Use EVENT_OBJ_ID_PLAYER in C code
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@@ -6,6 +6,7 @@
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#include "script_movement.h"
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#include "task.h"
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#include "trainer_see.h"
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#include "constants/event_objects.h"
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bool8 walkrun_is_standing_still(void)
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{
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@@ -89,20 +90,20 @@ void LockSelectedEventObject(void)
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void ScriptUnfreezeEventObjects(void)
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{
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u8 objectId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
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EventObjectClearHeldMovementIfFinished(&gEventObjects[objectId]);
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u8 playerObjectId = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
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EventObjectClearHeldMovementIfFinished(&gEventObjects[playerObjectId]);
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sub_80D338C();
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UnfreezeEventObjects();
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}
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void sub_8098524(void)
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{
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u8 objectId;
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u8 playerObjectId;
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if (gEventObjects[gSelectedEventObject].active)
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EventObjectClearHeldMovementIfFinished(&gEventObjects[gSelectedEventObject]);
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objectId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
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EventObjectClearHeldMovementIfFinished(&gEventObjects[objectId]);
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playerObjectId = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
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EventObjectClearHeldMovementIfFinished(&gEventObjects[playerObjectId]);
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sub_80D338C();
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UnfreezeEventObjects();
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}
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