Missing uses of MAX_SPRITES
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@@ -918,7 +918,7 @@ static void AnimTask_SkillSwap_Step(u8 taskId)
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{
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task->data[1] = 0;
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spriteId = CreateSprite(&gSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
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if (spriteId != 64)
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].data[0] = 16;
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gSprites[spriteId].data[2] = task->data[13];
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