Clean up trainer_pokemon_sprites
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@@ -1871,9 +1871,9 @@ static void SpriteCB_MovePlayerDownWhileShrinking(struct Sprite *sprite)
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sprite->data[0] = y;
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}
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static u8 NewGameBirchSpeech_CreateLotadSprite(u8 a, u8 b)
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static u8 NewGameBirchSpeech_CreateLotadSprite(u8 x, u8 y)
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{
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return CreatePicSprite2(SPECIES_LOTAD, SHINY_ODDS, 0, 1, a, b, 14, -1);
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return CreateMonPicSprite_Affine(SPECIES_LOTAD, SHINY_ODDS, 0, MON_PIC_AFFINE_FRONT, x, y, 14, TAG_NONE);
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}
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static void AddBirchSpeechObjects(u8 taskId)
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