Document the intro movie state machine
Need to study the water droplet animation more closely before they can be renamed; otherwise, this names every major symbol in this file.
This commit is contained in:
+3
-3
@@ -64,7 +64,7 @@ static const u32 sTitleScreenRayquazaTilemap[] = INCBIN_U32("graphics/title_scre
|
||||
static const u32 sTitleScreenLogoShineGfx[] = INCBIN_U32("graphics/title_screen/logo_shine.4bpp.lz");
|
||||
static const u32 sTitleScreenCloudsGfx[] = INCBIN_U32("graphics/title_screen/clouds.4bpp.lz");
|
||||
|
||||
const u16 gUnknown_0853FF70[] =
|
||||
const u16 gIntroWaterDropData[] =
|
||||
{
|
||||
0x0010, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710,
|
||||
0x0810, 0x0910, 0x0a10, 0x0b10, 0x0c10, 0x0d10, 0x0e10, 0x0f10,
|
||||
@@ -324,7 +324,7 @@ static void SpriteCB_VersionBannerLeft(struct Sprite *sprite)
|
||||
sprite->pos1.y++;
|
||||
if (sprite->data[0] != 0)
|
||||
sprite->data[0]--;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[sprite->data[0]]);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropData[sprite->data[0]]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -542,7 +542,7 @@ void CB2_InitTitleScreen(void)
|
||||
gMain.state = 4;
|
||||
break;
|
||||
case 4:
|
||||
sub_816F2A8(0x78, 0x50, 0x100, 0);
|
||||
PanFadeAndZoomScreen(0x78, 0x50, 0x100, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2X_L, -29 * 256);
|
||||
SetGpuReg(REG_OFFSET_BG2X_H, -1);
|
||||
SetGpuReg(REG_OFFSET_BG2Y_L, -32 * 256);
|
||||
|
||||
Reference in New Issue
Block a user