Use EVENT_OBJ_ID_PLAYER in C code

This commit is contained in:
Marcus Huderle
2018-12-28 12:29:21 -06:00
parent 95dcff581b
commit 46d41d2fb9
7 changed files with 32 additions and 27 deletions

View File

@@ -6,6 +6,7 @@
#include "script_movement.h"
#include "task.h"
#include "trainer_see.h"
#include "constants/event_objects.h"
bool8 walkrun_is_standing_still(void)
{
@@ -89,20 +90,20 @@ void LockSelectedEventObject(void)
void ScriptUnfreezeEventObjects(void)
{
u8 objectId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
EventObjectClearHeldMovementIfFinished(&gEventObjects[objectId]);
u8 playerObjectId = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
EventObjectClearHeldMovementIfFinished(&gEventObjects[playerObjectId]);
sub_80D338C();
UnfreezeEventObjects();
}
void sub_8098524(void)
{
u8 objectId;
u8 playerObjectId;
if (gEventObjects[gSelectedEventObject].active)
EventObjectClearHeldMovementIfFinished(&gEventObjects[gSelectedEventObject]);
objectId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
EventObjectClearHeldMovementIfFinished(&gEventObjects[objectId]);
playerObjectId = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
EventObjectClearHeldMovementIfFinished(&gEventObjects[playerObjectId]);
sub_80D338C();
UnfreezeEventObjects();
}