Document the intro movie state machine

Need to study the water droplet animation more closely before they can
be renamed; otherwise, this names every major symbol in this file.
This commit is contained in:
Phlosioneer
2019-02-09 21:07:07 -05:00
parent 6f1d2b870c
commit 45297797e6
10 changed files with 242 additions and 179 deletions
+2 -2
View File
@@ -9,7 +9,7 @@ extern const struct CompressedSpriteSheet gIntro2BrendanSpriteSheet[];
extern const struct CompressedSpriteSheet gIntro2MaySpriteSheet[];
extern const struct CompressedSpriteSheet gIntro2BicycleSpriteSheet[];
extern const struct CompressedSpriteSheet gIntro2FlygonSpriteSheet[];
extern const struct SpritePalette gUnknown_085F530C[];
extern const struct SpritePalette gIntroBikeAndFlygonPalette[];
extern const struct CompressedSpriteSheet gUnknown_085F5334[];
extern const struct CompressedSpriteSheet gUnknown_085F5344[];
extern const struct CompressedSpriteSheet gUnknown_085F5354[];
@@ -21,7 +21,7 @@ void load_intro_part2_graphics(u8 a);
void sub_817B150(u8 a);
void sub_817B1C8(u8);
void sub_817B3A8(u8);
u8 sub_817B3DC(u8 a, u16 b, u16 c, u16 d);
u8 CreateBicycleAnimationTask(u8 a, u16 b, u16 c, u16 d);
void sub_817B540(u8);
u8 intro_create_brendan_sprite(s16 a, s16 b);
u8 intro_create_may_sprite(s16 a, s16 b);