Give window drawing functions better names
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+5
-5
@@ -490,7 +490,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
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}
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*lastSavedTeam = *sHofMonPtr;
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NewMenuHelpers_DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, 0);
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AddTextPrinterParameterized2(0, 1, gText_SavingDontTurnOffPower, 0, NULL, 2, 1, 3);
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CopyWindowToVram(0, 3);
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gTasks[taskId].func = Task_Hof_TrySaveData;
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@@ -570,7 +570,7 @@ static void Task_Hof_DisplayMon(u8 taskId)
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gSprites[spriteId].tSpecies = currMon->species;
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gSprites[spriteId].callback = SpriteCB_GetOnScreenAndAnimate;
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gTasks[taskId].tMonSpriteId(currMonId) = spriteId;
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ClearWindowAndWideBorder(0, TRUE);
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ClearDialogWindowAndFrame(0, TRUE);
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gTasks[taskId].func = Task_Hof_PrintMonInfoAfterAnimating;
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}
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@@ -697,7 +697,7 @@ static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId)
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{
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FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
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HallOfFame_PrintPlayerInfo(1, 2);
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NewMenuHelpers_DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, 0);
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AddTextPrinterParameterized2(0, 1, gText_LeagueChamp, 0, NULL, 2, 1, 3);
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CopyWindowToVram(0, 3);
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gTasks[taskId].func = Task_Hof_ExitOnKeyPressed;
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@@ -1066,7 +1066,7 @@ static void Task_HofPC_HandleExit(u8 taskId)
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static void Task_HofPC_PrintDataIsCorrupted(u8 taskId)
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{
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sub_8198180(gText_UnkCtrlF800Exit, 8, TRUE);
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NewMenuHelpers_DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, 0);
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AddTextPrinterParameterized2(0, 1, gText_HOFCorrupted, 0, NULL, 2, 1, 3);
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CopyWindowToVram(0, 3);
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gTasks[taskId].func = Task_HofPC_ExitOnButtonPress;
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@@ -1182,7 +1182,7 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
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FillWindowPixelBuffer(1, PALETTE_NUM_TO_FILL_VALUE(1));
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PutWindowTilemap(1);
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SetWindowBorderStyle(1, FALSE, 0x21D, 0xD);
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DrawStdFrameWithCustomTileAndPalette(1, FALSE, 0x21D, 0xD);
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AddTextPrinterParameterized3(1, 1, 0, 1, sUnknown_085E538C, -1, gText_Name);
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width = GetStringRightAlignXOffset(1, gSaveBlock2Ptr->playerName, 0x70);
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