Document the intro movie state machine
Need to study the water droplet animation more closely before they can be renamed; otherwise, this names every major symbol in this file.
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@@ -269,7 +269,7 @@ const struct CompressedSpriteSheet gIntro2FlygonSpriteSheet[] = {
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{ NULL }
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};
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const struct SpritePalette gUnknown_085F530C[] = {
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const struct SpritePalette gIntroBikeAndFlygonPalette[] = {
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{ gIntro2BrendanNoTurnPal, 1002 },
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{ gIntro2BrendanNoTurnPal, 1003 },
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{ gIntro2FlygonPal, 1004 },
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@@ -358,6 +358,7 @@ void load_intro_part2_graphics(u8 a)
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gReservedSpritePaletteCount = 8;
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}
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// Note: This is only called with a=1.
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void sub_817B150(u8 a)
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{
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switch (a)
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@@ -509,7 +510,7 @@ void sub_817B3A8(u8 a)
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| DISPCNT_OBJ_ON);
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}
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u8 sub_817B3DC(u8 a, u16 b, u16 c, u16 d)
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u8 CreateBicycleAnimationTask(u8 a, u16 b, u16 c, u16 d)
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{
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u8 taskId = CreateTask(&sub_817B458, 0);
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