Document battle factory functions
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@@ -1673,12 +1673,12 @@ static void CreateFrontierFactorySelectableMons(u8 firstMonId)
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else
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level = 50;
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var_28 = sub_81A6F70(battleMode, lvlMode);
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var_28 = GetNumPastRentalsRank(battleMode, lvlMode);
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otId = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
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for (i = 0; i < SELECTABLE_MONS_COUNT; i++)
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{
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u16 monSetId = gSaveBlock2Ptr->frontier.field_E70[i].monId;
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u16 monSetId = gSaveBlock2Ptr->frontier.rentalMons[i].monId;
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sFactorySelectScreen->mons[i + firstMonId].monSetId = monSetId;
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if (i < var_28)
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ivs = GetFactoryMonFixedIV(challengeNum + 1, 0);
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@@ -1712,7 +1712,7 @@ static void CreateTentFactorySelectableMons(u8 firstMonId)
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for (i = 0; i < SELECTABLE_MONS_COUNT; i++)
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{
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u16 monSetId = gSaveBlock2Ptr->frontier.field_E70[i].monId;
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u16 monSetId = gSaveBlock2Ptr->frontier.rentalMons[i].monId;
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sFactorySelectScreen->mons[i + firstMonId].monSetId = monSetId;
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CreateMonWithEVSpreadNatureOTID(&sFactorySelectScreen->mons[i + firstMonId].monData,
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gFacilityTrainerMons[monSetId].species,
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@@ -1740,10 +1740,10 @@ static void Select_CopyMonsToPlayerParty(void)
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if (sFactorySelectScreen->mons[j].selectedId == i + 1)
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{
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gPlayerParty[i] = sFactorySelectScreen->mons[j].monData;
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gSaveBlock2Ptr->frontier.field_E70[i].monId = sFactorySelectScreen->mons[j].monSetId;
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gSaveBlock2Ptr->frontier.field_E70[i].personality = GetMonData(&gPlayerParty[i].box, MON_DATA_PERSONALITY, NULL);
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gSaveBlock2Ptr->frontier.field_E70[i].abilityBit = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ALT_ABILITY, NULL);
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gSaveBlock2Ptr->frontier.field_E70[i].ivs = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ATK_IV, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[i].monId = sFactorySelectScreen->mons[j].monSetId;
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gSaveBlock2Ptr->frontier.rentalMons[i].personality = GetMonData(&gPlayerParty[i].box, MON_DATA_PERSONALITY, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[i].abilityBit = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ALT_ABILITY, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[i].ivs = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ATK_IV, NULL);
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break;
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}
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}
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@@ -2263,10 +2263,10 @@ static void CopySwappedMonData(void)
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gPlayerParty[sFactorySwapScreen->playerMonId] = gEnemyParty[sFactorySwapScreen->enemyMonId];
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happiness = 0;
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SetMonData(&gPlayerParty[sFactorySwapScreen->playerMonId], MON_DATA_FRIENDSHIP, &happiness);
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gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->playerMonId].monId = gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->enemyMonId + 3].monId;
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gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->playerMonId].ivs = gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->enemyMonId + 3].ivs;
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gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->playerMonId].personality = GetMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId], MON_DATA_PERSONALITY, NULL);
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gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->playerMonId].abilityBit = GetBoxMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId].box, MON_DATA_ALT_ABILITY, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].monId = gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->enemyMonId + 3].monId;
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gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].ivs = gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->enemyMonId + 3].ivs;
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gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].personality = GetMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId], MON_DATA_PERSONALITY, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].abilityBit = GetBoxMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId].box, MON_DATA_ALT_ABILITY, NULL);
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}
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static void Task_FromSwapScreenToSummaryScreen(u8 taskId)
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