Missing uses of MAX_SPRITES

This commit is contained in:
Eduardo Quezada
2022-08-27 00:54:30 -04:00
parent 76d2d92abb
commit 481210b7f3
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -1454,7 +1454,7 @@ static void AnimHailBegin(struct Sprite *sprite)
sprite->data[3], sprite->data[4], sprite->subpriority);
sprite->data[0] = spriteId;
if (spriteId != 64)
if (spriteId != MAX_SPRITES)
{
gSprites[sprite->data[0]].callback = AnimHailContinue;
gSprites[sprite->data[0]].data[6] = sprite->data[6];