Give window drawing functions better names

This commit is contained in:
Phlosioneer
2019-02-22 01:40:11 -05:00
parent 199863f21f
commit 44e92ce259
53 changed files with 318 additions and 318 deletions
+5 -5
View File
@@ -490,7 +490,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
}
*lastSavedTeam = *sHofMonPtr;
NewMenuHelpers_DrawDialogueFrame(0, 0);
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized2(0, 1, gText_SavingDontTurnOffPower, 0, NULL, 2, 1, 3);
CopyWindowToVram(0, 3);
gTasks[taskId].func = Task_Hof_TrySaveData;
@@ -570,7 +570,7 @@ static void Task_Hof_DisplayMon(u8 taskId)
gSprites[spriteId].tSpecies = currMon->species;
gSprites[spriteId].callback = SpriteCB_GetOnScreenAndAnimate;
gTasks[taskId].tMonSpriteId(currMonId) = spriteId;
ClearWindowAndWideBorder(0, TRUE);
ClearDialogWindowAndFrame(0, TRUE);
gTasks[taskId].func = Task_Hof_PrintMonInfoAfterAnimating;
}
@@ -697,7 +697,7 @@ static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId)
{
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
HallOfFame_PrintPlayerInfo(1, 2);
NewMenuHelpers_DrawDialogueFrame(0, 0);
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized2(0, 1, gText_LeagueChamp, 0, NULL, 2, 1, 3);
CopyWindowToVram(0, 3);
gTasks[taskId].func = Task_Hof_ExitOnKeyPressed;
@@ -1066,7 +1066,7 @@ static void Task_HofPC_HandleExit(u8 taskId)
static void Task_HofPC_PrintDataIsCorrupted(u8 taskId)
{
sub_8198180(gText_UnkCtrlF800Exit, 8, TRUE);
NewMenuHelpers_DrawDialogueFrame(0, 0);
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized2(0, 1, gText_HOFCorrupted, 0, NULL, 2, 1, 3);
CopyWindowToVram(0, 3);
gTasks[taskId].func = Task_HofPC_ExitOnButtonPress;
@@ -1182,7 +1182,7 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
FillWindowPixelBuffer(1, PALETTE_NUM_TO_FILL_VALUE(1));
PutWindowTilemap(1);
SetWindowBorderStyle(1, FALSE, 0x21D, 0xD);
DrawStdFrameWithCustomTileAndPalette(1, FALSE, 0x21D, 0xD);
AddTextPrinterParameterized3(1, 1, 0, 1, sUnknown_085E538C, -1, gText_Name);
width = GetStringRightAlignXOffset(1, gSaveBlock2Ptr->playerName, 0x70);