giant battle handler is done wohohohhohoho
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@@ -61,7 +61,8 @@
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#define STEVEN_PARTNER_ID 0xC03
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#define SECRET_BASE_OPPONENT 0x400
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
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#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000)
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#define BATTLE_WON 0x1
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#define BATTLE_LOST 0x2
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@@ -136,6 +137,7 @@
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#define HITMARKER_PURSUIT_TRAP 0x00001000
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#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
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#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
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#define HITMARKER_x8000 0x00008000
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#define HITMARKER_IGNORE_ON_AIR 0x00010000
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#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
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#define HITMARKER_IGNORE_UNDERWATER 0x00040000
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@@ -614,10 +616,7 @@ struct BattleStruct
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u8 field_7E;
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u8 formToChangeInto;
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u8 chosenMovesIds[4];
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u8 field_84;
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u8 field_85;
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u8 field_86;
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u8 field_87;
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u8 field_84[4];
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u8 field_88;
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u8 field_89;
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u8 field_8A;
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@@ -906,7 +905,7 @@ void BattleTurnPassed(void);
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void BattleScriptPush(const u8* bsPtr);
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void BattleScriptPushCursor(void);
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void BattleScriptPop(void);
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u8 sub_803FB4C(void); // msg, can't select a move
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u8 TrySetCantSelectMoveBattleScript(void);
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u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
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bool8 AreAllMovesUnusable(void);
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u8 GetImprisonedMovesCount(u8 bank, u16 move);
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@@ -14,6 +14,16 @@ struct MovePpInfo
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u8 ppBonuses;
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};
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struct ChooseMoveStruct
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{
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u16 moves[4];
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u8 ppNumbers[4];
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u8 ppWithBonusNumbers[4];
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u16 species;
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u8 monType1;
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u8 monType2;
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};
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#define REQUEST_ALL_BATTLE 0x0
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#define REQUEST_SPECIES_BATTLE 0x1
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#define REQUEST_HELDITEM_BATTLE 0x2
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@@ -40,8 +50,8 @@ void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
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void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
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void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
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void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4);
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void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, u8 arg2);
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void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
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void EmitTrainerSlide(u8 bufferId);
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void EmitTrainerSlideBack(u8 bufferId);
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void EmitFaintingCry(u8 bufferId);
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@@ -56,6 +66,10 @@ void EmitIntroSlide(u8 bufferId, u8 terrainId);
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void EmitDrawTrainerPic(u8 bufferId);
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void EmitLoadMonSprite(u8 bufferId);
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void EmitIntroTrainerBallThrow(u8 bufferId);
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void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct* movePpData);
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void EmitOpenBag(u8 bufferId, u8* arg1);
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void Emit_x32(u8 bufferId);
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#define RESET_ACTION_MOVE_SELECTION 0
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#define RESET_ACTION_SELECTION 1
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@@ -6,10 +6,13 @@ extern u32 gRecordedBattleRngSeed;
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void sub_8185F84(void);
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void sub_8184E58(void);
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void RecordedBattle_SetBankAction(u8 bank, u8 action);
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void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear);
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void sub_8185F90(u16 arg0);
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bool8 sub_8186450(void);
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u8 sub_8185FAC(void);
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u8 sub_8185FB8(void);
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u8 MoveRecordedBattleToSaveData(void);
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void sub_818603C(u8);
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void sub_8185FD0(void);
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#endif // GUARD_RECORDED_BATTLE_H
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