Set up Battle Tent macros
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@@ -31,14 +31,11 @@ SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
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waitmovement 0
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compare VAR_0x8006, 2
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_209044
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setvar VAR_0x8004, 9
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special CallSlateportTentFunction
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setvar VAR_0x8004, 8
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special CallSlateportTentFunction
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slateporttent_generaterentalmons
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slateporttent_generateopponentmons
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msgbox SlateportCity_BattleTentCorridor_Text_25A1C8, MSGBOX_DEFAULT
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fadescreen 1
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setvar VAR_0x8004, 6
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special CallSlateportTentFunction
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slateporttent_rentmons
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waitstate
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SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
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msgbox SlateportCity_BattleTentCorridor_Text_25AB96, MSGBOX_DEFAULT
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@@ -92,8 +89,7 @@ SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
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case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D
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SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
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setvar VAR_0x8004, 8
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special CallSlateportTentFunction
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slateporttent_generateopponentmons
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msgbox SlateportCity_BattleTentCorridor_Text_25AB2E, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, SlateportCity_BattleTentCorridor_EventScript_208EB4
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@@ -102,8 +98,7 @@ SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
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SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
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fadescreen 1
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setvar VAR_0x8004, 7
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special CallSlateportTentFunction
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slateporttent_swapmons
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waitstate
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compare VAR_RESULT, 1
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
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@@ -123,9 +118,7 @@ SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B
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SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
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message SlateportCity_BattleTentCorridor_Text_25ABAE
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waitmessage
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 2
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special CallSlateportTentFunction
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slateporttent_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen 1
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