Give battle_anim files appropriate names
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@@ -73,7 +73,7 @@ void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *ar
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void HandleIntroSlide(u8 terrainId);
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int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_80A5C6C.s
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// battle_anim_mons.s
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void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
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void sub_80A8AEC(struct Sprite *sprite);
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void sub_80A8A6C(struct Sprite *sprite);
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@@ -155,6 +155,9 @@ void sub_80A6DEC(struct Sprite *sprite);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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void DestroySpriteAndFreeResources_(struct Sprite *sprite);
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void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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u8 GetBattlerSide(u8 battler);
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u8 GetBattlerPosition(u8 battler);
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u8 GetBattlerAtPosition(u8 position);
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enum
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{
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@@ -193,7 +196,7 @@ u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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void sub_80A64EC(struct Sprite *sprite);
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void sub_80A718C(struct Sprite *sprite);
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// battle_anim_80A9C70.s
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// battle_anim_status_effects.s
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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#define STAT_ANIM_MINUS1 22
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@@ -204,13 +207,11 @@ void sub_80A718C(struct Sprite *sprite);
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_8170478.c
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void sub_8172EF0(u8 battler, struct Pokemon *mon);
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// ground.c
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void sub_81152DC(u8 taskId);
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// battle_anim_8170478.s
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// battle_anim_special.c
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void sub_8172EF0(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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