last wave of graphics.s dumps
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@@ -51,8 +51,8 @@ extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const u8 gBattleTextboxTiles[];
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extern const u8 gBattleTextboxTilemap[];
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extern const u8 gBattleTextboxPalette[];
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extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
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extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
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extern const u16 gTradeGba2_Pal[]; // palette, gameboy advance
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extern const u32 gTradeGba_Gfx[]; // tileset gameboy advance
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extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
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extern const u8 gText_HatchedFromEgg[];
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extern const u8 gText_NickHatchPrompt[];
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@@ -548,8 +548,8 @@ static void CB2_EggHatch_0(void)
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break;
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case 7:
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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LoadPalette(gUnknown_08DD7300, 0x10, 0xA0);
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LoadBgTiles(1, gUnknown_08DD7360, 0x1420, 0);
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LoadPalette(gTradeGba2_Pal, 0x10, 0xA0);
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LoadBgTiles(1, gTradeGba_Gfx, 0x1420, 0);
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CopyToBgTilemapBuffer(1, gUnknown_08331F60, 0x1000, 0);
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CopyBgTilemapBufferToVram(1);
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gMain.state++;
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