Give window drawing functions better names
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+9
-9
@@ -1015,7 +1015,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb)
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/*static */bool8 sub_8101F44(struct Task *task)
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{
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NewMenuHelpers_DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, 0);
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AddTextPrinterParameterized(0, 1, gText_YouDontHaveThreeCoins, 0, 1, 0, 0);
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CopyWindowToVram(0, 3);
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sSlotMachine->state = 7;
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@@ -1026,7 +1026,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb)
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{
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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{
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ClearWindowAndWideBorder(0, TRUE);
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ClearDialogWindowAndFrame(0, TRUE);
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sSlotMachine->state = 5;
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}
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return FALSE;
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@@ -1256,7 +1256,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb)
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/*static */bool8 sub_8102318(struct Task *task)
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{
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NewMenuHelpers_DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, 0);
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AddTextPrinterParameterized(0, 1, gText_QuitTheGame, 0, 1, 0, 0);
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CopyWindowToVram(0, 3);
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CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF);
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@@ -1269,7 +1269,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb)
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s8 input = Menu_ProcessInputNoWrapClearOnChoose();
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if (input == 0)
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{
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ClearWindowAndWideBorder(0, TRUE);
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ClearDialogWindowAndFrame(0, TRUE);
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sub_8103D8C(0);
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sub_8103D8C(1);
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sub_8103D8C(2);
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@@ -1278,7 +1278,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb)
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}
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else if (input == 1 || input == -1)
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{
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ClearWindowAndWideBorder(0, TRUE);
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ClearDialogWindowAndFrame(0, TRUE);
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sSlotMachine->state = 5;
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}
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return FALSE;
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@@ -1286,7 +1286,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb)
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/*static */bool8 sub_810239C(struct Task *task)
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{
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NewMenuHelpers_DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, 0);
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AddTextPrinterParameterized(0, 1, gText_YouveGot9999Coins, 0, 1, 0, 0);
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CopyWindowToVram(0, 3);
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sSlotMachine->state = 24;
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@@ -1297,7 +1297,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb)
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{
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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{
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ClearWindowAndWideBorder(0, TRUE);
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ClearDialogWindowAndFrame(0, TRUE);
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sSlotMachine->state = 5;
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}
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return FALSE;
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@@ -1305,7 +1305,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb)
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/*static */bool8 sub_81023E0_(struct Task *task)
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{
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NewMenuHelpers_DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, 0);
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AddTextPrinterParameterized(0, 1, gText_YouveRunOutOfCoins, 0, 1, 0, 0);
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CopyWindowToVram(0, 3);
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sSlotMachine->state = 26;
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@@ -1316,7 +1316,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb)
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{
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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{
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ClearWindowAndWideBorder(0, TRUE);
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ClearDialogWindowAndFrame(0, TRUE);
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sSlotMachine->state = 27;
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}
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return FALSE;
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