port pokemon size record
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12
include/config.h
Normal file
12
include/config.h
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@@ -0,0 +1,12 @@
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#ifndef GUARD_CONFIG_H
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#define GUARD_CONFIG_H
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#define ENGLISH
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#ifdef ENGLISH
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#define UNITS_IMPERIAL
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#else
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#define UNITS_METRIC
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#endif
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#endif // GUARD_CONFIG_H
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@@ -2,6 +2,7 @@
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#define GUARD_GLOBAL_H
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#include "gba/gba.h"
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#include "config.h"
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// Prevent cross-jump optimization.
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#define BLOCK_CROSS_JUMP asm("");
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@@ -9,4 +9,6 @@ void InitLotadSizeRecord(void);
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void GetLotadSizeRecordInfo(void);
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void CompareLotadSize(void);
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void GiveGiftRibbonToParty(u8 index, u8 ribbonId);
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#endif // GUARD_POKEMON_SIZE_RECORD_H
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@@ -30,14 +30,14 @@
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#define VAR_DEPT_STORE_FLOOR 0x4043
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#define VAR_POKELOT_PRIZE 0x4045
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#define VAR_NATIONAL_DEX 0x4046
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#define VAR_SHROOMISH_SIZE_RECORD 0x4047
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#define VAR_SEEDOT_SIZE_RECORD 0x4047
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#define VAR_ASH_GATHER_COUNT 0x4048
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#define VAR_BIRCH_STATE 0x4049
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#define VAR_CRUISE_STEP_COUNT 0x404A
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#define VAR_POKELOT_RND1 0x404B
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#define VAR_POKELOT_RND2 0x404C
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#define VAR_BARBOACH_SIZE_RECORD 0x404F
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#define VAR_LOTAD_SIZE_RECORD 0x404F
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#define VAR_0x4054 0x4054
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