Missing uses of MAX_SPRITES

This commit is contained in:
Eduardo Quezada
2022-08-27 00:54:30 -04:00
parent 76d2d92abb
commit 481210b7f3
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -918,7 +918,7 @@ static void AnimTask_SkillSwap_Step(u8 taskId)
{
task->data[1] = 0;
spriteId = CreateSprite(&gSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
if (spriteId != 64)
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 16;
gSprites[spriteId].data[2] = task->data[13];