Use EVENT_OBJ_ID_PLAYER in C code
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@@ -6420,7 +6420,7 @@ bool8 MovementAction_FacePlayer_Step0(struct EventObject *eventObject, struct Sp
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{
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u8 playerObjectId;
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if (!TryGetEventObjectIdByLocalIdAndMap(0xFF, 0, 0, &playerObjectId))
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if (!TryGetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0, &playerObjectId))
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{
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FaceDirection(eventObject, sprite, GetDirectionToFace(eventObject->currentCoords.x, eventObject->currentCoords.y, gEventObjects[playerObjectId].currentCoords.x, gEventObjects[playerObjectId].currentCoords.y));
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}
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@@ -6432,7 +6432,7 @@ bool8 MovementAction_FaceAwayPlayer_Step0(struct EventObject *eventObject, struc
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{
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u8 playerObjectId;
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if (!TryGetEventObjectIdByLocalIdAndMap(0xFF, 0, 0, &playerObjectId))
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if (!TryGetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0, &playerObjectId))
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{
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FaceDirection(eventObject, sprite, GetOppositeDirection(GetDirectionToFace(eventObject->currentCoords.x, eventObject->currentCoords.y, gEventObjects[playerObjectId].currentCoords.x, gEventObjects[playerObjectId].currentCoords.y)));
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}
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