Merge branch 'master' into tag-none

This commit is contained in:
GriffinR
2021-09-24 10:17:34 -04:00
committed by GitHub
469 changed files with 27059 additions and 27106 deletions

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@@ -823,7 +823,7 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
ResetFieldTasksArgs();
RunOnResumeMapScript();
if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER
if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER
|| gMapHeader.regionMapSectionId != sLastMapSectionId)
ShowMapNamePopup();
}
@@ -2235,10 +2235,10 @@ static void CB1_UpdateLinkState(void)
// Note: Because guestId is between 0 and 4, while the smallest key code is
// LINK_KEY_CODE_EMPTY, this is functionally equivalent to `sPlayerKeyInterceptCallback(0)`.
// It is expecting the callback to be KeyInterCB_SelfIdle, and that will
// It is expecting the callback to be KeyInterCB_SelfIdle, and that will
// completely ignore any input parameters.
//
// UpdateHeldKeyCode performs a sanity check on its input; if
// UpdateHeldKeyCode performs a sanity check on its input; if
// sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then
// it'll use LINK_KEY_CODE_EMPTY instead.
//
@@ -3051,7 +3051,7 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
#define TEMP gLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing)
gMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent);
// Clean up the hack.
#undef TEMP
}