Document battle factory functions

This commit is contained in:
Marcus Huderle
2019-02-07 12:58:09 -06:00
parent b52871433a
commit 4785a07acd
6 changed files with 121 additions and 117 deletions

View File

@@ -2,10 +2,10 @@
#define GUARD_BATTLE_FACTORY_H
void CallBattleFactoryFunction(void);
bool8 sub_81A6BF4(void);
bool8 InBattleFactory(void);
u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1);
void FillFactoryBrainParty(void);
u8 sub_81A6F70(u8 battleMode, u8 lvlMode);
u8 GetNumPastRentalsRank(u8 battleMode, u8 lvlMode);
u32 GetAiScriptsInBattleFactory(void);
void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot);

View File

@@ -277,7 +277,7 @@ struct FrontierMonData
u8 nature;
};
struct Struct_field_E70
struct RentalMon
{
u16 monId;
u32 personality;
@@ -370,7 +370,7 @@ struct BattleFrontier
/*0xE6A*/ u16 field_E6A;
/*0xE6C*/ u16 field_E6C;
/*0xE6E*/ u16 field_E6E;
/*0xE70*/ struct Struct_field_E70 field_E70[6];
/*0xE70*/ struct RentalMon rentalMons[6];
/*0xEB8*/ u16 battlePoints;
/*0xEBA*/ u16 field_EBA;
/*0xEBC*/ u32 battlesCount;