Give battle_anim files appropriate names
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@@ -564,9 +564,7 @@ struct BattleScripting
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};
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// rom_80A5C6C
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u8 GetBattlerSide(u8 battler);
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u8 GetBattlerPosition(u8 battler);
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u8 GetBattlerAtPosition(u8 position);
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struct BattleSpriteInfo
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{
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