Document the intro movie state machine
Need to study the water droplet animation more closely before they can be renamed; otherwise, this names every major symbol in this file.
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#ifndef GUARD_TITLE_SCREEN_H
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#define GUARD_TITLE_SCREEN_H
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extern const u16 gUnknown_0853FF70[];
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extern const u16 gIntroWaterDropData[];
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void CB2_InitTitleScreen(void);
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