Give window drawing functions better names

This commit is contained in:
Phlosioneer
2019-02-22 01:40:11 -05:00
parent 199863f21f
commit 44e92ce259
53 changed files with 318 additions and 318 deletions

View File

@@ -871,7 +871,7 @@ void sub_80E9C9C(u8 taskId)
{
data[1] = 0;
data[2] = 0;
ClearWindowAndWideBorder(0, 0);
ClearDialogWindowAndFrame(0, 0);
gUnknown_0203A020 = calloc(1, sizeof(struct SecretBaseListMenuBuffer));
data[6] = AddWindow(&gUnknown_0858D06C[0]);
game_continue(taskId);
@@ -963,7 +963,7 @@ void sub_80E9E90(u8 taskId)
PlaySE(SE_SELECT);
DestroyListMenuTask(data[5], NULL, NULL);
RemoveScrollIndicatorArrowPair(data[8]);
ClearWindowAndBorder(data[6], 0);
ClearStdWindowAndFrame(data[6], 0);
ClearWindowTilemap(data[6]);
RemoveWindow(data[6]);
schedule_bg_copy_tilemap_to_vram(0);
@@ -1020,8 +1020,8 @@ void sub_80E9FFC(u8 taskId)
s16 *data;
data = gTasks[taskId].data;
ClearWindowAndBorder(data[6], FALSE);
ClearWindowAndBorder(data[7], FALSE);
ClearStdWindowAndFrame(data[6], FALSE);
ClearStdWindowAndFrame(data[7], FALSE);
ClearWindowTilemap(data[6]);
ClearWindowTilemap(data[7]);
RemoveWindow(data[7]);
@@ -1033,7 +1033,7 @@ void sub_80E9FFC(u8 taskId)
void sub_80EA06C(u8 taskId)
{
DisplayYesNoMenu();
DisplayYesNoMenuWithDefault();
DoYesNoFuncWithChoice(taskId, &gUnknown_0858D058);
}
@@ -1042,7 +1042,7 @@ void sub_80EA08C(u8 taskId)
s16 *data;
data = gTasks[taskId].data;
ClearWindowAndWideBorder(0, 0);
ClearDialogWindowAndFrame(0, 0);
DestroyListMenuTask(data[5], &data[2], &data[1]);
gSaveBlock1Ptr->secretBases[data[4]].sbr_field_1_6 = 0;
game_continue(taskId);
@@ -1061,7 +1061,7 @@ void sub_80EA13C(u8 taskId)
s16 *data;
data = gTasks[taskId].data;
ClearWindowAndWideBorder(0, 0);
ClearDialogWindowAndFrame(0, 0);
DestroyListMenuTask(data[5], &data[2], &data[1]);
sub_80E9E00(taskId);
gTasks[taskId].func = sub_80E9E90;
@@ -1073,7 +1073,7 @@ void sub_80EA18C(u8 taskId)
data = gTasks[taskId].data;
sub_80E9E44(taskId);
ClearWindowAndBorder(data[7], 0);
ClearStdWindowAndFrame(data[7], 0);
ClearWindowTilemap(data[7]);
RemoveWindow(data[7]);
schedule_bg_copy_tilemap_to_vram(0);