Label various battle scripts
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@@ -12,7 +12,7 @@
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#define ABILITYEFFECT_ENDTURN 0x1
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#define ABILITYEFFECT_MOVES_BLOCK 0x2
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#define ABILITYEFFECT_ABSORBING 0x3
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#define ABILITYEFFECT_CONTACT 0x4
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#define ABILITYEFFECT_MOVE_END 0x4
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#define ABILITYEFFECT_IMMUNITY 0x5
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#define ABILITYEFFECT_FORECAST 0x6
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#define ABILITYEFFECT_SYNCHRONIZE 0x7
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@@ -35,6 +35,8 @@
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#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
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#define ITEMEFFECT_ON_SWITCH_IN 0x0
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#define ITEMEFFECT_MOVE_END 0x3
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#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
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#define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK)))
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#define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK)))
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