decompile more of pokeblock.s
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+14
-1
@@ -25,6 +25,14 @@ enum
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PBLOCK_FEEL,
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};
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enum
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{
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PBLOCK_CASE_FIELD,
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PBLOCK_CASE_BATTLE,
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PBLOCK_CASE_FEEDER,
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PBLOCK_CASE_GIVE
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};
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// use pokeblock
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extern u8 gPokeblockMonId;
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extern s16 gPokeblockGain;
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@@ -40,8 +48,13 @@ extern const u8 *const gPokeblockNames[];
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extern const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet;
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extern const struct CompressedSpritePalette gPokeblockCase_SpritePal;
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void OpenPokeblockCase(u8 caseId, void (*callback)(void));
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void OpenPokeblockCaseInBattle(void);
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void OpenPokeblockCaseOnFeeder(void);
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void ResetPokeblockScrollPositions(void);
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u8 CreatePokeblockCaseSprite(s16 x, s16 y, u8 subpriority);
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u8 GetPokeblockData(const struct Pokeblock *pokeblock, u8 dataId);
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s16 GetPokeblockData(const struct Pokeblock *pokeblock, u8 dataId);
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void ClearPokeblocks(void);
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s8 GetFirstFreePokeblockSlot(void);
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bool32 AddPokeblock(struct Pokeblock *pokeblock);
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