Document the intro movie state machine

Need to study the water droplet animation more closely before they can
be renamed; otherwise, this names every major symbol in this file.
This commit is contained in:
Phlosioneer
2019-02-09 21:07:07 -05:00
parent 6f1d2b870c
commit 45297797e6
10 changed files with 242 additions and 179 deletions
+3 -2
View File
@@ -269,7 +269,7 @@ const struct CompressedSpriteSheet gIntro2FlygonSpriteSheet[] = {
{ NULL }
};
const struct SpritePalette gUnknown_085F530C[] = {
const struct SpritePalette gIntroBikeAndFlygonPalette[] = {
{ gIntro2BrendanNoTurnPal, 1002 },
{ gIntro2BrendanNoTurnPal, 1003 },
{ gIntro2FlygonPal, 1004 },
@@ -358,6 +358,7 @@ void load_intro_part2_graphics(u8 a)
gReservedSpritePaletteCount = 8;
}
// Note: This is only called with a=1.
void sub_817B150(u8 a)
{
switch (a)
@@ -509,7 +510,7 @@ void sub_817B3A8(u8 a)
| DISPCNT_OBJ_ON);
}
u8 sub_817B3DC(u8 a, u16 b, u16 c, u16 d)
u8 CreateBicycleAnimationTask(u8 a, u16 b, u16 c, u16 d)
{
u8 taskId = CreateTask(&sub_817B458, 0);