Use EVENT_OBJ_ID_PLAYER in C code

This commit is contained in:
Marcus Huderle
2018-12-28 12:29:21 -06:00
parent 95dcff581b
commit 46d41d2fb9
7 changed files with 32 additions and 27 deletions

View File

@@ -32,6 +32,7 @@
#include "task.h"
#include "text.h"
#include "constants/bg_event_constants.h"
#include "constants/event_objects.h"
#include "constants/flags.h"
#include "constants/items.h"
#include "constants/songs.h"
@@ -570,15 +571,15 @@ u8 sub_80FD9B0(s16 itemX, s16 itemY)
void sub_80FDA24(u8 direction)
{
EventObjectClearHeldMovementIfFinished(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
EventObjectClearHeldMovement(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
UnfreezeEventObject(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
EventObjectClearHeldMovementIfFinished(&gEventObjects[GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0)]);
EventObjectClearHeldMovement(&gEventObjects[GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0)]);
UnfreezeEventObject(&gEventObjects[GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0)]);
PlayerTurnInPlace(direction);
}
void sub_80FDA94(u8 taskId)
{
if (EventObjectCheckHeldMovementStatus(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE)
if (EventObjectCheckHeldMovementStatus(&gEventObjects[GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0)]) == TRUE)
DisplayItemMessageOnField(taskId, gText_ItemFinderNearby, sub_80FD5CC);
}
@@ -586,7 +587,7 @@ void sub_80FDADC(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (EventObjectCheckHeldMovementStatus(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE
if (EventObjectCheckHeldMovementStatus(&gEventObjects[GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0)]) == TRUE
|| data[2] == FALSE)
{
sub_80FDA24(gUnknown_085920E4[data[5]]);