battle5 decompiled and renamed
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@@ -7,6 +7,7 @@
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#include "battle_2.h"
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#include "battle_ai_switch_items.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_util2.h"
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/*
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Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
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@@ -870,13 +871,6 @@ bool8 LoadChosenBattleElement(u8 caseId);
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void DrawMainBattleBackground(void);
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void task00_0800F6FC(u8 taskId);
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// battle_5
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void AllocateBattleResrouces(void);
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void FreeBattleResources(void);
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void AdjustFriendshipOnBattleFaint(u8 bank);
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void sub_80571DC(u8 bank, u8 arg1);
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u32 sub_805725C(u8 bank);
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enum
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{
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BACK_PIC_BRENDAN,
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@@ -979,6 +973,9 @@ extern struct BattleSpriteData *gBattleSpritesDataPtr;
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extern u8 *gLinkBattleSendBuffer;
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extern u8 *gLinkBattleRecvBuffer;
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extern u8 *gUnknown_0202305C;
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extern u8 *gUnknown_02023060;
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// Move this somewhere else
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#include "sprite.h"
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10
include/battle_util2.h
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10
include/battle_util2.h
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@@ -0,0 +1,10 @@
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#ifndef GUARD_BATTLE_UTIL2_H
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#define GUARD_BATTLE_UTIL2_H
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void AllocateBattleResources(void);
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void FreeBattleResources(void);
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void AdjustFriendshipOnBattleFaint(u8 bank);
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void sub_80571DC(u8 bank, u8 arg1);
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u32 sub_805725C(u8 bank);
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#endif // GUARD_BATTLE_UTIL_H
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