT_TGT1_BG0,
|
||||
BLDCNT_TGT1_BG1,
|
||||
BLDCNT_TGT1_BG2,
|
||||
BLDCNT_TGT1_BG3,
|
||||
};
|
||||
@@ -0,0 +1,7 @@
|
||||
#ifndef GUARD_IO_REG_H
|
||||
#define GUARD_IO_REG_H
|
||||
|
||||
extern const u16 gOverworldBackgroundLayerFlags[];
|
||||
extern const u16 gOrbEffectBackgroundLayerFlags[];
|
||||
|
||||
#endif // GUARD_IO_REG_H
|
||||
+210
@@ -0,0 +1,210 @@
|
||||
#include "global.h"
|
||||
|
||||
static void *sHeapStart;
|
||||
static u32 sHeapSize;
|
||||
static u32 sFiller; // needed to align dma3_manager.o(.bss)
|
||||
|
||||
#define MALLOC_SYSTEM_ID 0xA3A3
|
||||
|
||||
struct MemBlock {
|
||||
// Whether this block is currently allocated.
|
||||
bool16 flag;
|
||||
|
||||
// Magic number used for error checking. Should equal MALLOC_SYSTEM_ID.
|
||||
u16 magic;
|
||||
|
||||
// Size of the block (not including this header struct).
|
||||
u32 size;
|
||||
|
||||
// Previous block pointer. Equals sHeapStart if this is the first block.
|
||||
struct MemBlock *prev;
|
||||
|
||||
// Next block pointer. Equals sHeapStart if this is the last block.
|
||||
struct MemBlock *next;
|
||||
|
||||
// Data in the memory block. (Arrays of length 0 are a GNU extension.)
|
||||
u8 data[0];
|
||||
};
|
||||
|
||||
void PutMemBlockHeader(void *block, struct MemBlock *prev, struct MemBlock *next, u32 size)
|
||||
{
|
||||
struct MemBlock *header = (struct MemBlock *)block;
|
||||
|
||||
header->flag = FALSE;
|
||||
header->magic = MALLOC_SYSTEM_ID;
|
||||
header->size = size;
|
||||
header->prev = prev;
|
||||
header->next = next;
|
||||
}
|
||||
|
||||
void PutFirstMemBlockHeader(void *block, u32 size)
|
||||
{
|
||||
PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - sizeof(struct MemBlock));
|
||||
}
|
||||
|
||||
void *AllocInternal(void *heapStart, u32 size)
|
||||
{
|
||||
struct MemBlock *pos = (struct MemBlock *)heapStart;
|
||||
struct MemBlock *head = pos;
|
||||
struct MemBlock *splitBlock;
|
||||
u32 foundBlockSize;
|
||||
|
||||
// Alignment
|
||||
if (size & 3)
|
||||
size = 4 * ((size / 4) + 1);
|
||||
|
||||
for (;;) {
|
||||
// Loop through the blocks looking for unused block that's big enough.
|
||||
|
||||
if (!pos->flag) {
|
||||
foundBlockSize = pos->size;
|
||||
|
||||
if (foundBlockSize >= size) {
|
||||
if (foundBlockSize - size < 2 * sizeof(struct MemBlock)) {
|
||||
// The block isn't much bigger than the requested size,
|
||||
// so just use it.
|
||||
pos->flag = TRUE;
|
||||
} else {
|
||||
// The block is significantly bigger than the requested
|
||||
// size, so split the rest into a separate block.
|
||||
foundBlockSize -= sizeof(struct MemBlock);
|
||||
foundBlockSize -= size;
|
||||
|
||||
splitBlock = (struct MemBlock *)(pos->data + size);
|
||||
|
||||
pos->flag = TRUE;
|
||||
pos->size = size;
|
||||
|
||||
PutMemBlockHeader(splitBlock, pos, pos->next, foundBlockSize);
|
||||
|
||||
pos->next = splitBlock;
|
||||
|
||||
if (splitBlock->next != head)
|
||||
splitBlock->next->prev = splitBlock;
|
||||
}
|
||||
|
||||
return pos->data;
|
||||
}
|
||||
}
|
||||
|
||||
if (pos->next == head)
|
||||
return NULL;
|
||||
|
||||
pos = pos->next;
|
||||
}
|
||||
}
|
||||
|
||||
void FreeInternal(void *heapStart, void *pointer)
|
||||
{
|
||||
if (pointer) {
|
||||
struct MemBlock *head = (struct MemBlock *)heapStart;
|
||||
struct MemBlock *block = (struct MemBlock *)((u8 *)pointer - sizeof(struct MemBlock));
|
||||
block->flag = FALSE;
|
||||
|
||||
// If the freed block isn't the last one, merge with the next block
|
||||
// if it's not in use.
|
||||
if (block->next != head) {
|
||||
if (!block->next->flag) {
|
||||
block->size += sizeof(struct MemBlock) + block->next->size;
|
||||
block->next->magic = 0;
|
||||
block->next = block->next->next;
|
||||
if (block->next != head)
|
||||
block->next->prev = block;
|
||||
}
|
||||
}
|
||||
|
||||
// If the freed block isn't the first one, merge with the previous block
|
||||
// if it's not in use.
|
||||
if (block != head) {
|
||||
if (!block->prev->flag) {
|
||||
block->prev->next = block->next;
|
||||
|
||||
if (block->next != head)
|
||||
block->next->prev = block->prev;
|
||||
|
||||
block->magic = 0;
|
||||
block->prev->size += sizeof(struct MemBlock) + block->size;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void *AllocZeroedInternal(void *heapStart, u32 size)
|
||||
{
|
||||
void *mem = AllocInternal(heapStart, size);
|
||||
|
||||
if (mem != NULL) {
|
||||
if (size & 3)
|
||||
size = 4 * ((size / 4) + 1);
|
||||
|
||||
CpuFill32(0, mem, size);
|
||||
}
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
bool32 CheckMemBlockInternal(void *heapStart, void *pointer)
|
||||
{
|
||||
struct MemBlock *head = (struct MemBlock *)heapStart;
|
||||
struct MemBlock *block = (struct MemBlock *)((u8 *)pointer - sizeof(struct MemBlock));
|
||||
|
||||
if (block->magic != MALLOC_SYSTEM_ID)
|
||||
return FALSE;
|
||||
|
||||
if (block->next->magic != MALLOC_SYSTEM_ID)
|
||||
return FALSE;
|
||||
|
||||
if (block->next != head && block->next->prev != block)
|
||||
return FALSE;
|
||||
|
||||
if (block->prev->magic != MALLOC_SYSTEM_ID)
|
||||
return FALSE;
|
||||
|
||||
if (block->prev != head && block->prev->next != block)
|
||||
return FALSE;
|
||||
|
||||
if (block->next != head && block->next != (struct MemBlock *)(block->data + block->size))
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void InitHeap(void *heapStart, u32 heapSize)
|
||||
{
|
||||
sHeapStart = heapStart;
|
||||
sHeapSize = heapSize;
|
||||
PutFirstMemBlockHeader(heapStart, heapSize);
|
||||
}
|
||||
|
||||
void *Alloc(u32 size)
|
||||
{
|
||||
return AllocInternal(sHeapStart, size);
|
||||
}
|
||||
|
||||
void *AllocZeroed(u32 size)
|
||||
{
|
||||
return AllocZeroedInternal(sHeapStart, size);
|
||||
}
|
||||
|
||||
void Free(void *pointer)
|
||||
{
|
||||
FreeInternal(sHeapStart, pointer);
|
||||
}
|
||||
|
||||
bool32 CheckMemBlock(void *pointer)
|
||||
{
|
||||
return CheckMemBlockInternal(sHeapStart, pointer);
|
||||
}
|
||||
|
||||
bool32 CheckHeap()
|
||||
{
|
||||
struct MemBlock *pos = (struct MemBlock *)sHeapStart;
|
||||
|
||||
do {
|
||||
if (!CheckMemBlockInternal(sHeapStart, pos->data))
|
||||
return FALSE;
|
||||
pos = pos->next;
|
||||
} while (pos != (struct MemBlock *)sHeapStart);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef GUARD_ALLOC_H
|
||||
#define GUARD_ALLOC_H
|
||||
|
||||
#define HEAP_SIZE 0x1C000
|
||||
#define malloc Alloc
|
||||
#define calloc(ct, sz) AllocZeroed((ct) * (sz))
|
||||
#define free Free
|
||||
|
||||
#define FREE_AND_SET_NULL(ptr) \
|
||||
{ \
|
||||
free(ptr); \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
extern u8 gHeap[];
|
||||
|
||||
void *Alloc(u32 size);
|
||||
void *AllocZeroed(u32 size);
|
||||
void Free(void *pointer);
|
||||
void InitHeap(void *pointer, u32 size);
|
||||
|
||||
#endif // GUARD_ALLOC_H
|
||||
+1775
File diff suppressed because it is too large
Load Diff
+324
@@ -0,0 +1,324 @@
|
||||
#ifndef GUARD_SPRITE_H
|
||||
#define GUARD_SPRITE_H
|
||||
|
||||
#define MAX_SPRITES 64
|
||||
#define SPRITE_NONE 0xFF
|
||||
#define SPRITE_INVALID_TAG 0xFFFF
|
||||
|
||||
struct SpriteSheet
|
||||
{
|
||||
const void *data; // Raw uncompressed pixel data
|
||||
u16 size;
|
||||
u16 tag;
|
||||
};
|
||||
|
||||
struct CompressedSpriteSheet
|
||||
{
|
||||
const u32 *data; // LZ77 compressed pixel data
|
||||
u16 size; // Uncompressed size of pixel data
|
||||
u16 tag;
|
||||
};
|
||||
|
||||
struct SpriteFrameImage
|
||||
{
|
||||
const void *data;
|
||||
u16 size;
|
||||
};
|
||||
|
||||
#define obj_frame_tiles(ptr) {.data = (u8 *)ptr, .size = sizeof ptr}
|
||||
|
||||
#define overworld_frame(ptr, width, height, frame) {.data = (u8 *)ptr + (width * height * frame * 64)/2, .size = (width * height * 64)/2}
|
||||
|
||||
struct SpritePalette
|
||||
{
|
||||
const u16 *data; // Raw uncompressed palette data
|
||||
u16 tag;
|
||||
};
|
||||
|
||||
struct CompressedSpritePalette
|
||||
{
|
||||
const u32 *data; // LZ77 compressed palette data
|
||||
u16 tag;
|
||||
};
|
||||
|
||||
struct AnimFrameCmd
|
||||
{
|
||||
// If the sprite has an array of images, this is the array index.
|
||||
// If the sprite has a sheet, this is the tile offset.
|
||||
u32 imageValue:16;
|
||||
|
||||
u32 duration:6;
|
||||
u32 hFlip:1;
|
||||
u32 vFlip:1;
|
||||
};
|
||||
|
||||
struct AnimLoopCmd
|
||||
{
|
||||
u32 type:16;
|
||||
u32 count:6;
|
||||
};
|
||||
|
||||
struct AnimJumpCmd
|
||||
{
|
||||
u32 type:16;
|
||||
u32 target:6;
|
||||
};
|
||||
|
||||
// The first halfword of this union specifies the type of command.
|
||||
// If it -2, then it is a jump command. If it is -1, then it is the end of the script.
|
||||
// Otherwise, it is the imageValue for a frame command.
|
||||
union AnimCmd
|
||||
{
|
||||
s16 type;
|
||||
struct AnimFrameCmd frame;
|
||||
struct AnimLoopCmd loop;
|
||||
struct AnimJumpCmd jump;
|
||||
};
|
||||
|
||||
#define ANIMCMD_FRAME(...) \
|
||||
{.frame = {__VA_ARGS__}}
|
||||
#define ANIMCMD_LOOP(_count) \
|
||||
{.loop = {.type = -3, .count = _count}}
|
||||
#define ANIMCMD_JUMP(_target) \
|
||||
{.jump = {.type = -2, .target = _target}}
|
||||
#define ANIMCMD_END \
|
||||
{.type = -1}
|
||||
|
||||
struct AffineAnimFrameCmd
|
||||
{
|
||||
s16 xScale;
|
||||
s16 yScale;
|
||||
u8 rotation;
|
||||
u8 duration;
|
||||
};
|
||||
|
||||
struct AffineAnimLoopCmd
|
||||
{
|
||||
s16 type;
|
||||
s16 count;
|
||||
};
|
||||
|
||||
struct AffineAnimJumpCmd
|
||||
{
|
||||
s16 type;
|
||||
u16 target;
|
||||
};
|
||||
|
||||
struct AffineAnimEndCmdAlt
|
||||
{
|
||||
s16 type;
|
||||
u16 val;
|
||||
};
|
||||
|
||||
union AffineAnimCmd
|
||||
{
|
||||
s16 type;
|
||||
struct AffineAnimFrameCmd frame;
|
||||
struct AffineAnimLoopCmd loop;
|
||||
struct AffineAnimJumpCmd jump;
|
||||
struct AffineAnimEndCmdAlt end; // unused in code
|
||||
};
|
||||
|
||||
#define AFFINEANIMCMDTYPE_LOOP 0x7FFD
|
||||
#define AFFINEANIMCMDTYPE_JUMP 0x7FFE
|
||||
#define AFFINEANIMCMDTYPE_END 0x7FFF
|
||||
|
||||
#define AFFINEANIMCMD_FRAME(_xScale, _yScale, _rotation, _duration) \
|
||||
{.frame = {.xScale = _xScale, .yScale = _yScale, .rotation = _rotation, .duration = _duration}}
|
||||
#define AFFINEANIMCMD_LOOP(_count) \
|
||||
{.loop = {.type = AFFINEANIMCMDTYPE_LOOP, .count = _count}}
|
||||
#define AFFINEANIMCMD_JUMP(_target) \
|
||||
{.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}}
|
||||
#define AFFINEANIMCMD_END \
|
||||
{.type = AFFINEANIMCMDTYPE_END}
|
||||
#define AFFINEANIMCMD_END_ALT(_val) \
|
||||
{.end = {.type = AFFINEANIMCMDTYPE_END, .val = _val}}
|
||||
|
||||
struct AffineAnimState
|
||||
{
|
||||
u8 animNum;
|
||||
u8 animCmdIndex;
|
||||
u8 delayCounter;
|
||||
u8 loopCounter;
|
||||
s16 xScale;
|
||||
s16 yScale;
|
||||
u16 rotation;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SUBSPRITES_OFF,
|
||||
SUBSPRITES_ON,
|
||||
SUBSPRITES_IGNORE_PRIORITY, // on but priority is ignored
|
||||
};
|
||||
|
||||
struct Subsprite
|
||||
{
|
||||
s8 x; // was u16 in R/S
|
||||
s8 y; // was u16 in R/S
|
||||
u16 shape:2;
|
||||
u16 size:2;
|
||||
u16 tileOffset:10;
|
||||
u16 priority:2;
|
||||
};
|
||||
|
||||
struct SubspriteTable
|
||||
{
|
||||
u8 subspriteCount;
|
||||
const struct Subsprite *subsprites;
|
||||
};
|
||||
|
||||
struct Sprite;
|
||||
|
||||
typedef void (*SpriteCallback)(struct Sprite *);
|
||||
|
||||
struct SpriteTemplate
|
||||
{
|
||||
u16 tileTag;
|
||||
u16 paletteTag;
|
||||
const struct OamData *oam;
|
||||
const union AnimCmd *const *anims;
|
||||
const struct SpriteFrameImage *images;
|
||||
const union AffineAnimCmd *const *affineAnims;
|
||||
SpriteCallback callback;
|
||||
};
|
||||
|
||||
// UB: template pointer is often used to point to temporary storage,
|
||||
// then later dereferenced after being freed. Usually this won't
|
||||
// be visible in-game, but this is (part of) what causes the item
|
||||
// icon palette to flicker when changing items in the bag.
|
||||
struct Sprite
|
||||
{
|
||||
/*0x00*/ struct OamData oam;
|
||||
/*0x08*/ const union AnimCmd *const *anims;
|
||||
/*0x0C*/ const struct SpriteFrameImage *images;
|
||||
/*0x10*/ const union AffineAnimCmd *const *affineAnims;
|
||||
/*0x14*/ const struct SpriteTemplate *template;
|
||||
/*0x18*/ const struct SubspriteTable *subspriteTables;
|
||||
/*0x1C*/ SpriteCallback callback;
|
||||
|
||||
/*0x20*/ struct Coords16 pos1;
|
||||
/*0x24*/ struct Coords16 pos2;
|
||||
/*0x28*/ s8 centerToCornerVecX;
|
||||
/*0x29*/ s8 centerToCornerVecY;
|
||||
|
||||
/*0x2A*/ u8 animNum;
|
||||
/*0x2B*/ u8 animCmdIndex;
|
||||
/*0x2C*/ u8 animDelayCounter:6;
|
||||
bool8 animPaused:1;
|
||||
bool8 affineAnimPaused:1;
|
||||
/*0x2D*/ u8 animLoopCounter;
|
||||
|
||||
// general purpose data fields
|
||||
/*0x2E*/ s16 data[8];
|
||||
|
||||
/*0x3E*/ bool16 inUse:1; //1
|
||||
bool16 coordOffsetEnabled:1; //2
|
||||
bool16 invisible:1; //4
|
||||
bool16 flags_3:1; //8
|
||||
bool16 flags_4:1; //0x10
|
||||
bool16 flags_5:1; //0x20
|
||||
bool16 flags_6:1; //0x40
|
||||
bool16 flags_7:1; //0x80
|
||||
/*0x3F*/ bool16 hFlip:1; //1
|
||||
bool16 vFlip:1; //2
|
||||
bool16 animBeginning:1; //4
|
||||
bool16 affineAnimBeginning:1; //8
|
||||
bool16 animEnded:1; //0x10
|
||||
bool16 affineAnimEnded:1; //0x20
|
||||
bool16 usingSheet:1; //0x40
|
||||
bool16 flags_f:1; //0x80
|
||||
|
||||
/*0x40*/ u16 sheetTileStart;
|
||||
|
||||
/*0x42*/ u8 subspriteTableNum:6;
|
||||
u8 subspriteMode:2;
|
||||
|
||||
/*0x43*/ u8 subpriority;
|
||||
};
|
||||
|
||||
struct OamMatrix
|
||||
{
|
||||
s16 a;
|
||||
s16 b;
|
||||
s16 c;
|
||||
s16 d;
|
||||
};
|
||||
|
||||
extern const struct OamData gDummyOamData;
|
||||
extern const union AnimCmd *const gDummySpriteAnimTable[];
|
||||
extern const union AffineAnimCmd *const gDummySpriteAffineAnimTable[];
|
||||
extern const struct SpriteTemplate gDummySpriteTemplate;
|
||||
|
||||
extern u8 gReservedSpritePaletteCount;
|
||||
extern struct Sprite gSprites[];
|
||||
extern u8 gOamLimit;
|
||||
extern u16 gReservedSpriteTileCount;
|
||||
extern s16 gSpriteCoordOffsetX;
|
||||
extern s16 gSpriteCoordOffsetY;
|
||||
extern struct OamMatrix gOamMatrices[];
|
||||
extern bool8 gAffineAnimsDisabled;
|
||||
|
||||
void ResetSpriteData(void);
|
||||
void AnimateSprites(void);
|
||||
void BuildOamBuffer(void);
|
||||
u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||
u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||
u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
|
||||
u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||
void DestroySprite(struct Sprite *sprite);
|
||||
void ResetOamRange(u8 a, u8 b);
|
||||
void LoadOam(void);
|
||||
void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d);
|
||||
void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode);
|
||||
void SpriteCallbackDummy(struct Sprite *sprite);
|
||||
void ProcessSpriteCopyRequests(void);
|
||||
void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size);
|
||||
void FreeSpriteTiles(struct Sprite *sprite);
|
||||
void FreeSpritePalette(struct Sprite *sprite);
|
||||
void FreeSpriteOamMatrix(struct Sprite *sprite);
|
||||
void DestroySpriteAndFreeResources(struct Sprite *sprite);
|
||||
void sub_800142C(u32 a1, u32 a2, u16 *a3, u16 a4, u32 a5);
|
||||
void AnimateSprite(struct Sprite *sprite);
|
||||
void sub_8007E18(struct Sprite* sprite, s16 a2, s16 a3);
|
||||
void StartSpriteAnim(struct Sprite *sprite, u8 animNum);
|
||||
void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum);
|
||||
void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex);
|
||||
void StartSpriteAffineAnim(struct Sprite *sprite, u8 animNum);
|
||||
void StartSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum);
|
||||
void ChangeSpriteAffineAnim(struct Sprite *sprite, u8 animNum);
|
||||
void ChangeSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum);
|
||||
void SetSpriteSheetFrameTileNum(struct Sprite *sprite);
|
||||
u8 AllocOamMatrix(void);
|
||||
void FreeOamMatrix(u8 matrixNum);
|
||||
void InitSpriteAffineAnim(struct Sprite *sprite);
|
||||
void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation);
|
||||
u16 LoadSpriteSheet(const struct SpriteSheet *sheet);
|
||||
void LoadSpriteSheets(const struct SpriteSheet *sheets);
|
||||
u16 AllocTilesForSpriteSheet(struct SpriteSheet *sheet);
|
||||
void AllocTilesForSpriteSheets(struct SpriteSheet *sheets);
|
||||
void LoadTilesForSpriteSheet(const struct SpriteSheet *sheet);
|
||||
void LoadTilesForSpriteSheets(struct SpriteSheet *sheets);
|
||||
void FreeSpriteTilesByTag(u16 tag);
|
||||
void FreeSpriteTileRanges(void);
|
||||
u16 GetSpriteTileStartByTag(u16 tag);
|
||||
u16 GetSpriteTileTagByTileStart(u16 start);
|
||||
void RequestSpriteSheetCopy(const struct SpriteSheet *sheet);
|
||||
u16 LoadSpriteSheetDeferred(const struct SpriteSheet *sheet);
|
||||
void FreeAllSpritePalettes(void);
|
||||
u8 LoadSpritePalette(const struct SpritePalette *palette);
|
||||
void LoadSpritePalettes(const struct SpritePalette *palettes);
|
||||
u8 AllocSpritePalette(u16 tag);
|
||||
u8 IndexOfSpritePaletteTag(u16 tag);
|
||||
u16 GetSpritePaletteTagByPaletteNum(u8 paletteNum);
|
||||
void FreeSpritePaletteByTag(u16 tag);
|
||||
void SetSubspriteTables(struct Sprite *sprite, const struct SubspriteTable *subspriteTables);
|
||||
bool8 AddSpriteToOamBuffer(struct Sprite *object, u8 *oamIndex);
|
||||
bool8 AddSubspritesToOamBuffer(struct Sprite *sprite, struct OamData *destOam, u8 *oamIndex);
|
||||
void CopyToSprites(u8 *src);
|
||||
void CopyFromSprites(u8 *dest);
|
||||
u8 SpriteTileAllocBitmapOp(u16 bit, u8 op);
|
||||
void ClearSpriteCopyRequests(void);
|
||||
void ResetAffineAnimData(void);
|
||||
|
||||
#endif //GUARD_SPRITE_H
|
||||
@@ -0,0 +1,781 @@
|
||||
#include "global.h"
|
||||
#include "string_util.h"
|
||||
#include "text.h"
|
||||
#include "strings.h"
|
||||
|
||||
EWRAM_DATA u8 gStringVar1[0x100] = {0};
|
||||
EWRAM_DATA u8 gStringVar2[0x100] = {0};
|
||||
EWRAM_DATA u8 gStringVar3[0x100] = {0};
|
||||
EWRAM_DATA u8 gStringVar4[0x3E8] = {0};
|
||||
EWRAM_DATA static u8 sUnknownStringVar[16] = {0};
|
||||
|
||||
static const u8 sDigits[] = __("0123456789ABCDEF");
|
||||
|
||||
static const s32 sPowersOfTen[] =
|
||||
{
|
||||
1,
|
||||
10,
|
||||
100,
|
||||
1000,
|
||||
10000,
|
||||
100000,
|
||||
1000000,
|
||||
10000000,
|
||||
100000000,
|
||||
1000000000,
|
||||
};
|
||||
|
||||
u8 *StringCopy10(u8 *dest, const u8 *src)
|
||||
{
|
||||
u8 i;
|
||||
u32 limit = 10;
|
||||
|
||||
for (i = 0; i < limit; i++)
|
||||
{
|
||||
dest[i] = src[i];
|
||||
|
||||
if (dest[i] == EOS)
|
||||
return &dest[i];
|
||||
}
|
||||
|
||||
dest[i] = EOS;
|
||||
return &dest[i];
|
||||
}
|
||||
|
||||
u8 *StringGetEnd10(u8 *str)
|
||||
{
|
||||
u8 i;
|
||||
u32 limit = 10;
|
||||
|
||||
for (i = 0; i < limit; i++)
|
||||
if (str[i] == EOS)
|
||||
return &str[i];
|
||||
|
||||
str[i] = EOS;
|
||||
return &str[i];
|
||||
}
|
||||
|
||||
u8 *StringCopy7(u8 *dest, const u8 *src)
|
||||
{
|
||||
s32 i;
|
||||
s32 limit = 7;
|
||||
|
||||
for (i = 0; i < limit; i++)
|
||||
{
|
||||
dest[i] = src[i];
|
||||
|
||||
if (dest[i] == EOS)
|
||||
return &dest[i];
|
||||
}
|
||||
|
||||
dest[i] = EOS;
|
||||
return &dest[i];
|
||||
}
|
||||
|
||||
u8 *StringCopy(u8 *dest, const u8 *src)
|
||||
{
|
||||
while (*src != EOS)
|
||||
{
|
||||
*dest = *src;
|
||||
dest++;
|
||||
src++;
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *StringAppend(u8 *dest, const u8 *src)
|
||||
{
|
||||
while (*dest != EOS)
|
||||
dest++;
|
||||
|
||||
return StringCopy(dest, src);
|
||||
}
|
||||
|
||||
u8 *StringCopyN(u8 *dest, const u8 *src, u8 n)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
for (i = 0; i < n; i++)
|
||||
dest[i] = src[i];
|
||||
|
||||
return &dest[n];
|
||||
}
|
||||
|
||||
u8 *StringAppendN(u8 *dest, const u8 *src, u8 n)
|
||||
{
|
||||
while (*dest != EOS)
|
||||
dest++;
|
||||
|
||||
return StringCopyN(dest, src, n);
|
||||
}
|
||||
|
||||
u16 StringLength(const u8 *str)
|
||||
{
|
||||
u16 length = 0;
|
||||
|
||||
while (str[length] != EOS)
|
||||
length++;
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
s32 StringCompare(const u8 *str1, const u8 *str2)
|
||||
{
|
||||
while (*str1 == *str2)
|
||||
{
|
||||
if (*str1 == EOS)
|
||||
return 0;
|
||||
str1++;
|
||||
str2++;
|
||||
}
|
||||
|
||||
return *str1 - *str2;
|
||||
}
|
||||
|
||||
s32 StringCompareN(const u8 *str1, const u8 *str2, u32 n)
|
||||
{
|
||||
while (*str1 == *str2)
|
||||
{
|
||||
if (*str1 == EOS)
|
||||
return 0;
|
||||
str1++;
|
||||
str2++;
|
||||
if (--n == 0)
|
||||
return 0;
|
||||
}
|
||||
|
||||
return *str1 - *str2;
|
||||
}
|
||||
|
||||
bool8 IsStringLengthAtLeast(const u8 *str, s32 n)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < n; i++)
|
||||
if (str[i] && str[i] != EOS)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 *ConvertIntToDecimalStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n)
|
||||
{
|
||||
enum { WAITING_FOR_NONZERO_DIGIT, WRITING_DIGITS, WRITING_SPACES } state;
|
||||
s32 powerOfTen;
|
||||
s32 largestPowerOfTen = sPowersOfTen[n - 1];
|
||||
|
||||
state = WAITING_FOR_NONZERO_DIGIT;
|
||||
|
||||
if (mode == STR_CONV_MODE_RIGHT_ALIGN)
|
||||
state = WRITING_SPACES;
|
||||
|
||||
if (mode == STR_CONV_MODE_LEADING_ZEROS)
|
||||
state = WRITING_DIGITS;
|
||||
|
||||
for (powerOfTen = largestPowerOfTen; powerOfTen > 0; powerOfTen /= 10)
|
||||
{
|
||||
u8 c;
|
||||
u16 digit = value / powerOfTen;
|
||||
s32 temp = value - (powerOfTen * digit);
|
||||
|
||||
if (state == WRITING_DIGITS)
|
||||
{
|
||||
u8 *out = dest++;
|
||||
|
||||
if (digit <= 9)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (digit != 0 || powerOfTen == 1)
|
||||
{
|
||||
u8 *out;
|
||||
state = WRITING_DIGITS;
|
||||
out = dest++;
|
||||
|
||||
if (digit <= 9)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (state == WRITING_SPACES)
|
||||
{
|
||||
*dest++ = 0x77;
|
||||
}
|
||||
|
||||
value = temp;
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *ConvertUIntToDecimalStringN(u8 *dest, u32 value, enum StringConvertMode mode, u8 n)
|
||||
{
|
||||
enum { WAITING_FOR_NONZERO_DIGIT, WRITING_DIGITS, WRITING_SPACES } state;
|
||||
s32 powerOfTen;
|
||||
s32 largestPowerOfTen = sPowersOfTen[n - 1];
|
||||
|
||||
state = WAITING_FOR_NONZERO_DIGIT;
|
||||
|
||||
if (mode == STR_CONV_MODE_RIGHT_ALIGN)
|
||||
state = WRITING_SPACES;
|
||||
|
||||
if (mode == STR_CONV_MODE_LEADING_ZEROS)
|
||||
state = WRITING_DIGITS;
|
||||
|
||||
for (powerOfTen = largestPowerOfTen; powerOfTen > 0; powerOfTen /= 10)
|
||||
{
|
||||
u8 c;
|
||||
u16 digit = value / powerOfTen;
|
||||
u32 temp = value - (powerOfTen * digit);
|
||||
|
||||
if (state == WRITING_DIGITS)
|
||||
{
|
||||
u8 *out = dest++;
|
||||
|
||||
if (digit <= 9)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (digit != 0 || powerOfTen == 1)
|
||||
{
|
||||
u8 *out;
|
||||
state = WRITING_DIGITS;
|
||||
out = dest++;
|
||||
|
||||
if (digit <= 9)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (state == WRITING_SPACES)
|
||||
{
|
||||
*dest++ = 0x77;
|
||||
}
|
||||
|
||||
value = temp;
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *ConvertIntToHexStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n)
|
||||
{
|
||||
enum { WAITING_FOR_NONZERO_DIGIT, WRITING_DIGITS, WRITING_SPACES } state;
|
||||
u8 i;
|
||||
s32 powerOfSixteen;
|
||||
s32 largestPowerOfSixteen = 1;
|
||||
|
||||
for (i = 1; i < n; i++)
|
||||
largestPowerOfSixteen *= 16;
|
||||
|
||||
state = WAITING_FOR_NONZERO_DIGIT;
|
||||
|
||||
if (mode == STR_CONV_MODE_RIGHT_ALIGN)
|
||||
state = WRITING_SPACES;
|
||||
|
||||
if (mode == STR_CONV_MODE_LEADING_ZEROS)
|
||||
state = WRITING_DIGITS;
|
||||
|
||||
for (powerOfSixteen = largestPowerOfSixteen; powerOfSixteen > 0; powerOfSixteen /= 16)
|
||||
{
|
||||
u8 c;
|
||||
u32 digit = value / powerOfSixteen;
|
||||
s32 temp = value % powerOfSixteen;
|
||||
|
||||
if (state == WRITING_DIGITS)
|
||||
{
|
||||
char *out = dest++;
|
||||
|
||||
if (digit <= 0xF)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (digit != 0 || powerOfSixteen == 1)
|
||||
{
|
||||
char *out;
|
||||
state = WRITING_DIGITS;
|
||||
out = dest++;
|
||||
|
||||
if (digit <= 0xF)
|
||||
c = sDigits[digit];
|
||||
else
|
||||
c = CHAR_QUESTION_MARK;
|
||||
|
||||
*out = c;
|
||||
}
|
||||
else if (state == WRITING_SPACES)
|
||||
{
|
||||
*dest++ = 0x77;
|
||||
}
|
||||
|
||||
value = temp;
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *StringExpandPlaceholders(u8 *dest, const u8 *src)
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
u8 c = *src++;
|
||||
u8 placeholderId;
|
||||
const u8 *expandedString;
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case PLACEHOLDER_BEGIN:
|
||||
placeholderId = *src++;
|
||||
expandedString = GetExpandedPlaceholder(placeholderId);
|
||||
dest = StringExpandPlaceholders(dest, expandedString);
|
||||
break;
|
||||
case EXT_CTRL_CODE_BEGIN:
|
||||
*dest++ = c;
|
||||
c = *src++;
|
||||
*dest++ = c;
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case EXT_CTRL_CODE_RESET_SIZE:
|
||||
case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS:
|
||||
case EXT_CTRL_CODE_FILL_WINDOW:
|
||||
case EXT_CTRL_CODE_JPN:
|
||||
case EXT_CTRL_CODE_ENG:
|
||||
case EXT_CTRL_CODE_PAUSE_MUSIC:
|
||||
case EXT_CTRL_CODE_RESUME_MUSIC:
|
||||
break;
|
||||
case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW:
|
||||
*dest++ = *src++;
|
||||
case EXT_CTRL_CODE_PLAY_BGM:
|
||||
*dest++ = *src++;
|
||||
default:
|
||||
*dest++ = *src++;
|
||||
}
|
||||
break;
|
||||
case EOS:
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
case CHAR_PROMPT_SCROLL:
|
||||
case CHAR_PROMPT_CLEAR:
|
||||
case CHAR_NEWLINE:
|
||||
default:
|
||||
*dest++ = c;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u8 *StringBraille(u8 *dest, const u8 *src)
|
||||
{
|
||||
const u8 setBrailleFont[] = {
|
||||
EXT_CTRL_CODE_BEGIN,
|
||||
EXT_CTRL_CODE_SIZE,
|
||||
6,
|
||||
EOS
|
||||
};
|
||||
const u8 gotoLine2[] = {
|
||||
CHAR_NEWLINE,
|
||||
EXT_CTRL_CODE_BEGIN,
|
||||
EXT_CTRL_CODE_SHIFT_DOWN,
|
||||
2,
|
||||
EOS
|
||||
};
|
||||
|
||||
dest = StringCopy(dest, setBrailleFont);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
u8 c = *src++;
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case EOS:
|
||||
*dest = c;
|
||||
return dest;
|
||||
case CHAR_NEWLINE:
|
||||
dest = StringCopy(dest, gotoLine2);
|
||||
break;
|
||||
default:
|
||||
*dest++ = c;
|
||||
*dest++ = c + 0x40;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_UnknownStringVar(void)
|
||||
{
|
||||
return sUnknownStringVar;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_PlayerName(void)
|
||||
{
|
||||
return gSaveBlock2Ptr->playerName;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_StringVar1(void)
|
||||
{
|
||||
return gStringVar1;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_StringVar2(void)
|
||||
{
|
||||
return gStringVar2;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_StringVar3(void)
|
||||
{
|
||||
return gStringVar3;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_KunChan(void)
|
||||
{
|
||||
if (gSaveBlock2Ptr->playerGender == MALE)
|
||||
return gText_ExpandedPlaceholder_Kun;
|
||||
else
|
||||
return gText_ExpandedPlaceholder_Chan;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_RivalName(void)
|
||||
{
|
||||
if (gSaveBlock2Ptr->playerGender == MALE)
|
||||
return gText_ExpandedPlaceholder_May;
|
||||
else
|
||||
return gText_ExpandedPlaceholder_Brendan;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Version(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Emerald;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Aqua(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Aqua;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Magma(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Magma;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Archie(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Archie;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Maxie(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Maxie;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Kyogre(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Kyogre;
|
||||
}
|
||||
|
||||
static const u8 *ExpandPlaceholder_Groudon(void)
|
||||
{
|
||||
return gText_ExpandedPlaceholder_Groudon;
|
||||
}
|
||||
|
||||
const u8 *GetExpandedPlaceholder(u32 id)
|
||||
{
|
||||
typedef const u8 *(*ExpandPlaceholderFunc)(void);
|
||||
|
||||
static const ExpandPlaceholderFunc funcs[] =
|
||||
{
|
||||
[PLACEHOLDER_ID_UNKNOWN] = ExpandPlaceholder_UnknownStringVar,
|
||||
[PLACEHOLDER_ID_PLAYER] = ExpandPlaceholder_PlayerName,
|
||||
[PLACEHOLDER_ID_STRING_VAR_1] = ExpandPlaceholder_StringVar1,
|
||||
[PLACEHOLDER_ID_STRING_VAR_2] = ExpandPlaceholder_StringVar2,
|
||||
[PLACEHOLDER_ID_STRING_VAR_3] = ExpandPlaceholder_StringVar3,
|
||||
[PLACEHOLDER_ID_KUN] = ExpandPlaceholder_KunChan,
|
||||
[PLACEHOLDER_ID_RIVAL] = ExpandPlaceholder_RivalName,
|
||||
[PLACEHOLDER_ID_VERSION] = ExpandPlaceholder_Version,
|
||||
[PLACEHOLDER_ID_AQUA] = ExpandPlaceholder_Aqua,
|
||||
[PLACEHOLDER_ID_MAGMA] = ExpandPlaceholder_Magma,
|
||||
[PLACEHOLDER_ID_ARCHIE] = ExpandPlaceholder_Archie,
|
||||
[PLACEHOLDER_ID_MAXIE] = ExpandPlaceholder_Maxie,
|
||||
[PLACEHOLDER_ID_KYOGRE] = ExpandPlaceholder_Kyogre,
|
||||
[PLACEHOLDER_ID_GROUDON] = ExpandPlaceholder_Groudon,
|
||||
};
|
||||
|
||||
if (id >= ARRAY_COUNT(funcs))
|
||||
return gText_ExpandedPlaceholder_Empty;
|
||||
else
|
||||
return funcs[id]();
|
||||
}
|
||||
|
||||
u8 *StringFill(u8 *dest, u8 c, u16 n)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
for (i = 0; i < n; i++)
|
||||
*dest++ = c;
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *StringCopyPadded(u8 *dest, const u8 *src, u8 c, u16 n)
|
||||
{
|
||||
while (*src != EOS)
|
||||
{
|
||||
*dest++ = *src++;
|
||||
|
||||
if (n)
|
||||
n--;
|
||||
}
|
||||
|
||||
n--;
|
||||
|
||||
while (n != (u16)-1)
|
||||
{
|
||||
*dest++ = c;
|
||||
n--;
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u8 *StringFillWithTerminator(u8 *dest, u16 n)
|
||||
{
|
||||
return StringFill(dest, EOS, n);
|
||||
}
|
||||
|
||||
u8 *StringCopyN_Multibyte(u8 *dest, u8 *src, u32 n)
|
||||
{
|
||||
u32 i;
|
||||
|
||||
for (i = n - 1; i != (u32)-1; i--)
|
||||
{
|
||||
if (*src == EOS)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
*dest++ = *src++;
|
||||
if (*(src - 1) == CHAR_EXTRA_SYMBOL)
|
||||
*dest++ = *src++;
|
||||
}
|
||||
}
|
||||
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
u32 StringLength_Multibyte(const u8 *str)
|
||||
{
|
||||
u32 length = 0;
|
||||
|
||||
while (*str != EOS)
|
||||
{
|
||||
if (*str == CHAR_EXTRA_SYMBOL)
|
||||
str++;
|
||||
str++;
|
||||
length++;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
u8 *WriteColorChangeControlCode(u8 *dest, u32 colorType, u8 color)
|
||||
{
|
||||
*dest = EXT_CTRL_CODE_BEGIN;
|
||||
dest++;
|
||||
|
||||
switch (colorType)
|
||||
{
|
||||
case 0:
|
||||
*dest = EXT_CTRL_CODE_COLOR;
|
||||
dest++;
|
||||
break;
|
||||
case 1:
|
||||
*dest = EXT_CTRL_CODE_SHADOW;
|
||||
dest++;
|
||||
break;
|
||||
case 2:
|
||||
*dest = EXT_CTRL_CODE_HIGHLIGHT;
|
||||
dest++;
|
||||
break;
|
||||
}
|
||||
|
||||
*dest = color;
|
||||
dest++;
|
||||
*dest = EOS;
|
||||
return dest;
|
||||
}
|
||||
|
||||
bool32 IsStringJapanese(u8 *str)
|
||||
{
|
||||
while (*str != EOS)
|
||||
{
|
||||
if (*str < CHAR_0)
|
||||
if (*str != CHAR_SPACE)
|
||||
return TRUE;
|
||||
str++;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_800924C(u8 *str, s32 n)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; *str != EOS && i < n; i++)
|
||||
{
|
||||
if (*str < CHAR_0)
|
||||
if (*str != CHAR_SPACE)
|
||||
return TRUE;
|
||||
str++;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 GetExtCtrlCodeLength(u8 code)
|
||||
{
|
||||
static const u8 lengths[] =
|
||||
{
|
||||
[0] = 1,
|
||||
[EXT_CTRL_CODE_COLOR] = 2,
|
||||
[EXT_CTRL_CODE_HIGHLIGHT] = 2,
|
||||
[EXT_CTRL_CODE_SHADOW] = 2,
|
||||
[EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW] = 4,
|
||||
[EXT_CTRL_CODE_PALETTE] = 2,
|
||||
[EXT_CTRL_CODE_SIZE] = 2,
|
||||
[EXT_CTRL_CODE_RESET_SIZE] = 1,
|
||||
[EXT_CTRL_CODE_PAUSE] = 2,
|
||||
[EXT_CTRL_CODE_PAUSE_UNTIL_PRESS] = 1,
|
||||
[EXT_CTRL_CODE_WAIT_SE] = 1,
|
||||
[EXT_CTRL_CODE_PLAY_BGM] = 3,
|
||||
[EXT_CTRL_CODE_ESCAPE] = 2,
|
||||
[EXT_CTRL_CODE_SHIFT_TEXT] = 2,
|
||||
[EXT_CTRL_CODE_SHIFT_DOWN] = 2,
|
||||
[EXT_CTRL_CODE_FILL_WINDOW] = 1,
|
||||
[EXT_CTRL_CODE_PLAY_SE] = 3,
|
||||
[EXT_CTRL_CODE_CLEAR] = 2,
|
||||
[EXT_CTRL_CODE_SKIP] = 2,
|
||||
[EXT_CTRL_CODE_CLEAR_TO] = 2,
|
||||
[EXT_CTRL_CODE_MIN_LETTER_SPACING] = 2,
|
||||
[EXT_CTRL_CODE_JPN] = 1,
|
||||
[EXT_CTRL_CODE_ENG] = 1,
|
||||
[EXT_CTRL_CODE_PAUSE_MUSIC] = 1,
|
||||
[EXT_CTRL_CODE_RESUME_MUSIC] = 1,
|
||||
};
|
||||
|
||||
u8 length = 0;
|
||||
if (code < ARRAY_COUNT(lengths))
|
||||
length = lengths[code];
|
||||
return length;
|
||||
}
|
||||
|
||||
static const u8 *SkipExtCtrlCode(const u8 *s)
|
||||
{
|
||||
while (*s == EXT_CTRL_CODE_BEGIN)
|
||||
{
|
||||
s++;
|
||||
s += GetExtCtrlCodeLength(*s);
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
s32 StringCompareWithoutExtCtrlCodes(const u8 *str1, const u8 *str2)
|
||||
{
|
||||
s32 retVal = 0;
|
||||
|
||||
while (1)
|
||||
{
|
||||
str1 = SkipExtCtrlCode(str1);
|
||||
str2 = SkipExtCtrlCode(str2);
|
||||
|
||||
if (*str1 > *str2)
|
||||
break;
|
||||
|
||||
if (*str1 < *str2)
|
||||
{
|
||||
retVal = -1;
|
||||
if (*str2 == EOS)
|
||||
retVal = 1;
|
||||
}
|
||||
|
||||
if (*str1 == EOS)
|
||||
return retVal;
|
||||
|
||||
str1++;
|
||||
str2++;
|
||||
}
|
||||
|
||||
retVal = 1;
|
||||
|
||||
if (*str1 == EOS)
|
||||
retVal = -1;
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
void ConvertInternationalString(u8 *s, u8 language)
|
||||
{
|
||||
if (language == LANGUAGE_JAPANESE)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
StripExtCtrlCodes(s);
|
||||
i = StringLength(s);
|
||||
s[i++] = EXT_CTRL_CODE_BEGIN;
|
||||
s[i++] = EXT_CTRL_CODE_ENG;
|
||||
s[i++] = EOS;
|
||||
|
||||
i--;
|
||||
|
||||
while (i != (u8)-1)
|
||||
{
|
||||
s[i + 2] = s[i];
|
||||
i--;
|
||||
}
|
||||
|
||||
s[0] = EXT_CTRL_CODE_BEGIN;
|
||||
s[1] = EXT_CTRL_CODE_JPN;
|
||||
}
|
||||
}
|
||||
|
||||
void StripExtCtrlCodes(u8 *str)
|
||||
{
|
||||
u16 srcIndex = 0;
|
||||
u16 destIndex = 0;
|
||||
while (str[srcIndex] != EOS)
|
||||
{
|
||||
if (str[srcIndex] == EXT_CTRL_CODE_BEGIN)
|
||||
{
|
||||
srcIndex++;
|
||||
srcIndex += GetExtCtrlCodeLength(str[srcIndex]);
|
||||
}
|
||||
else
|
||||
{
|
||||
str[destIndex++] = str[srcIndex++];
|
||||
}
|
||||
}
|
||||
str[destIndex] = EOS;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
#ifndef GUARD_STRING_UTIL_H
|
||||
#define GUARD_STRING_UTIL_H
|
||||
|
||||
extern u8 gStringVar1[0x100];
|
||||
extern u8 gStringVar2[0x100];
|
||||
extern u8 gStringVar3[0x100];
|
||||
extern u8 gStringVar4[0x3E8];
|
||||
|
||||
enum StringConvertMode
|
||||
{
|
||||
STR_CONV_MODE_LEFT_ALIGN,
|
||||
STR_CONV_MODE_RIGHT_ALIGN,
|
||||
STR_CONV_MODE_LEADING_ZEROS
|
||||
};
|
||||
|
||||
u8 *StringCopy10(u8 *dest, const u8 *src);
|
||||
u8 *StringGetEnd10(u8 *str);
|
||||
u8 *StringCopy7(u8 *dest, const u8 *src);
|
||||
u8 *StringCopy(u8 *dest, const u8 *src);
|
||||
u8 *StringAppend(u8 *dest, const u8 *src);
|
||||
u8 *StringCopyN(u8 *dest, const u8 *src, u8 n);
|
||||
u8 *StringAppendN(u8 *dest, const u8 *src, u8 n);
|
||||
u16 StringLength(const u8 *str);
|
||||
s32 StringCompare(const u8 *str1, const u8 *str2);
|
||||
s32 StringCompareN(const u8 *str1, const u8 *str2, u32 n);
|
||||
bool8 IsStringLengthAtLeast(const u8 *str, s32 n);
|
||||
u8 *ConvertIntToDecimalStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n);
|
||||
u8 *ConvertUIntToDecimalStringN(u8 *dest, u32 value, enum StringConvertMode mode, u8 n);
|
||||
u8 *ConvertIntToHexStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n);
|
||||
u8 *StringExpandPlaceholders(u8 *dest, const u8 *src);
|
||||
u8 *StringBraille(u8 *dest, const u8 *src);
|
||||
const u8 *GetExpandedPlaceholder(u32 id);
|
||||
u8 *StringFill(u8 *dest, u8 c, u16 n);
|
||||
u8 *StringCopyPadded(u8 *dest, const u8 *src, u8 c, u16 n);
|
||||
u8 *StringFillWithTerminator(u8 *dest, u16 n);
|
||||
u8 *StringCopyN_Multibyte(u8 *dest, u8 *src, u32 n);
|
||||
u32 StringLength_Multibyte(const u8 *str);
|
||||
u8 *WriteColorChangeControlCode(u8 *dest, u32 colorType, u8 color);
|
||||
bool32 IsStringJapanese(u8 *str);
|
||||
bool32 sub_800924C(u8 *str, s32 n);
|
||||
u8 GetExtCtrlCodeLength(u8 code);
|
||||
s32 StringCompareWithoutExtCtrlCodes(const u8 *str1, const u8 *str2);
|
||||
void ConvertInternationalString(u8 *s, u8 language);
|
||||
void StripExtCtrlCodes(u8 *str);
|
||||
|
||||
#endif // GUARD_STRING_UTIL_H
|
||||
+1808
File diff suppressed because it is too large
Load Diff
+436
@@ -0,0 +1,436 @@
|
||||
#ifndef GUARD_TEXT_H
|
||||
#define GUARD_TEXT_H
|
||||
|
||||
#define CHAR_SPACE 0x00
|
||||
#define CHAR_A_GRAVE 0x01
|
||||
#define CHAR_A_ACUTE 0x02
|
||||
#define CHAR_A_CIRCUMFLEX 0x03
|
||||
#define CHAR_C_CEDILLA 0x04
|
||||
#define CHAR_E_GRAVE 0x05
|
||||
#define CHAR_E_ACUTE 0x06
|
||||
#define CHAR_E_CIRCUMFLEX 0x07
|
||||
#define CHAR_E_DIAERESIS 0x08
|
||||
#define CHAR_I_GRAVE 0x09
|
||||
//#define CHAR_I_ACUTE 0x0A // Is 0x5A instead
|
||||
#define CHAR_I_CIRCUMFLEX 0x0B
|
||||
#define CHAR_I_DIAERESIS 0x0C
|
||||
#define CHAR_O_GRAVE 0x0D
|
||||
#define CHAR_O_ACUTE 0x0E
|
||||
#define CHAR_O_CIRCUMFLEX 0x0F
|
||||
#define CHAR_OE 0x10
|
||||
#define CHAR_U_GRAVE 0x11
|
||||
#define CHAR_U_ACUTE 0x12
|
||||
#define CHAR_U_CIRCUMFLEX 0x13
|
||||
#define CHAR_N_TILDE 0x14
|
||||
#define CHAR_ESZETT 0x15
|
||||
#define CHAR_a_GRAVE 0x16
|
||||
#define CHAR_a_ACUTE 0x17
|
||||
//#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead
|
||||
#define CHAR_c_CEDILLA 0x19
|
||||
#define CHAR_e_GRAVE 0x1A
|
||||
#define CHAR_e_ACUTE 0x1B
|
||||
#define CHAR_e_CIRCUMFLEX 0x1C
|
||||
#define CHAR_e_DIAERESIS 0x1D
|
||||
#define CHAR_i_GRAVE 0x1E
|
||||
//#define CHAR_i_ACUTE 0x1F // Is 0x6F instead
|
||||
#define CHAR_i_CIRCUMFLEX 0x20
|
||||
#define CHAR_i_DIAERESIS 0x21
|
||||
#define CHAR_o_GRAVE 0x22
|
||||
#define CHAR_o_ACUTE 0x23
|
||||
#define CHAR_o_CIRCUMFLEX 0x24
|
||||
#define CHAR_oe 0x25
|
||||
#define CHAR_u_GRAVE 0x26
|
||||
#define CHAR_u_ACUTE 0x27
|
||||
#define CHAR_u_CIRCUMFLEX 0x28
|
||||
#define CHAR_n_TILDE 0x29
|
||||
#define CHAR_MASCULINE_ORDINAL 0x2A
|
||||
#define CHAR_FEMININE_ORDINAL 0x2B
|
||||
#define CHAR_SUPER_ER 0x2C
|
||||
#define CHAR_AMPERSAND 0x2D
|
||||
#define CHAR_PLUS 0x2E
|
||||
//
|
||||
#define CHAR_LV 0x34
|
||||
#define CHAR_EQUALS 0x35
|
||||
#define CHAR_SEMICOLON 0x36
|
||||
//
|
||||
#define CHAR_INV_QUESTION_MARK 0x51
|
||||
#define CHAR_INV_EXCL_MARK 0x52
|
||||
#define CHAR_PK 0x53
|
||||
#define CHAR_MN 0x54
|
||||
#define CHAR_PO 0x55
|
||||
#define CHAR_KE 0x56
|
||||
#define CHAR_BLOCK_1 0x57 // Each of these 3
|
||||
#define CHAR_BLOCK_2 0x58 // chars contains 1/3
|
||||
#define CHAR_BLOCK_3 0x59 // of the word BLOCK
|
||||
#define CHAR_I_ACUTE 0x5A
|
||||
#define CHAR_PERCENT 0x5B
|
||||
#define CHAR_LEFT_PAREN 0x5C
|
||||
#define CHAR_RIGHT_PAREN 0x5D
|
||||
//
|
||||
#define CHAR_a_CIRCUMFLEX 0x68
|
||||
//
|
||||
#define CHAR_i_ACUTE 0x6F
|
||||
//
|
||||
#define CHAR_GENDERLESS 0x77 // Empty space for lack of gender icon
|
||||
//
|
||||
#define CHAR_UP_ARROW 0x79
|
||||
#define CHAR_DOWN_ARROW 0x7A
|
||||
#define CHAR_LEFT_ARROW 0x7B
|
||||
#define CHAR_RIGHT_ARROW 0x7C
|
||||
//
|
||||
#define CHAR_SUPER_E 0x84
|
||||
#define CHAR_LESS_THAN 0x85
|
||||
#define CHAR_GREATER_THAN 0x86
|
||||
//
|
||||
#define CHAR_SUPER_RE 0xA0
|
||||
#define CHAR_0 0xA1
|
||||
#define CHAR_1 0xA2
|
||||
#define CHAR_2 0xA3
|
||||
#define CHAR_3 0xA4
|
||||
#define CHAR_4 0xA5
|
||||
#define CHAR_5 0xA6
|
||||
#define CHAR_6 0xA7
|
||||
#define CHAR_7 0xA8
|
||||
#define CHAR_8 0xA9
|
||||
#define CHAR_9 0xAA
|
||||
#define CHAR_EXCL_MARK 0xAB
|
||||
#define CHAR_QUESTION_MARK 0xAC
|
||||
#define CHAR_PERIOD 0xAD
|
||||
#define CHAR_HYPHEN 0xAE
|
||||
#define CHAR_BULLET 0xAF
|
||||
#define CHAR_ELLIPSIS 0xB0
|
||||
#define CHAR_DBL_QUOT_LEFT 0xB1
|
||||
#define CHAR_DBL_QUOT_RIGHT 0xB2
|
||||
#define CHAR_SGL_QUOT_LEFT 0xB3
|
||||
#define CHAR_SGL_QUOT_RIGHT 0xB4
|
||||
#define CHAR_MALE 0xB5
|
||||
#define CHAR_FEMALE 0xB6
|
||||
#define CHAR_CURRENCY 0xB7
|
||||
#define CHAR_COMMA 0xB8
|
||||
#define CHAR_MULT_SIGN 0xB9
|
||||
#define CHAR_SLASH 0xBA
|
||||
#define CHAR_A 0xBB
|
||||
#define CHAR_B 0xBC
|
||||
#define CHAR_C 0xBD
|
||||
#define CHAR_D 0xBE
|
||||
#define CHAR_E 0xBF
|
||||
#define CHAR_F 0xC0
|
||||
#define CHAR_G 0xC1
|
||||
#define CHAR_H 0xC2
|
||||
#define CHAR_I 0xC3
|
||||
#define CHAR_J 0xC4
|
||||
#define CHAR_K 0xC5
|
||||
#define CHAR_L 0xC6
|
||||
#define CHAR_M 0xC7
|
||||
#define CHAR_N 0xC8
|
||||
#define CHAR_O 0xC9
|
||||
#define CHAR_P 0xCA
|
||||
#define CHAR_Q 0xCB
|
||||
#define CHAR_R 0xCC
|
||||
#define CHAR_S 0xCD
|
||||
#define CHAR_T 0xCE
|
||||
#define CHAR_U 0xCF
|
||||
#define CHAR_V 0xD0
|
||||
#define CHAR_W 0xD1
|
||||
#define CHAR_X 0xD2
|
||||
#define CHAR_Y 0xD3
|
||||
#define CHAR_Z 0xD4
|
||||
#define CHAR_a 0xD5
|
||||
#define CHAR_b 0xD6
|
||||
#define CHAR_c 0xD7
|
||||
#define CHAR_d 0xD8
|
||||
#define CHAR_e 0xD9
|
||||
#define CHAR_f 0xDA
|
||||
#define CHAR_g 0xDB
|
||||
#define CHAR_h 0xDC
|
||||
#define CHAR_i 0xDD
|
||||
#define CHAR_j 0xDE
|
||||
#define CHAR_k 0xDF
|
||||
#define CHAR_l 0xE0
|
||||
#define CHAR_m 0xE1
|
||||
#define CHAR_n 0xE2
|
||||
#define CHAR_o 0xE3
|
||||
#define CHAR_p 0xE4
|
||||
#define CHAR_q 0xE5
|
||||
#define CHAR_r 0xE6
|
||||
#define CHAR_s 0xE7
|
||||
#define CHAR_t 0xE8
|
||||
#define CHAR_u 0xE9
|
||||
#define CHAR_v 0xEA
|
||||
#define CHAR_w 0xEB
|
||||
#define CHAR_x 0xEC
|
||||
#define CHAR_y 0xED
|
||||
#define CHAR_z 0xEE
|
||||
#define CHAR_BLACK_TRIANGLE 0xEF
|
||||
#define CHAR_COLON 0xF0
|
||||
#define CHAR_A_DIAERESIS 0xF1
|
||||
#define CHAR_O_DIAERESIS 0xF2
|
||||
#define CHAR_U_DIAERESIS 0xF3
|
||||
#define CHAR_a_DIAERESIS 0xF4
|
||||
#define CHAR_o_DIAERESIS 0xF5
|
||||
#define CHAR_u_DIAERESIS 0xF6
|
||||
#define CHAR_DYNAMIC 0xF7
|
||||
#define CHAR_KEYPAD_ICON 0xF8
|
||||
#define CHAR_EXTRA_SYMBOL 0xF9
|
||||
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
|
||||
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
|
||||
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
|
||||
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
|
||||
#define CHAR_NEWLINE 0xFE
|
||||
#define EOS 0xFF // end of string
|
||||
|
||||
// CHAR_KEYPAD_ICON chars
|
||||
#define CHAR_A_BUTTON 0x00
|
||||
#define CHAR_B_BUTTON 0x01
|
||||
#define CHAR_L_BUTTON 0x02
|
||||
#define CHAR_R_BUTTON 0x03
|
||||
#define CHAR_START_BUTTON 0x04
|
||||
#define CHAR_SELECT_BUTTON 0x05
|
||||
#define CHAR_DPAD_UP 0x06
|
||||
#define CHAR_DPAD_DOWN 0x07
|
||||
#define CHAR_DPAD_LEFT 0x08
|
||||
#define CHAR_DPAD_RIGHT 0x09
|
||||
#define CHAR_DPAD_UPDOWN 0x0A
|
||||
#define CHAR_DPAD_LEFTRIGHT 0x0B
|
||||
#define CHAR_DPAD_NONE 0x0C
|
||||
|
||||
// CHAR_EXTRA_SYMBOL chars
|
||||
#define CHAR_UP_ARROW_2 0x00
|
||||
#define CHAR_DOWN_ARROW_2 0x01
|
||||
#define CHAR_LEFT_ARROW_2 0x02
|
||||
#define CHAR_RIGHT_ARROW_2 0x03
|
||||
#define CHAR_PLUS_2 0x04
|
||||
#define CHAR_LV_2 0x05
|
||||
#define CHAR_PP 0x06
|
||||
#define CHAR_ID 0x07
|
||||
#define CHAR_NO 0x08
|
||||
#define CHAR_UNDERSCORE 0x09
|
||||
|
||||
#define EXT_CTRL_CODE_COLOR 0x01
|
||||
#define EXT_CTRL_CODE_HIGHLIGHT 0x02
|
||||
#define EXT_CTRL_CODE_SHADOW 0x03
|
||||
#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04
|
||||
#define EXT_CTRL_CODE_PALETTE 0x05
|
||||
#define EXT_CTRL_CODE_SIZE 0x06
|
||||
#define EXT_CTRL_CODE_RESET_SIZE 0x07
|
||||
#define EXT_CTRL_CODE_PAUSE 0x08
|
||||
#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09
|
||||
#define EXT_CTRL_CODE_WAIT_SE 0x0A
|
||||
#define EXT_CTRL_CODE_PLAY_BGM 0x0B
|
||||
#define EXT_CTRL_CODE_ESCAPE 0x0C
|
||||
#define EXT_CTRL_CODE_SHIFT_TEXT 0x0D
|
||||
#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E
|
||||
#define EXT_CTRL_CODE_FILL_WINDOW 0x0F
|
||||
#define EXT_CTRL_CODE_PLAY_SE 0x10
|
||||
#define EXT_CTRL_CODE_CLEAR 0x11
|
||||
#define EXT_CTRL_CODE_SKIP 0x12
|
||||
#define EXT_CTRL_CODE_CLEAR_TO 0x13
|
||||
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
|
||||
#define EXT_CTRL_CODE_JPN 0x15
|
||||
#define EXT_CTRL_CODE_ENG 0x16
|
||||
#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17
|
||||
#define EXT_CTRL_CODE_RESUME_MUSIC 0x18
|
||||
|
||||
#define TEXT_COLOR_TRANSPARENT 0x0
|
||||
#define TEXT_COLOR_WHITE 0x1
|
||||
#define TEXT_COLOR_DARK_GRAY 0x2
|
||||
#define TEXT_COLOR_LIGHT_GRAY 0x3
|
||||
#define TEXT_COLOR_RED 0x4
|
||||
#define TEXT_COLOR_LIGHT_RED 0x5
|
||||
#define TEXT_COLOR_GREEN 0x6
|
||||
#define TEXT_COLOR_LIGHT_GREEN 0x7
|
||||
#define TEXT_COLOR_BLUE 0x8
|
||||
#define TEXT_COLOR_LIGHT_BLUE 0x9
|
||||
#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
|
||||
#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
|
||||
#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
|
||||
#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
|
||||
#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
|
||||
#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
|
||||
|
||||
#define PLACEHOLDER_ID_UNKNOWN 0x0
|
||||
#define PLACEHOLDER_ID_PLAYER 0x1
|
||||
#define PLACEHOLDER_ID_STRING_VAR_1 0x2
|
||||
#define PLACEHOLDER_ID_STRING_VAR_2 0x3
|
||||
#define PLACEHOLDER_ID_STRING_VAR_3 0x4
|
||||
#define PLACEHOLDER_ID_KUN 0x5
|
||||
#define PLACEHOLDER_ID_RIVAL 0x6
|
||||
#define PLACEHOLDER_ID_VERSION 0x7
|
||||
#define PLACEHOLDER_ID_AQUA 0x8
|
||||
#define PLACEHOLDER_ID_MAGMA 0x9
|
||||
#define PLACEHOLDER_ID_ARCHIE 0xA
|
||||
#define PLACEHOLDER_ID_MAXIE 0xB
|
||||
#define PLACEHOLDER_ID_KYOGRE 0xC
|
||||
#define PLACEHOLDER_ID_GROUDON 0xD
|
||||
|
||||
// battle placeholders are located in battle_message.h
|
||||
|
||||
#define NUM_TEXT_PRINTERS 32
|
||||
|
||||
#define TEXT_SPEED_FF 0xFF
|
||||
|
||||
enum
|
||||
{
|
||||
FONTATTR_MAX_LETTER_WIDTH,
|
||||
FONTATTR_MAX_LETTER_HEIGHT,
|
||||
FONTATTR_LETTER_SPACING,
|
||||
FONTATTR_LINE_SPACING,
|
||||
FONTATTR_UNKNOWN, // dunno what this is yet
|
||||
FONTATTR_COLOR_FOREGROUND,
|
||||
FONTATTR_COLOR_BACKGROUND,
|
||||
FONTATTR_COLOR_SHADOW
|
||||
};
|
||||
|
||||
struct TextPrinterSubStruct
|
||||
{
|
||||
u8 glyphId:4; // 0x14
|
||||
bool8 hasPrintBeenSpedUp:1;
|
||||
u8 unk:3;
|
||||
u8 downArrowDelay:5;
|
||||
u8 downArrowYPosIdx:2;
|
||||
bool8 hasGlyphIdBeenSet:1;
|
||||
u8 autoScrollDelay;
|
||||
};
|
||||
|
||||
struct TextPrinterTemplate
|
||||
{
|
||||
const u8* currentChar;
|
||||
u8 windowId;
|
||||
u8 fontId;
|
||||
u8 x;
|
||||
u8 y;
|
||||
u8 currentX; // 0x8
|
||||
u8 currentY;
|
||||
u8 letterSpacing;
|
||||
u8 lineSpacing;
|
||||
u8 unk:4; // 0xC
|
||||
u8 fgColor:4;
|
||||
u8 bgColor:4;
|
||||
u8 shadowColor:4;
|
||||
};
|
||||
|
||||
struct TextPrinter
|
||||
{
|
||||
struct TextPrinterTemplate printerTemplate;
|
||||
|
||||
void (*callback)(struct TextPrinterTemplate *, u16); // 0x10
|
||||
|
||||
u8 subStructFields[7]; // always cast to struct TextPrinterSubStruct... so why bother
|
||||
u8 active;
|
||||
u8 state; // 0x1C
|
||||
u8 textSpeed;
|
||||
u8 delayCounter;
|
||||
u8 scrollDistance;
|
||||
u8 minLetterSpacing; // 0x20
|
||||
u8 japanese;
|
||||
};
|
||||
|
||||
struct FontInfo
|
||||
{
|
||||
u16 (*fontFunction)(struct TextPrinter *x);
|
||||
u8 maxLetterWidth;
|
||||
u8 maxLetterHeight;
|
||||
u8 letterSpacing;
|
||||
u8 lineSpacing;
|
||||
u8 unk:4;
|
||||
u8 fgColor:4;
|
||||
u8 bgColor:4;
|
||||
u8 shadowColor:4;
|
||||
};
|
||||
|
||||
extern const struct FontInfo *gFonts;
|
||||
|
||||
struct GlyphWidthFunc
|
||||
{
|
||||
u32 fontId;
|
||||
u32 (*func)(u16 glyphId, bool32 isJapanese);
|
||||
};
|
||||
|
||||
struct KeypadIcon
|
||||
{
|
||||
u16 tileOffset;
|
||||
u8 width;
|
||||
u8 height;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
bool8 canABSpeedUpPrint:1;
|
||||
bool8 useAlternateDownArrow:1;
|
||||
bool8 autoScroll:1;
|
||||
bool8 forceMidTextSpeed:1;
|
||||
} TextFlags;
|
||||
|
||||
struct TextGlyph
|
||||
{
|
||||
u32 gfxBufferTop[16];
|
||||
u32 gfxBufferBottom[16];
|
||||
u8 width;
|
||||
u8 height;
|
||||
};
|
||||
|
||||
extern TextFlags gTextFlags;
|
||||
|
||||
extern u8 gDisableTextPrinters;
|
||||
extern struct TextGlyph gCurGlyph;
|
||||
|
||||
void SetFontsPointer(const struct FontInfo *fonts);
|
||||
void DeactivateAllTextPrinters(void);
|
||||
u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
|
||||
bool16 AddTextPrinter(struct TextPrinterTemplate *template, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
|
||||
void RunTextPrinters(void);
|
||||
bool16 IsTextPrinterActive(u8 id);
|
||||
u32 RenderFont(struct TextPrinter *textPrinter);
|
||||
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor);
|
||||
void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
|
||||
void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
|
||||
void DecompressGlyphTile(const void *src_, void *dest_);
|
||||
u8 GetLastTextColor(u8 colorType);
|
||||
void CopyGlyphToWindow(struct TextPrinter *x);
|
||||
void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
|
||||
u8 GetMenuCursorDimensionByFont(u8, u8);
|
||||
|
||||
u16 Font0Func(struct TextPrinter *textPrinter);
|
||||
u16 Font1Func(struct TextPrinter *textPrinter);
|
||||
u16 Font2Func(struct TextPrinter *textPrinter);
|
||||
u16 Font3Func(struct TextPrinter *textPrinter);
|
||||
u16 Font4Func(struct TextPrinter *textPrinter);
|
||||
u16 Font5Func(struct TextPrinter *textPrinter);
|
||||
u16 Font7Func(struct TextPrinter *textPrinter);
|
||||
u16 Font8Func(struct TextPrinter *textPrinter);
|
||||
|
||||
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
|
||||
void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);
|
||||
void TextPrinterClearDownArrow(struct TextPrinter *textPrinter);
|
||||
bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter);
|
||||
bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter);
|
||||
bool16 TextPrinterWait(struct TextPrinter *textPrinter);
|
||||
void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex);
|
||||
u16 RenderText(struct TextPrinter *textPrinter);
|
||||
u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing);
|
||||
u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32);
|
||||
s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing);
|
||||
u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str);
|
||||
u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y);
|
||||
u8 GetKeypadIconTileOffset(u8 keypadIconId);
|
||||
u8 GetKeypadIconWidth(u8 keypadIconId);
|
||||
u8 GetKeypadIconHeight(u8 keypadIconId);
|
||||
void SetDefaultFontsPointer(void);
|
||||
u8 GetFontAttribute(u8 fontId, u8 attributeId);
|
||||
u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension);
|
||||
void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese);
|
||||
u32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese);
|
||||
void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese);
|
||||
u32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese);
|
||||
void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese);
|
||||
u32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese);
|
||||
void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese);
|
||||
u32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese);
|
||||
void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese);
|
||||
u32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese);
|
||||
void DecompressGlyphFont9(u16 glyphId);
|
||||
|
||||
// unk_text_util_2.c
|
||||
u16 Font6Func(struct TextPrinter *textPrinter);
|
||||
u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
|
||||
|
||||
#endif // GUARD_TEXT_H
|
||||
+721
@@ -0,0 +1,721 @@
|
||||
#include "global.h"
|
||||
#include "window.h"
|
||||
#include "malloc.h"
|
||||
#include "bg.h"
|
||||
#include "blit.h"
|
||||
|
||||
u32 gUnusedWindowVar1;
|
||||
u32 gUnusedWindowVar2;
|
||||
// This global is set to 0 and never changed.
|
||||
u8 gTransparentTileNumber;
|
||||
u32 gUnusedWindowVar3;
|
||||
void *gWindowBgTilemapBuffers[NUM_BACKGROUNDS];
|
||||
extern u32 gUnneededFireRedVariable;
|
||||
|
||||
#define WINDOWS_MAX 32
|
||||
|
||||
EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
|
||||
EWRAM_DATA static struct Window* sWindowPtr = NULL;
|
||||
EWRAM_DATA static u16 sWindowSize = 0;
|
||||
|
||||
static u8 GetNumActiveWindowsOnBg(u8 bgId);
|
||||
static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
|
||||
|
||||
static const struct WindowTemplate sDummyWindowTemplate = DUMMY_WIN_TEMPLATE;
|
||||
|
||||
static void DummyWindowBgTilemap(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool16 InitWindows(const struct WindowTemplate *templates)
|
||||
{
|
||||
int i;
|
||||
void *bgTilemapBuffer;
|
||||
int j;
|
||||
u8 bgLayer;
|
||||
u16 attrib;
|
||||
u8* allocatedTilemapBuffer;
|
||||
int allocatedBaseBlock;
|
||||
|
||||
for (i = 0; i < NUM_BACKGROUNDS; ++i)
|
||||
{
|
||||
bgTilemapBuffer = GetBgTilemapBuffer(i);
|
||||
if (bgTilemapBuffer != NULL)
|
||||
gWindowBgTilemapBuffers[i] = DummyWindowBgTilemap;
|
||||
else
|
||||
gWindowBgTilemapBuffers[i] = bgTilemapBuffer;
|
||||
}
|
||||
|
||||
for (i = 0; i < WINDOWS_MAX; ++i)
|
||||
{
|
||||
gWindows[i].window = sDummyWindowTemplate;
|
||||
gWindows[i].tileData = NULL;
|
||||
}
|
||||
|
||||
for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].bg; bgLayer != 0xFF && i < WINDOWS_MAX; ++i, bgLayer = templates[i].bg)
|
||||
{
|
||||
if (gUnneededFireRedVariable == 1)
|
||||
{
|
||||
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, templates[i].width * templates[i].height, 0);
|
||||
if (allocatedBaseBlock == -1)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (gWindowBgTilemapBuffers[bgLayer] == NULL)
|
||||
{
|
||||
attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
|
||||
if (attrib != 0xFFFF)
|
||||
{
|
||||
allocatedTilemapBuffer = AllocZeroed(attrib);
|
||||
|
||||
if (allocatedTilemapBuffer == NULL)
|
||||
{
|
||||
FreeAllWindowBuffers();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
for (j = 0; j < attrib; ++j)
|
||||
allocatedTilemapBuffer[j] = 0;
|
||||
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
allocatedTilemapBuffer = AllocZeroed((u16)(32 * (templates[i].width * templates[i].height)));
|
||||
|
||||
if (allocatedTilemapBuffer == NULL)
|
||||
{
|
||||
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap))
|
||||
{
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
gWindows[i].tileData = allocatedTilemapBuffer;
|
||||
gWindows[i].window = templates[i];
|
||||
|
||||
if (gUnneededFireRedVariable == 1)
|
||||
{
|
||||
gWindows[i].window.baseBlock = allocatedBaseBlock;
|
||||
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
|
||||
}
|
||||
}
|
||||
|
||||
gTransparentTileNumber = 0;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
u16 AddWindow(const struct WindowTemplate *template)
|
||||
{
|
||||
u16 win;
|
||||
u8 bgLayer;
|
||||
int allocatedBaseBlock;
|
||||
u16 attrib;
|
||||
u8 *allocatedTilemapBuffer;
|
||||
int i;
|
||||
|
||||
for (win = 0; win < WINDOWS_MAX; ++win)
|
||||
{
|
||||
if ((bgLayer = gWindows[win].window.bg) == 0xFF)
|
||||
break;
|
||||
}
|
||||
|
||||
if (win == WINDOWS_MAX)
|
||||
return WINDOW_NONE;
|
||||
|
||||
bgLayer = template->bg;
|
||||
allocatedBaseBlock = 0;
|
||||
|
||||
if (gUnneededFireRedVariable == 1)
|
||||
{
|
||||
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
|
||||
|
||||
if (allocatedBaseBlock == -1)
|
||||
return WINDOW_NONE;
|
||||
}
|
||||
|
||||
if (gWindowBgTilemapBuffers[bgLayer] == NULL)
|
||||
{
|
||||
attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
|
||||
if (attrib != 0xFFFF)
|
||||
{
|
||||
allocatedTilemapBuffer = AllocZeroed(attrib);
|
||||
|
||||
if (allocatedTilemapBuffer == NULL)
|
||||
return WINDOW_NONE;
|
||||
|
||||
for (i = 0; i < attrib; ++i)
|
||||
allocatedTilemapBuffer[i] = 0;
|
||||
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
allocatedTilemapBuffer = AllocZeroed((u16)(32 * (template->width * template->height)));
|
||||
|
||||
if (allocatedTilemapBuffer == NULL)
|
||||
{
|
||||
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap))
|
||||
{
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
}
|
||||
return WINDOW_NONE;
|
||||
}
|
||||
|
||||
gWindows[win].tileData = allocatedTilemapBuffer;
|
||||
gWindows[win].window = *template;
|
||||
|
||||
if (gUnneededFireRedVariable == 1)
|
||||
{
|
||||
gWindows[win].window.baseBlock = allocatedBaseBlock;
|
||||
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
|
||||
}
|
||||
|
||||
return win;
|
||||
}
|
||||
|
||||
int AddWindowWithoutTileMap(const struct WindowTemplate *template)
|
||||
{
|
||||
u16 win;
|
||||
u8 bgLayer;
|
||||
int allocatedBaseBlock;
|
||||
|
||||
for (win = 0; win < WINDOWS_MAX; ++win)
|
||||
{
|
||||
if (gWindows[win].window.bg == 0xFF)
|
||||
break;
|
||||
}
|
||||
|
||||
if (win == WINDOWS_MAX)
|
||||
return WINDOW_NONE;
|
||||
|
||||
bgLayer = template->bg;
|
||||
allocatedBaseBlock = 0;
|
||||
|
||||
if (gUnneededFireRedVariable == 1)
|
||||
{
|
||||
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
|
||||
|
||||
if (allocatedBaseBlock == -1)
|
||||
return WINDOW_NONE;
|
||||
}
|
||||
|
||||
gWindows[win].window = *template;
|
||||
|
||||
if (gUnneededFireRedVariable == 1)
|
||||
{
|
||||
gWindows[win].window.baseBlock = allocatedBaseBlock;
|
||||
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
|
||||
}
|
||||
|
||||
return win;
|
||||
}
|
||||
|
||||
void RemoveWindow(u8 windowId)
|
||||
{
|
||||
u8 bgLayer = gWindows[windowId].window.bg;
|
||||
|
||||
if (gUnneededFireRedVariable == 1)
|
||||
{
|
||||
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
|
||||
}
|
||||
|
||||
gWindows[windowId].window = sDummyWindowTemplate;
|
||||
|
||||
if (GetNumActiveWindowsOnBg(bgLayer) == 0)
|
||||
{
|
||||
if (gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap)
|
||||
{
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (gWindows[windowId].tileData != NULL)
|
||||
{
|
||||
Free(gWindows[windowId].tileData);
|
||||
gWindows[windowId].tileData = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void FreeAllWindowBuffers(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < NUM_BACKGROUNDS; ++i)
|
||||
{
|
||||
if (gWindowBgTilemapBuffers[i] != NULL && gWindowBgTilemapBuffers[i] != DummyWindowBgTilemap)
|
||||
{
|
||||
Free(gWindowBgTilemapBuffers[i]);
|
||||
gWindowBgTilemapBuffers[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < WINDOWS_MAX; ++i)
|
||||
{
|
||||
if (gWindows[i].tileData != NULL)
|
||||
{
|
||||
Free(gWindows[i].tileData);
|
||||
gWindows[i].tileData = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CopyWindowToVram(u8 windowId, u8 mode)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
u16 windowSize = 32 * (windowLocal.window.width * windowLocal.window.height);
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case 1:
|
||||
CopyBgTilemapBufferToVram(windowLocal.window.bg);
|
||||
break;
|
||||
case 2:
|
||||
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
|
||||
break;
|
||||
case 3:
|
||||
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
|
||||
CopyBgTilemapBufferToVram(windowLocal.window.bg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
|
||||
{
|
||||
struct Window windowLocal;
|
||||
int rectSize;
|
||||
int rectPos;
|
||||
|
||||
if (w != 0 && h != 0)
|
||||
{
|
||||
windowLocal = gWindows[windowId];
|
||||
|
||||
rectSize = ((h - 1) * windowLocal.window.width);
|
||||
rectSize += (windowLocal.window.width - x);
|
||||
rectSize -= (windowLocal.window.width - (x + w));
|
||||
rectSize *= 32;
|
||||
|
||||
rectPos = (y * windowLocal.window.width) + x;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case 1:
|
||||
CopyBgTilemapBufferToVram(windowLocal.window.bg);
|
||||
break;
|
||||
case 2:
|
||||
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
|
||||
break;
|
||||
case 3:
|
||||
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
|
||||
CopyBgTilemapBufferToVram(windowLocal.window.bg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PutWindowTilemap(u8 windowId)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
|
||||
WriteSequenceToBgTilemapBuffer(
|
||||
windowLocal.window.bg,
|
||||
GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE) + windowLocal.window.baseBlock,
|
||||
windowLocal.window.tilemapLeft,
|
||||
windowLocal.window.tilemapTop,
|
||||
windowLocal.window.width,
|
||||
windowLocal.window.height,
|
||||
windowLocal.window.paletteNum,
|
||||
1);
|
||||
}
|
||||
|
||||
void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < height; ++i)
|
||||
{
|
||||
WriteSequenceToBgTilemapBuffer(
|
||||
windowLocal.window.bg,
|
||||
currentRow,
|
||||
windowLocal.window.tilemapLeft + x,
|
||||
windowLocal.window.tilemapTop + y + i,
|
||||
width,
|
||||
1,
|
||||
palette,
|
||||
1);
|
||||
|
||||
currentRow += windowLocal.window.width;
|
||||
}
|
||||
}
|
||||
|
||||
// Fills a window with transparent tiles.
|
||||
void ClearWindowTilemap(u8 windowId)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
|
||||
FillBgTilemapBufferRect(
|
||||
windowLocal.window.bg,
|
||||
gTransparentTileNumber,
|
||||
windowLocal.window.tilemapLeft,
|
||||
windowLocal.window.tilemapTop,
|
||||
windowLocal.window.width,
|
||||
windowLocal.window.height,
|
||||
windowLocal.window.paletteNum);
|
||||
}
|
||||
|
||||
void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < height; ++i)
|
||||
{
|
||||
WriteSequenceToBgTilemapBuffer(
|
||||
windowLocal.window.bg,
|
||||
currentRow,
|
||||
windowLocal.window.tilemapLeft + x,
|
||||
windowLocal.window.tilemapTop + y + i,
|
||||
width,
|
||||
1,
|
||||
windowLocal.window.paletteNum,
|
||||
1);
|
||||
|
||||
currentRow += windowLocal.window.width;
|
||||
}
|
||||
}
|
||||
|
||||
void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height)
|
||||
{
|
||||
BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height);
|
||||
}
|
||||
|
||||
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight)
|
||||
{
|
||||
struct Bitmap sourceRect;
|
||||
struct Bitmap destRect;
|
||||
|
||||
sourceRect.pixels = (u8*)pixels;
|
||||
sourceRect.width = srcWidth;
|
||||
sourceRect.height = srcHeight;
|
||||
|
||||
destRect.pixels = gWindows[windowId].tileData;
|
||||
destRect.width = 8 * gWindows[windowId].window.width;
|
||||
destRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0);
|
||||
}
|
||||
|
||||
static void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
|
||||
{
|
||||
struct Bitmap sourceRect;
|
||||
struct Bitmap destRect;
|
||||
|
||||
sourceRect.pixels = (u8*)pixels;
|
||||
sourceRect.width = srcWidth;
|
||||
sourceRect.height = srcHeight;
|
||||
|
||||
destRect.pixels = gWindows[windowId].tileData;
|
||||
destRect.width = 8 * gWindows[windowId].window.width;
|
||||
destRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey);
|
||||
}
|
||||
|
||||
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
|
||||
{
|
||||
struct Bitmap pixelRect;
|
||||
|
||||
pixelRect.pixels = gWindows[windowId].tileData;
|
||||
pixelRect.width = 8 * gWindows[windowId].window.width;
|
||||
pixelRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
|
||||
}
|
||||
|
||||
void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset)
|
||||
{
|
||||
if (size != 0)
|
||||
CpuCopy16(src, gWindows[windowId].tileData + (32 * tileOffset), size);
|
||||
else
|
||||
LZ77UnCompWram(src, gWindows[windowId].tileData + (32 * tileOffset));
|
||||
}
|
||||
|
||||
// Sets all pixels within the window to the fillValue color.
|
||||
void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
|
||||
{
|
||||
int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;
|
||||
CpuFastFill8(fillValue, gWindows[windowId].tileData, 32 * fillSize);
|
||||
}
|
||||
|
||||
#define MOVE_TILES_DOWN(a) \
|
||||
{ \
|
||||
destOffset = i + (a); \
|
||||
srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
|
||||
if (srcOffset < size) \
|
||||
*(u32*)(tileData + destOffset) = *(u32*)(tileData + srcOffset); \
|
||||
else \
|
||||
*(u32*)(tileData + destOffset) = fillValue32; \
|
||||
distanceLoop++; \
|
||||
}
|
||||
|
||||
#define MOVE_TILES_UP(a) \
|
||||
{ \
|
||||
destOffset = i + (a); \
|
||||
srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
|
||||
if (srcOffset < size) \
|
||||
*(u32*)(tileData - destOffset) = *(u32*)(tileData - srcOffset); \
|
||||
else \
|
||||
*(u32*)(tileData - destOffset) = fillValue32; \
|
||||
distanceLoop++; \
|
||||
}
|
||||
|
||||
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
|
||||
{
|
||||
struct WindowTemplate window = gWindows[windowId].window;
|
||||
u8 *tileData = gWindows[windowId].tileData;
|
||||
u32 fillValue32 = (fillValue << 24) | (fillValue << 16) | (fillValue << 8) | fillValue;
|
||||
s32 size = window.height * window.width * 32;
|
||||
u32 width = window.width;
|
||||
s32 i;
|
||||
s32 srcOffset, destOffset;
|
||||
u32 distanceLoop;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case 0:
|
||||
for (i = 0; i < size; i += 32)
|
||||
{
|
||||
distanceLoop = distance;
|
||||
MOVE_TILES_DOWN(0)
|
||||
MOVE_TILES_DOWN(4)
|
||||
MOVE_TILES_DOWN(8)
|
||||
MOVE_TILES_DOWN(12)
|
||||
MOVE_TILES_DOWN(16)
|
||||
MOVE_TILES_DOWN(20)
|
||||
MOVE_TILES_DOWN(24)
|
||||
MOVE_TILES_DOWN(28)
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
tileData += size - 4;
|
||||
for (i = 0; i < size; i += 32)
|
||||
{
|
||||
distanceLoop = distance;
|
||||
MOVE_TILES_UP(0)
|
||||
MOVE_TILES_UP(4)
|
||||
MOVE_TILES_UP(8)
|
||||
MOVE_TILES_UP(12)
|
||||
MOVE_TILES_UP(16)
|
||||
MOVE_TILES_UP(20)
|
||||
MOVE_TILES_UP(24)
|
||||
MOVE_TILES_UP(28)
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8))
|
||||
{
|
||||
struct WindowTemplate window = gWindows[windowId].window;
|
||||
func(window.bg, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum);
|
||||
}
|
||||
|
||||
bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value)
|
||||
{
|
||||
switch (attributeId)
|
||||
{
|
||||
case WINDOW_TILEMAP_LEFT:
|
||||
gWindows[windowId].window.tilemapLeft = value;
|
||||
return FALSE;
|
||||
case WINDOW_TILEMAP_TOP:
|
||||
gWindows[windowId].window.tilemapTop = value;
|
||||
return FALSE;
|
||||
case WINDOW_PALETTE_NUM:
|
||||
gWindows[windowId].window.paletteNum = value;
|
||||
return FALSE;
|
||||
case WINDOW_BASE_BLOCK:
|
||||
gWindows[windowId].window.baseBlock = value;
|
||||
return FALSE;
|
||||
case WINDOW_TILE_DATA:
|
||||
gWindows[windowId].tileData = (u8*)(value);
|
||||
return TRUE;
|
||||
case WINDOW_BG:
|
||||
case WINDOW_WIDTH:
|
||||
case WINDOW_HEIGHT:
|
||||
default:
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
u32 GetWindowAttribute(u8 windowId, u8 attributeId)
|
||||
{
|
||||
switch (attributeId)
|
||||
{
|
||||
case WINDOW_BG:
|
||||
return gWindows[windowId].window.bg;
|
||||
case WINDOW_TILEMAP_LEFT:
|
||||
return gWindows[windowId].window.tilemapLeft;
|
||||
case WINDOW_TILEMAP_TOP:
|
||||
return gWindows[windowId].window.tilemapTop;
|
||||
case WINDOW_WIDTH:
|
||||
return gWindows[windowId].window.width;
|
||||
case WINDOW_HEIGHT:
|
||||
return gWindows[windowId].window.height;
|
||||
case WINDOW_PALETTE_NUM:
|
||||
return gWindows[windowId].window.paletteNum;
|
||||
case WINDOW_BASE_BLOCK:
|
||||
return gWindows[windowId].window.baseBlock;
|
||||
case WINDOW_TILE_DATA:
|
||||
return (u32)(gWindows[windowId].tileData);
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static u8 GetNumActiveWindowsOnBg(u8 bgId)
|
||||
{
|
||||
u8 windowsNum = 0;
|
||||
s32 i;
|
||||
for (i = 0; i < WINDOWS_MAX; i++)
|
||||
{
|
||||
if (gWindows[i].window.bg == bgId)
|
||||
windowsNum++;
|
||||
}
|
||||
return windowsNum;
|
||||
}
|
||||
|
||||
static void DummyWindowBgTilemap8Bit(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
u16 AddWindow8Bit(const struct WindowTemplate *template)
|
||||
{
|
||||
u16 windowId;
|
||||
u8* memAddress;
|
||||
u8 bgLayer;
|
||||
|
||||
for (windowId = 0; windowId < WINDOWS_MAX; windowId++)
|
||||
{
|
||||
if (gWindows[windowId].window.bg == 0xFF)
|
||||
break;
|
||||
}
|
||||
if (windowId == WINDOWS_MAX)
|
||||
return WINDOW_NONE;
|
||||
bgLayer = template->bg;
|
||||
if (gWindowBgTilemapBuffers[bgLayer] == NULL)
|
||||
{
|
||||
u16 attribute = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
if (attribute != 0xFFFF)
|
||||
{
|
||||
s32 i;
|
||||
memAddress = Alloc(attribute);
|
||||
if (memAddress == NULL)
|
||||
return WINDOW_NONE;
|
||||
for (i = 0; i < attribute; i++) // if we're going to zero out the memory anyway, why not call AllocZeroed?
|
||||
memAddress[i] = 0;
|
||||
gWindowBgTilemapBuffers[bgLayer] = memAddress;
|
||||
SetBgTilemapBuffer(bgLayer, memAddress);
|
||||
}
|
||||
}
|
||||
memAddress = Alloc((u16)(64 * (template->width * template->height)));
|
||||
if (memAddress == NULL)
|
||||
{
|
||||
if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap8Bit)
|
||||
{
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = NULL;
|
||||
}
|
||||
return WINDOW_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
gWindows[windowId].tileData = memAddress;
|
||||
gWindows[windowId].window = *template;
|
||||
return windowId;
|
||||
}
|
||||
}
|
||||
|
||||
void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue)
|
||||
{
|
||||
s32 i;
|
||||
s32 size;
|
||||
|
||||
size = (u16)(64 * (gWindows[windowId].window.width * gWindows[windowId].window.height));
|
||||
for (i = 0; i < size; i++)
|
||||
gWindows[windowId].tileData[i] = fillValue;
|
||||
}
|
||||
|
||||
void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
|
||||
{
|
||||
struct Bitmap pixelRect;
|
||||
|
||||
pixelRect.pixels = gWindows[windowId].tileData;
|
||||
pixelRect.width = 8 * gWindows[windowId].window.width;
|
||||
pixelRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
FillBitmapRect8Bit(&pixelRect, x, y, width, height, fillValue);
|
||||
}
|
||||
|
||||
void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum)
|
||||
{
|
||||
struct Bitmap sourceRect;
|
||||
struct Bitmap destRect;
|
||||
|
||||
sourceRect.pixels = (u8*) pixels;
|
||||
sourceRect.width = srcWidth;
|
||||
sourceRect.height = srcHeight;
|
||||
|
||||
destRect.pixels = gWindows[windowId].tileData;
|
||||
destRect.width = 8 * gWindows[windowId].window.width;
|
||||
destRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
BlitBitmapRect4BitTo8Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0, paletteNum);
|
||||
}
|
||||
|
||||
void CopyWindowToVram8Bit(u8 windowId, u8 mode)
|
||||
{
|
||||
sWindowPtr = &gWindows[windowId];
|
||||
sWindowSize = 64 * (sWindowPtr->window.width * sWindowPtr->window.height);
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case 1:
|
||||
CopyBgTilemapBufferToVram(sWindowPtr->window.bg);
|
||||
break;
|
||||
case 2:
|
||||
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
|
||||
break;
|
||||
case 3:
|
||||
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
|
||||
CopyBgTilemapBufferToVram(sWindowPtr->window.bg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId)
|
||||
{
|
||||
u8 windowsNum = 0;
|
||||
s32 i;
|
||||
for (i = 0; i < WINDOWS_MAX; i++)
|
||||
{
|
||||
if (gWindows[i].window.bg == bgId)
|
||||
windowsNum++;
|
||||
}
|
||||
return windowsNum;
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
#ifndef GUARD_WINDOW_H
|
||||
#define GUARD_WINDOW_H
|
||||
|
||||
#define PIXEL_FILL(num) ((num) | ((num) << 4))
|
||||
|
||||
enum
|
||||
{
|
||||
WINDOW_BG,
|
||||
WINDOW_TILEMAP_LEFT,
|
||||
WINDOW_TILEMAP_TOP,
|
||||
WINDOW_WIDTH,
|
||||
WINDOW_HEIGHT,
|
||||
WINDOW_PALETTE_NUM,
|
||||
WINDOW_BASE_BLOCK,
|
||||
WINDOW_TILE_DATA
|
||||
};
|
||||
|
||||
struct WindowTemplate
|
||||
{
|
||||
u8 bg;
|
||||
u8 tilemapLeft;
|
||||
u8 tilemapTop;
|
||||
u8 width;
|
||||
u8 height;
|
||||
u8 paletteNum;
|
||||
u16 baseBlock;
|
||||
};
|
||||
|
||||
#define DUMMY_WIN_TEMPLATE \
|
||||
{ \
|
||||
0xFF, \
|
||||
0, \
|
||||
0, \
|
||||
0, \
|
||||
0, \
|
||||
0, \
|
||||
0, \
|
||||
}
|
||||
|
||||
#define WINDOW_NONE 0xFF
|
||||
|
||||
struct Window
|
||||
{
|
||||
struct WindowTemplate window;
|
||||
u8 *tileData;
|
||||
};
|
||||
|
||||
bool16 InitWindows(const struct WindowTemplate *templates);
|
||||
u16 AddWindow(const struct WindowTemplate *template);
|
||||
int AddWindowWithoutTileMap(const struct WindowTemplate *template);
|
||||
void RemoveWindow(u8 windowId);
|
||||
void FreeAllWindowBuffers(void);
|
||||
void CopyWindowToVram(u8 windowId, u8 mode);
|
||||
void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h);
|
||||
void PutWindowTilemap(u8 windowId);
|
||||
void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette);
|
||||
void ClearWindowTilemap(u8 windowId);
|
||||
void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
|
||||
void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height);
|
||||
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
|
||||
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
|
||||
void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset);
|
||||
void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
|
||||
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
|
||||
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
|
||||
bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
|
||||
u32 GetWindowAttribute(u8 windowId, u8 attributeId);
|
||||
u16 AddWindow8Bit(const struct WindowTemplate *template);
|
||||
void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue);
|
||||
void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
|
||||
void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
|
||||
void CopyWindowToVram8Bit(u8 windowId, u8 mode);
|
||||
|
||||
extern struct Window gWindows[];
|
||||
extern void* gWindowBgTilemapBuffers[];
|
||||
extern u32 gUnusedWindowVar1;
|
||||
extern u32 gUnusedWindowVar2;
|
||||
extern u32 gUnusedWindowVar3;
|
||||
|
||||
#endif // GUARD_WINDOW_H
|
||||
Reference in New Issue
Block a user