Missing uses of MAX_SPRITES
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@@ -1454,7 +1454,7 @@ static void AnimHailBegin(struct Sprite *sprite)
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sprite->data[3], sprite->data[4], sprite->subpriority);
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sprite->data[0] = spriteId;
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if (spriteId != 64)
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if (spriteId != MAX_SPRITES)
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{
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gSprites[sprite->data[0]].callback = AnimHailContinue;
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gSprites[sprite->data[0]].data[6] = sprite->data[6];
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