Give window drawing functions better names
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@@ -1146,7 +1146,7 @@ static void sub_81C64B4(u8 taskId)
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else if (gMain.newKeys & A_BUTTON)
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{
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PlaySE(SE_SELECT);
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sub_8198070(3, 0);
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ClearStdWindowAndFrameToTransparent(3, 0);
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ClearWindowTilemap(3);
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schedule_bg_copy_tilemap_to_vram(1);
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sub_81C6350(taskId);
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@@ -1154,7 +1154,7 @@ static void sub_81C64B4(u8 taskId)
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else if (gMain.newKeys & B_BUTTON)
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{
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PlaySE(SE_SELECT);
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sub_8198070(3, 0);
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ClearStdWindowAndFrameToTransparent(3, 0);
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ClearWindowTilemap(3);
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schedule_bg_copy_tilemap_to_vram(1);
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DontTossItem(taskId);
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@@ -1415,7 +1415,7 @@ static void PrintOnWindow_Font7(u8 windowId, const u8 *src, u8 x, u8 y, u8 lette
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static void sub_81C6CEC(u8 windowId)
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{
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SetWindowBorderStyle(windowId, 0, 1, 0xE);
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DrawStdFrameWithCustomTileAndPalette(windowId, 0, 1, 0xE);
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schedule_bg_copy_tilemap_to_vram(1);
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}
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@@ -1430,7 +1430,7 @@ static u8 sub_81C6D24(u8 windowArrayId)
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if (*windowId == 0xFF)
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{
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*windowId = AddWindow(&gUnknown_0861F350[windowArrayId]);
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SetWindowBorderStyle(*windowId, FALSE, 1, 0xE);
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DrawStdFrameWithCustomTileAndPalette(*windowId, FALSE, 1, 0xE);
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schedule_bg_copy_tilemap_to_vram(1);
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}
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return *windowId;
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@@ -1441,7 +1441,7 @@ static void sub_81C6D6C(u8 windowArrayId)
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u8 *windowId = &gPyramidBagResources->windowIds[windowArrayId];
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if (*windowId != 0xFF)
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{
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sub_8198070(*windowId, FALSE);
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ClearStdWindowAndFrameToTransparent(*windowId, FALSE);
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ClearWindowTilemap(*windowId);
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RemoveWindow(*windowId);
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schedule_bg_copy_tilemap_to_vram(1);
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@@ -1463,7 +1463,8 @@ void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback
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static void sub_81C6E1C(void)
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{
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sub_8197DF8(2, FALSE);
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ClearDialogWindowAndFrameToTransparent(2, FALSE);
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// This ClearWindowTilemap call is redundant, since ClearDialogWindowAndFrameToTransparent already calls it.
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ClearWindowTilemap(2);
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schedule_bg_copy_tilemap_to_vram(1);
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}
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