Merge branch 'master' into constants-fade

This commit is contained in:
GriffinR
2019-12-17 19:11:51 -05:00
committed by GitHub
45 changed files with 2801 additions and 2658 deletions

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@@ -540,11 +540,12 @@ BattleFrontier_BattleDomeLobby_Text_24A51D: @ 824A51D
.string "Here is your prize for your Battle\n"
.string "Tournament victory.$"
VerdanturfTown_BattleTentLobby_Text_24A554: @ 824A554
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: @ 824A554
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
VerdanturfTown_BattleTentLobby_Text_24A56E: @ 824A56E
@ Unused
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: @ 824A56E
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"

View File

@@ -1003,11 +1003,12 @@ BattleFrontier_BattleTowerLobby_Text_23F641: @ 823F641
.string "you have earned this fabulous prize!\p"
.string "$"
SlateportCity_BattleTentLobby_Text_23F68C: @ 823F68C
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: @ 823F68C
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
SlateportCity_BattleTentLobby_Text_23F6A6: @ 823F6A6
@ Unused
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: @ 823F6A6
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"

View File

@@ -1,50 +1,53 @@
FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899
map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_MapScript2_2008DD
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_MapScript2_200BB0
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_OnWarp
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_1
@ The opponent is represented by object event 3, which has the gfx id VAR_OBJ_GFX_ID_0
FallarborTown_BattleTentBattleRoom_OnTransition: @ 82008A9
call FallarborTown_BattleTentBattleRoom_EventScript_2008AF
call FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
end
FallarborTown_BattleTentBattleRoom_EventScript_2008AF:: @ 82008AF
FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx:: @ 82008AF
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2008C7
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2008D2
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
return
FallarborTown_BattleTentBattleRoom_EventScript_2008C7:: @ 82008C7
FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale:: @ 82008C7
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
return
FallarborTown_BattleTentBattleRoom_EventScript_2008D2:: @ 82008D2
FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale:: @ 82008D2
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
return
FallarborTown_BattleTentBattleRoom_MapScript2_2008DD: @ 82008DD
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_2008E7
FallarborTown_BattleTentBattleRoom_OnFrame: @ 82008DD
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom
.2byte 0
FallarborTown_BattleTentBattleRoom_EventScript_2008E7:: @ 82008E7
FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82008E7
lockall
showobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B8D
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_200B73
FallarborTown_BattleTentBattleRoom_EventScript_20090F:: @ 820090F
goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge
FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F
tower_setopponent
addobject 3
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B96
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_W187
waitse
waitmovement 0
@@ -54,40 +57,38 @@ FallarborTown_BattleTentBattleRoom_EventScript_20090F:: @ 820090F
waitmessage
call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
switch VAR_RESULT
case 1, FallarborTown_BattleTentBattleRoom_EventScript_20099C
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
case 1, FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_W173
waitse
waitmovement 0
fallarbortent_getopponentname
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT
FallarborTown_BattleTentBattleRoom_EventScript_20097E:: @ 820097E
FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: @ 820097E
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
FallarborTown_BattleTentBattleRoom_EventScript_20099C:: @ 820099C
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 820099C
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_BAN
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT
closemessage
FallarborTown_BattleTentBattleRoom_EventScript_2009B3:: @ 82009B3
FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum:: @ 82009B3
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 3, FallarborTown_BattleTentBattleRoom_EventScript_200AF3
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B9E
case 3, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject 3
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA6
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B94
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
special LoadPlayerParty
@@ -96,66 +97,69 @@ FallarborTown_BattleTentBattleRoom_EventScript_2009B3:: @ 82009B3
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
FallarborTown_BattleTentBattleRoom_EventScript_200A2A:: @ 8200A2A
FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge:: @ 8200A2A
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_200B43
call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_200B4A
call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, FallarborTown_BattleTentBattleRoom_EventScript_200AD8
case 1, FallarborTown_BattleTentBattleRoom_EventScript_200A78
case 2, FallarborTown_BattleTentBattleRoom_EventScript_200AA6
case 0, FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge
case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge
case 2, FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge
FallarborTown_BattleTentBattleRoom_EventScript_200A78:: @ 8200A78
FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge:: @ 8200A78
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO
switch VAR_RESULT
case NO, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
case YES, FallarborTown_BattleTentBattleRoom_EventScript_200B51
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
case NO, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
case YES, FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
FallarborTown_BattleTentBattleRoom_EventScript_200AA6:: @ 8200AA6
FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 8200AA6
message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
case 0, FallarborTown_BattleTentBattleRoom_EventScript_20097E
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
case 0, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
FallarborTown_BattleTentBattleRoom_EventScript_200AD8:: @ 8200AD8
FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 8200AD8
closemessage
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BAB
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B92
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
goto FallarborTown_BattleTentBattleRoom_EventScript_20090F
goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
waitstate
FallarborTown_BattleTentBattleRoom_EventScript_200AF3:: @ 8200AF3
FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: @ 8200AF3
delay 60
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
@ Unreachable code block? The flow into the next block also doesnt make sense
arena_get ARENA_DATA_WIN_STREAK
compare VAR_RESULT, MAX_STREAK
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2009B3
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum
addvar VAR_RESULT, 1
arena_set ARENA_DATA_WIN_STREAK, VAR_RESULT
FallarborTown_BattleTentBattleRoom_EventScript_200B43:: @ 8200B43
@ See above
FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8200B43
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
FallarborTown_BattleTentBattleRoom_EventScript_200B4A:: @ 8200B4A
FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8200B4A
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
FallarborTown_BattleTentBattleRoom_EventScript_200B51:: @ 8200B51
FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 8200B51
message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait
waitmessage
fallarbortent_save CHALLENGE_STATUS_PAUSED
@@ -165,30 +169,30 @@ FallarborTown_BattleTentBattleRoom_EventScript_200B51:: @ 8200B51
frontier_reset
end
FallarborTown_BattleTentBattleRoom_EventScript_200B73:: @ 8200B73
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA6
FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge:: @ 8200B73
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B94
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
goto FallarborTown_BattleTentBattleRoom_EventScript_200A2A
goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
end
FallarborTown_BattleTentBattleRoom_Movement_200B8D: @ 8200B8D
FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter: @ 8200B8D
walk_up
walk_up
walk_up
walk_in_place_fastest_right
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B92: @ 8200B92
FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle: @ 8200B92
walk_in_place_fastest_right
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B94: @ 8200B94
FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant: @ 8200B94
walk_in_place_fastest_left
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B96: @ 8200B96
FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter: @ 8200B96
walk_down
walk_down
walk_down
@@ -196,41 +200,42 @@ FallarborTown_BattleTentBattleRoom_Movement_200B96: @ 8200B96
walk_in_place_fastest_left
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B9C: @ 8200B9C
@ Unused
FallarborTown_BattleTentBattleRoom_Movement_OpponentStepForward: @ 8200B9C
walk_left
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B9E: @ 8200B9E
FallarborTown_BattleTentBattleRoom_Movement_OpponentExit: @ 8200B9E
walk_up
walk_up
walk_up
walk_up
step_end
FallarborTown_BattleTentBattleRoom_Movement_200BA3: @ 8200BA3
FallarborTown_BattleTentBattleRoom_Movement_AttendantJump: @ 8200BA3
disable_jump_landing_ground_effect
jump_in_place_down
step_end
FallarborTown_BattleTentBattleRoom_Movement_200BA6: @ 8200BA6
FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer: @ 8200BA6
walk_down
walk_down
walk_down
walk_in_place_fastest_right
step_end
FallarborTown_BattleTentBattleRoom_Movement_200BAB: @ 8200BAB
FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos: @ 8200BAB
walk_up
walk_up
walk_up
walk_in_place_fastest_down
step_end
FallarborTown_BattleTentBattleRoom_MapScript2_200BB0: @ 8200BB0
map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_200BBA
FallarborTown_BattleTentBattleRoom_OnWarp: @ 8200BB0
map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects
.2byte 0
FallarborTown_BattleTentBattleRoom_EventScript_200BBA:: @ 8200BBA
FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 8200BBA
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
removeobject 3

View File

@@ -1,21 +1,21 @@
FallarborTown_BattleTentCorridor_MapScripts:: @ 82006A7
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentCorridor_MapScript2_2006AD
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentCorridor_OnFrame
.byte 0
FallarborTown_BattleTentCorridor_MapScript2_2006AD: @ 82006AD
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentCorridor_EventScript_2006B7
FallarborTown_BattleTentCorridor_OnFrame: @ 82006AD
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentCorridor_EventScript_EnterCorridor
.2byte 0
FallarborTown_BattleTentCorridor_EventScript_2006B7:: @ 82006B7
FallarborTown_BattleTentCorridor_EventScript_EnterCorridor:: @ 82006B7
lockall
setvar VAR_TEMP_0, 1
applymovement 1, FallarborTown_BattleTentCorridor_Movement_2006FB
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_2006FB
applymovement 1, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement 1, FallarborTown_BattleTentCorridor_Movement_200701
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_200700
applymovement 1, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 1
waitdooranim
@@ -25,40 +25,44 @@ FallarborTown_BattleTentCorridor_EventScript_2006B7:: @ 82006B7
releaseall
end
FallarborTown_BattleTentCorridor_Movement_2006FB: @ 82006FB
FallarborTown_BattleTentCorridor_Movement_WalkToDoor: @ 82006FB
walk_up
walk_up
walk_up
walk_up
step_end
FallarborTown_BattleTentCorridor_Movement_200700: @ 8200700
FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor: @ 8200700
walk_up
FallarborTown_BattleTentCorridor_Movement_200701: @ 8200701
FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor: @ 8200701
walk_up
set_invisible
step_end
FallarborTown_BattleTentCorridor_Text_200704: @ 8200704
@ Leftover text from when this was a Contest Hall in R/S
@ Unused
FallarborTown_ContestHall_Text_DoAllRightInPreliminary: @ 8200704
.string "We do all right in the preliminary round,\n"
.string "but we can never win the appeals…\p"
.string "Maybe it means I have to watch what\n"
.string "other contestants are doing…$"
FallarborTown_BattleTentCorridor_Text_200791: @ 8200791
@ Unused
FallarborTown_ContestHall_Text_MonAllTheseRibbons: @ 8200791
.string "See!\n"
.string "My POKéMON won all these RIBBONS!\p"
.string "Have your POKéMON earned any RIBBONS?\n"
.string "You can check them on your POKéNAV.$"
FallarborTown_BattleTentCorridor_Text_200802: @ 8200802
@ Unused
FallarborTown_ContestHall_Text_CantWinEverywhere: @ 8200802
.string "I can't beat GYM LEADERS…\p"
.string "I can't win any CONTESTS…\p"
.string "I've been here, there, and everywhere,\n"
.string "and it's all for naught…$"
FallarborTown_BattleTentCorridor_Text_200876: @ 8200876
@ Unused
FallarborTown_ContestHall_Text_SuperRankStage: @ 8200876
.string "POKéMON CONTESTS\n"
.string "SUPER RANK STAGE!$"

View File

@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_BattleTentLobby_EventScript_200001",
"script": "FallarborTown_BattleTentLobby_EventScript_Attendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_BattleTentLobby_EventScript_20020D",
"script": "FallarborTown_BattleTentLobby_EventScript_Hiker",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_BattleTentLobby_EventScript_200216",
"script": "FallarborTown_BattleTentLobby_EventScript_LittleBoy",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_BattleTentLobby_EventScript_20021F",
"script": "FallarborTown_BattleTentLobby_EventScript_Lass",
"flag": "0"
},
{
@@ -76,7 +76,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_BattleTentLobby_EventScript_200228",
"script": "FallarborTown_BattleTentLobby_EventScript_Scott",
"flag": "FLAG_HIDE_FALLARBOR_TOWN_BATTLE_TENT_SCOTT"
}
],
@@ -104,7 +104,7 @@
"y": 5,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "FallarborTown_BattleTentLobby_EventScript_20024F"
"script": "FallarborTown_BattleTentLobby_EventScript_RulesBoard"
}
]
}

View File

@@ -1,32 +1,32 @@
FallarborTown_BattleTentLobby_MapScripts:: @ 81FFE66
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentLobby_MapScript2_1FFE85
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentLobby_MapScript2_1FFE71
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentLobby_OnWarp
.byte 0
FallarborTown_BattleTentLobby_MapScript2_1FFE71: @ 81FFE71
map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentLobby_EventScript_1FFE7B
FallarborTown_BattleTentLobby_OnWarp: @ 81FFE71
map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentLobby_EventScript_TurnPlayerNorth
.2byte 0
FallarborTown_BattleTentLobby_EventScript_1FFE7B:: @ 81FFE7B
FallarborTown_BattleTentLobby_EventScript_TurnPlayerNorth:: @ 81FFE7B
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
FallarborTown_BattleTentLobby_MapScript2_1FFE85: @ 81FFE85
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentLobby_EventScript_1FFEAF
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, FallarborTown_BattleTentLobby_EventScript_1FFEB8
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, FallarborTown_BattleTentLobby_EventScript_1FFFCD
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, FallarborTown_BattleTentLobby_EventScript_1FFEED
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, FallarborTown_BattleTentLobby_EventScript_1FFF93
FallarborTown_BattleTentLobby_OnFrame: @ 81FFE85
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, FallarborTown_BattleTentLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, FallarborTown_BattleTentLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, FallarborTown_BattleTentLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, FallarborTown_BattleTentLobby_EventScript_LostChallenge
.2byte 0
FallarborTown_BattleTentLobby_EventScript_1FFEAF:: @ 81FFEAF
FallarborTown_BattleTentLobby_EventScript_GetChallengeStatus:: @ 81FFEAF
frontier_getstatus
end
FallarborTown_BattleTentLobby_EventScript_1FFEB8:: @ 81FFEB8
FallarborTown_BattleTentLobby_EventScript_QuitWithoutSaving:: @ 81FFEB8
lockall
msgbox FallarborTown_BattleTentLobby_Text_2C4DED, MSGBOX_DEFAULT
msgbox FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_TEMP_0, 255
@@ -34,10 +34,10 @@ FallarborTown_BattleTentLobby_EventScript_1FFEB8:: @ 81FFEB8
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFEED:: @ 81FFEED
FallarborTown_BattleTentLobby_EventScript_WonChallenge:: @ 81FFEED
lockall
msgbox FallarborTown_BattleTentLobby_Text_2C4EC3, MSGBOX_DEFAULT
message FallarborTown_BattleTentLobby_Text_2C4EFF
msgbox FallarborTown_BattleTentLobby_Text_BeatThreeTrainers, MSGBOX_DEFAULT
message FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame
waitmessage
fallarbortent_setrandomprize
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
@@ -45,103 +45,102 @@ FallarborTown_BattleTentLobby_EventScript_1FFEED:: @ 81FFEED
playse SE_SAVE
waitse
FallarborTown_BattleTentLobby_EventScript_1FFF27:: @ 81FFF27
msgbox FallarborTown_BattleTentLobby_Text_2C4F22, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_GivePrize:: @ 81FFF27
msgbox FallarborTown_BattleTentLobby_Text_PresentYouWithPrize, MSGBOX_DEFAULT
fallarbortent_giveprize
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_1FFF73
case FALSE, FallarborTown_BattleTentLobby_EventScript_NoRoomForPrize
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
message FallarborTown_BattleTentLobby_Text_2C4F69
message FallarborTown_BattleTentLobby_Text_ReceivedPrize
waitmessage
playfanfare MUS_FANFA4
waitfanfare
msgbox FallarborTown_BattleTentLobby_Text_2C501F, MSGBOX_DEFAULT
msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFF73:: @ 81FFF73
msgbox FallarborTown_BattleTentLobby_Text_2C4F83, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_NoRoomForPrize:: @ 81FFF73
msgbox FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize, MSGBOX_DEFAULT
waitmessage
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFF84:: @ 81FFF84
FallarborTown_BattleTentLobby_EventScript_PrizeWaiting:: @ 81FFF84
lockall
msgbox FallarborTown_BattleTentLobby_Text_2C4EC3, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_1FFF27
msgbox FallarborTown_BattleTentLobby_Text_BeatThreeTrainers, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_GivePrize
end
FallarborTown_BattleTentLobby_EventScript_1FFF93:: @ 81FFF93
FallarborTown_BattleTentLobby_EventScript_LostChallenge:: @ 81FFF93
lockall
message FallarborTown_BattleTentLobby_Text_2C4FD7
message FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving
waitmessage
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
fallarbortent_save 0
playse SE_SAVE
waitse
msgbox FallarborTown_BattleTentLobby_Text_2C501F, MSGBOX_DEFAULT
msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFFCD:: @ 81FFFCD
FallarborTown_BattleTentLobby_EventScript_ResumeChallenge:: @ 81FFFCD
lockall
message FallarborTown_BattleTentLobby_Text_2C504C
message FallarborTown_BattleTentLobby_Text_LookingForwardToArrival
waitmessage
fallarbortent_save CHALLENGE_STATUS_SAVING
playse SE_SAVE
waitse
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
goto FallarborTown_BattleTentLobby_EventScript_20013C
goto FallarborTown_BattleTentLobby_EventScript_EnterChallenge
FallarborTown_BattleTentLobby_EventScript_200001:: @ 8200001
FallarborTown_BattleTentLobby_EventScript_Attendant:: @ 8200001
lock
faceplayer
fallarbortent_getprize
compare VAR_RESULT, 0
goto_if_ne FallarborTown_BattleTentLobby_EventScript_1FFF84
compare VAR_RESULT, ITEM_NONE
goto_if_ne FallarborTown_BattleTentLobby_EventScript_PrizeWaiting
special SavePlayerParty
msgbox FallarborTown_BattleTentLobby_Text_2C47EB, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_200021:: @ 8200021
message FallarborTown_BattleTentLobby_Text_2C4843
msgbox FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_AskEnterChallenge:: @ 8200021
message FallarborTown_BattleTentLobby_Text_TakeChallenge
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, 0
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_20005D
case 1, FallarborTown_BattleTentLobby_EventScript_200169
case 2, FallarborTown_BattleTentLobby_EventScript_2001C5
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_2001C5
case 0, FallarborTown_BattleTentLobby_EventScript_TryEnterChallenge
case 1, FallarborTown_BattleTentLobby_EventScript_ExplainChallenge
case 2, FallarborTown_BattleTentLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_CancelChallenge
FallarborTown_BattleTentLobby_EventScript_20005D:: @ 820005D
FallarborTown_BattleTentLobby_EventScript_TryEnterChallenge:: @ 820005D
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_ARENA
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
setvar VAR_RESULT, 2
frontier_checkineligible
compare VAR_0x8004, TRUE
goto_if_eq FallarborTown_BattleTentLobby_EventScript_200176
goto_if_eq FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
msgbox FallarborTown_BattleTentLobby_Text_2C4BC8, MSGBOX_DEFAULT
msgbox FallarborTown_BattleTentLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
setvar VAR_0x8004, 2
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
special ChoosePartyForBattleFrontier
waitstate
compare VAR_RESULT, 0
goto_if_eq FallarborTown_BattleTentLobby_EventScript_2001C2
msgbox FallarborTown_BattleTentLobby_Text_2C4B35, MSGBOX_YESNO
goto_if_eq FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
msgbox FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, FallarborTown_BattleTentLobby_EventScript_2001C2
case YES, FallarborTown_BattleTentLobby_EventScript_2000E2
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_2001C2
case NO, FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
case YES, FallarborTown_BattleTentLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
FallarborTown_BattleTentLobby_EventScript_2000E2:: @ 82000E2
FallarborTown_BattleTentLobby_EventScript_SaveBeforeChallenge:: @ 82000E2
setvar VAR_TEMP_0, 0
frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
fallarbortent_init
@@ -153,170 +152,166 @@ FallarborTown_BattleTentLobby_EventScript_2000E2:: @ 82000E2
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
goto_if_eq FallarborTown_BattleTentLobby_EventScript_2001AB
FallarborTown_BattleTentLobby_EventScript_20013C:: @ 820013C
goto_if_eq FallarborTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed
FallarborTown_BattleTentLobby_EventScript_EnterChallenge:: @ 820013C
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
msgbox FallarborTown_BattleTentLobby_Text_2C4DC3, MSGBOX_DEFAULT
msgbox FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent, MSGBOX_DEFAULT
closemessage
call FallarborTown_BattleTentLobby_EventScript_2001CF
call FallarborTown_BattleTentLobby_EventScript_WalkToDoor
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end
FallarborTown_BattleTentLobby_EventScript_200169:: @ 8200169
msgbox FallarborTown_BattleTentLobby_Text_2C48AC, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_200021
FallarborTown_BattleTentLobby_EventScript_ExplainChallenge:: @ 8200169
msgbox FallarborTown_BattleTentLobby_Text_ExplainFallarborTent, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_AskEnterChallenge
FallarborTown_BattleTentLobby_EventScript_200176:: @ 8200176
FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMons:: @ 8200176
switch VAR_RESULT
case FRONTIER_LVL_50, FallarborTown_BattleTentLobby_EventScript_200191
case FRONTIER_LVL_OPEN, FallarborTown_BattleTentLobby_EventScript_20019E
case FRONTIER_LVL_50, FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50
case FRONTIER_LVL_OPEN, FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen
FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50:: @ 8200191
msgbox FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge
FallarborTown_BattleTentLobby_EventScript_200191:: @ 8200191
msgbox FallarborTown_BattleTentLobby_Text_2C4BFA, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_2001CD
FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen:: @ 820019E
msgbox FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge
FallarborTown_BattleTentLobby_EventScript_20019E:: @ 820019E
msgbox FallarborTown_BattleTentLobby_Text_2C4CC0, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_2001CD
FallarborTown_BattleTentLobby_EventScript_2001AB:: @ 82001AB
FallarborTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed:: @ 82001AB
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto FallarborTown_BattleTentLobby_EventScript_2001C5
goto FallarborTown_BattleTentLobby_EventScript_CancelChallenge
FallarborTown_BattleTentLobby_EventScript_2001C2:: @ 82001C2
FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge:: @ 82001C2
special LoadPlayerParty
FallarborTown_BattleTentLobby_EventScript_2001C5:: @ 82001C5
msgbox FallarborTown_BattleTentLobby_Text_2C487F, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_2001CD:: @ 82001CD
FallarborTown_BattleTentLobby_EventScript_CancelChallenge:: @ 82001C5
msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge:: @ 82001CD
release
end
FallarborTown_BattleTentLobby_EventScript_2001CF:: @ 82001CF
applymovement 1, FallarborTown_BattleTentLobby_Movement_2001FE
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_200205
FallarborTown_BattleTentLobby_EventScript_WalkToDoor:: @ 82001CF
applymovement 1, FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, FallarborTown_BattleTentLobby_Movement_200202
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_200209
applymovement 1, FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 6, 1
waitdooranim
return
FallarborTown_BattleTentLobby_Movement_2001FE: @ 82001FE
FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor: @ 82001FE
walk_up
walk_up
walk_up
step_end
FallarborTown_BattleTentLobby_Movement_200202: @ 8200202
FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor: @ 8200202
walk_up
set_invisible
step_end
FallarborTown_BattleTentLobby_Movement_200205: @ 8200205
FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor: @ 8200205
walk_up
walk_up
walk_up
step_end
FallarborTown_BattleTentLobby_Movement_200209: @ 8200209
FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor: @ 8200209
walk_up
walk_up
set_invisible
step_end
FallarborTown_BattleTentLobby_EventScript_20020D:: @ 820020D
msgbox FallarborTown_BattleTentLobby_Text_20045A, MSGBOX_NPC
FallarborTown_BattleTentLobby_EventScript_Hiker:: @ 820020D
msgbox FallarborTown_BattleTentLobby_Text_CameToCampOut, MSGBOX_NPC
end
FallarborTown_BattleTentLobby_EventScript_200216:: @ 8200216
msgbox FallarborTown_BattleTentLobby_Text_200304, MSGBOX_NPC
FallarborTown_BattleTentLobby_EventScript_LittleBoy:: @ 8200216
msgbox FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid, MSGBOX_NPC
end
FallarborTown_BattleTentLobby_EventScript_20021F:: @ 820021F
msgbox FallarborTown_BattleTentLobby_Text_200382, MSGBOX_NPC
FallarborTown_BattleTentLobby_EventScript_Lass:: @ 820021F
msgbox FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite, MSGBOX_NPC
end
FallarborTown_BattleTentLobby_EventScript_200228:: @ 8200228
FallarborTown_BattleTentLobby_EventScript_Scott:: @ 8200228
lock
faceplayer
goto_if_set FLAG_MET_SCOTT_IN_FALLARBOR, FallarborTown_BattleTentLobby_EventScript_200245
msgbox FallarborTown_BattleTentLobby_Text_200501, MSGBOX_DEFAULT
goto_if_set FLAG_MET_SCOTT_IN_FALLARBOR, FallarborTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo
msgbox FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone, MSGBOX_DEFAULT
addvar VAR_SCOTT_STATE, 1
setflag FLAG_MET_SCOTT_IN_FALLARBOR
release
end
FallarborTown_BattleTentLobby_EventScript_200245:: @ 8200245
msgbox FallarborTown_BattleTentLobby_Text_200653, MSGBOX_DEFAULT
FallarborTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo:: @ 8200245
msgbox FallarborTown_BattleTentLobby_Text_ScottMakeChallenge, MSGBOX_DEFAULT
release
end
FallarborTown_BattleTentLobby_EventScript_20024F:: @ 820024F
FallarborTown_BattleTentLobby_EventScript_RulesBoard:: @ 820024F
lockall
msgbox BattleFrontier_BattleArenaLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_20025E:: @ 820025E
FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard:: @ 820025E
message BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading
waitmessage
multichoice 17, 0, MULTI_FALLARBOR_TENT_RULES, 0
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_2002BC
case 1, FallarborTown_BattleTentLobby_EventScript_2002CA
case 2, FallarborTown_BattleTentLobby_EventScript_2002D8
case 3, FallarborTown_BattleTentLobby_EventScript_2002E6
case 4, FallarborTown_BattleTentLobby_EventScript_2002F4
case 5, FallarborTown_BattleTentLobby_EventScript_200302
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_200302
case 0, FallarborTown_BattleTentLobby_EventScript_RulesLevel
case 1, FallarborTown_BattleTentLobby_EventScript_RulesBattle
case 2, FallarborTown_BattleTentLobby_EventScript_RulesMind
case 3, FallarborTown_BattleTentLobby_EventScript_RulesSkill
case 4, FallarborTown_BattleTentLobby_EventScript_RulesBody
case 5, FallarborTown_BattleTentLobby_EventScript_ExitRules
case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_ExitRules
end
FallarborTown_BattleTentLobby_EventScript_2002BC:: @ 82002BC
msgbox FallarborTown_BattleTentLobby_Text_2C67CD, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
FallarborTown_BattleTentLobby_EventScript_RulesLevel:: @ 82002BC
msgbox BattleTentLobby_Text_ExplainLevelRules, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_2002CA:: @ 82002CA
FallarborTown_BattleTentLobby_EventScript_RulesBattle:: @ 82002CA
msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_2002D8:: @ 82002D8
FallarborTown_BattleTentLobby_EventScript_RulesMind:: @ 82002D8
msgbox BattleFrontier_BattleArenaLobby_Text_ExplainMindRules, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_2002E6:: @ 82002E6
FallarborTown_BattleTentLobby_EventScript_RulesSkill:: @ 82002E6
msgbox BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_2002F4:: @ 82002F4
FallarborTown_BattleTentLobby_EventScript_RulesBody:: @ 82002F4
msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules, MSGBOX_DEFAULT
goto FallarborTown_BattleTentLobby_EventScript_20025E
goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard
end
FallarborTown_BattleTentLobby_EventScript_200302:: @ 8200302
FallarborTown_BattleTentLobby_EventScript_ExitRules:: @ 8200302
releaseall
end
FallarborTown_BattleTentLobby_Text_200304: @ 8200304
FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid: @ 8200304
.string "Fufufufufu.\p"
.string "I'm going to make everyone think\n"
.string "I'm just a kid and let them play down.\p"
.string "Then, I'll shock them and grab\n"
.string "the title!$"
FallarborTown_BattleTentLobby_Text_200382: @ 8200382
FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite: @ 8200382
.string "You know how BATTLE TENTS offer\n"
.string "different events in different towns?\p"
.string "My favorite is definitely the BATTLE\n"
@@ -325,7 +320,7 @@ FallarborTown_BattleTentLobby_Text_200382: @ 8200382
.string "try to win with all their faith in\l"
.string "their POKéMON.$"
FallarborTown_BattleTentLobby_Text_20045A: @ 820045A
FallarborTown_BattleTentLobby_Text_CameToCampOut: @ 820045A
.string "I heard something about some tent,\n"
.string "so I came to camp out.\p"
.string "I didn't know that tents these days\n"
@@ -333,7 +328,7 @@ FallarborTown_BattleTentLobby_Text_20045A: @ 820045A
.string "Since I'm here, I may as well try\n"
.string "my hand at battling!$"
FallarborTown_BattleTentLobby_Text_200501: @ 8200501
FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone: @ 8200501
.string "SCOTT: Hi, {PLAYER}{KUN}!\n"
.string "So you came out to this BATTLE TENT!\p"
.string "The people in these parts tend to be\n"
@@ -348,7 +343,7 @@ FallarborTown_BattleTentLobby_Text_200501: @ 8200501
.string "Whoops! Never mind!\n"
.string "Keep working at it!$"
FallarborTown_BattleTentLobby_Text_200653: @ 8200653
FallarborTown_BattleTentLobby_Text_ScottMakeChallenge: @ 8200653
.string "SCOTT: Instead of wasting your\n"
.string "time with the likes of me, why not\l"
.string "make a challenge?$"

View File

@@ -357,12 +357,12 @@ MossdeepCity_SpaceCenter_2F_EventScript_RivalRayquazaCall:: @ 8224175
end
MossdeepCity_SpaceCenter_2F_EventScript_MayRayquazaCall:: @ 8224193
pokenavcall MossdeepCity_SpaceCenter_2F_Text_MayRayquazaCall
pokenavcall MatchCall_Text_MayRayquazaCall
waitmessage
return
MossdeepCity_SpaceCenter_2F_EventScript_BrendanRayquazaCall:: @ 822419A
pokenavcall MossdeepCity_SpaceCenter_2F_Text_BrendanRayquazaCall
pokenavcall MatchCall_Text_BrendanRayquazaCall
waitmessage
return

View File

@@ -1,51 +1,54 @@
SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentBattleRoom_MapScript2_20999A
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentBattleRoom_MapScript2_2099B4
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentBattleRoom_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentBattleRoom_OnFrame
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 3, which has the gfx id VAR_OBJ_GFX_ID_1
SlateportCity_BattleTentBattleRoom_OnTransition: @ 8209970
call SlateportCity_BattleTentBattleRoom_EventScript_209976
call SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfx
end
SlateportCity_BattleTentBattleRoom_EventScript_209976:: @ 8209976
SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfx:: @ 8209976
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_20998E
goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_209994
goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
return
SlateportCity_BattleTentBattleRoom_EventScript_20998E:: @ 820998E
SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfxMale:: @ 820998E
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
return
SlateportCity_BattleTentBattleRoom_EventScript_209994:: @ 8209994
SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale:: @ 8209994
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
return
SlateportCity_BattleTentBattleRoom_MapScript2_20999A: @ 820999A
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099A4
SlateportCity_BattleTentBattleRoom_OnWarp: @ 820999A
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentBattleRoom_EventScript_SetUpObjects
.2byte 0
SlateportCity_BattleTentBattleRoom_EventScript_2099A4:: @ 82099A4
SlateportCity_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 82099A4
setvar VAR_TEMP_1, 1
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
end
SlateportCity_BattleTentBattleRoom_MapScript2_2099B4: @ 82099B4
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099BE
SlateportCity_BattleTentBattleRoom_OnFrame: @ 82099B4
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom
.2byte 0
SlateportCity_BattleTentBattleRoom_EventScript_2099BE:: @ 82099BE
applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_209A99
SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82099BE
applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
factory_setopponentgfx
setobjectxyperm 2, 5, 1
removeobject 2
addobject 2
applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_209A9E
applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
battletent_getopponentintro
lockall
@@ -58,41 +61,40 @@ SlateportCity_BattleTentBattleRoom_EventScript_2099BE:: @ 82099BE
special DoSpecialTrainerBattle
waitstate
switch VAR_RESULT
case 1, SlateportCity_BattleTentBattleRoom_EventScript_209A39
SlateportCity_BattleTentCorridor_EventScript_209A1B:: @ 8209A1B
case 1, SlateportCity_BattleTentBattleRoom_EventScript_DefeatedOpponent
SlateportCity_BattleTent_EventScript_WarpToLobbyLost:: @ 8209A1B
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
@ forced stop
SlateportCity_BattleTentBattleRoom_EventScript_209A39:: @ 8209A39
SlateportCity_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 8209A39
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 3, SlateportCity_BattleTentBattleRoom_EventScript_209A7B
@ case 3, SlateportCity_BattleTentCorridor_EventScript_209A7B
case 3, SlateportCity_BattleTentBattleRoom_EventScript_WarpToLobbyWon
setvar VAR_0x8006, 1
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 3
waitstate
@ forced stop
SlateportCity_BattleTentBattleRoom_EventScript_209A7B:: @ 8209A7B
SlateportCity_BattleTentCorridor_EventScript_209A7B:: @ 8209A7B
SlateportCity_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: @ 8209A7B
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
@ forced stop
SlateportCity_BattleTentBattleRoom_Movement_209A99: @ 8209A99
SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter: @ 8209A99
walk_up
walk_up
walk_up
walk_in_place_fastest_right
step_end
SlateportCity_BattleTentBattleRoom_Movement_209A9E: @ 8209A9E
SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter: @ 8209A9E
walk_down
walk_down
walk_down

View File

@@ -1,51 +1,52 @@
SlateportCity_BattleTentCorridor_MapScripts:: @ 8208E26
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentCorridor_MapScript2_208E5B
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentCorridor_MapScript2_208E31
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentCorridor_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentCorridor_OnWarp
.byte 0
SlateportCity_BattleTentCorridor_MapScript2_208E31: @ 8208E31
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentCorridor_EventScript_208E3B
@ This is Slateport Tent's version of the Battle Factory Pre-Battle Room
SlateportCity_BattleTentCorridor_OnWarp: @ 8208E31
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentCorridor_EventScript_SetUpObjects
.2byte 0
SlateportCity_BattleTentCorridor_EventScript_208E3B:: @ 8208E3B
SlateportCity_BattleTentCorridor_EventScript_SetUpObjects:: @ 8208E3B
setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
goto_if_ne SlateportCity_BattleTentCorridor_EventScript_208E56
goto_if_ne SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth
setobjectxy 1, 2, 2
turnobject 1, DIR_SOUTH
SlateportCity_BattleTentCorridor_EventScript_208E56:: @ 8208E56
SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth:: @ 8208E56
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
SlateportCity_BattleTentCorridor_MapScript2_208E5B: @ 8208E5B
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentCorridor_EventScript_208E65
SlateportCity_BattleTentCorridor_OnFrame: @ 8208E5B
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentCorridor_EventScript_EnterCorridor
.2byte 0
SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
SlateportCity_BattleTentCorridor_EventScript_EnterCorridor:: @ 8208E65
compare VAR_0x8006, 1
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EEE
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
applymovement 1, SlateportCity_BattleTentCorridor_Movement_209062
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_209059
applymovement 1, SlateportCity_BattleTentCorridor_Movement_AttendantEnter
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerEnter
waitmovement 0
compare VAR_0x8006, 2
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_209044
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_ResumeChallenge
slateporttent_generaterentalmons
slateporttent_generateopponentmons
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
slateporttent_rentmons
waitstate
SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom:: @ 8208EB4
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
applymovement 1, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement 1, SlateportCity_BattleTentCorridor_Movement_209068
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_20905E
applymovement 1, SlateportCity_BattleTentCorridor_Movement_AttendantExit
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerExit
waitmovement 0
closedoor 2, 1
waitdooranim
@@ -53,69 +54,69 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
waitstate
end
SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE
SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle:: @ 8208EEE
factory_setopponentmons
factory_resethelditems
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D
SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent:: @ 8208F0D
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq SlateportCity_BattleTentCorridor_EventScript_209014
call_if_eq SlateportCity_BattleTentCorridor_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
call_if_eq SlateportCity_BattleTentCorridor_EventScript_20901B
call_if_eq SlateportCity_BattleTentCorridor_EventScript_ReadyFor3rdOpponent
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, SlateportCity_BattleTentCorridor_EventScript_208FBB
case 1, SlateportCity_BattleTentCorridor_EventScript_208F5B
case 2, SlateportCity_BattleTentCorridor_EventScript_208F89
case 0, SlateportCity_BattleTentCorridor_EventScript_AskSwapMon
case 1, SlateportCity_BattleTentCorridor_EventScript_AskPauseChallenge
case 2, SlateportCity_BattleTentCorridor_EventScript_AskRetireChallenge
SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B
SlateportCity_BattleTentCorridor_EventScript_AskPauseChallenge:: @ 8208F5B
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentCorridor_EventScript_208F0D
case YES, SlateportCity_BattleTentCorridor_EventScript_209022
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D
case NO, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
case YES, SlateportCity_BattleTentCorridor_EventScript_PauseChallenge
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
SlateportCity_BattleTentCorridor_EventScript_AskRetireChallenge:: @ 8208F89
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, SlateportCity_BattleTentCorridor_EventScript_208F0D
case 0, SlateportCity_BattleTentCorridor_EventScript_209A1B
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D
case 1, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
case 0, SlateportCity_BattleTent_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
SlateportCity_BattleTentCorridor_EventScript_AskSwapMon:: @ 8208FBB
slateporttent_generateopponentmons
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentCorridor_EventScript_208EB4
case YES, SlateportCity_BattleTentCorridor_EventScript_208FF1
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208EB4
case NO, SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
case YES, SlateportCity_BattleTentCorridor_EventScript_SwapMons
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
SlateportCity_BattleTentCorridor_EventScript_SwapMons:: @ 8208FF1
fadescreen FADE_TO_BLACK
slateporttent_swapmons
waitstate
compare VAR_RESULT, 1
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
goto SlateportCity_BattleTentCorridor_EventScript_208EB4
goto SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014
SlateportCity_BattleTentCorridor_EventScript_ReadyFor2ndOpponent:: @ 8209014
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B
SlateportCity_BattleTentCorridor_EventScript_ReadyFor3rdOpponent:: @ 820901B
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
SlateportCity_BattleTentCorridor_EventScript_PauseChallenge:: @ 8209022
message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
waitmessage
slateporttent_save CHALLENGE_STATUS_PAUSED
@@ -125,25 +126,25 @@ SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
frontier_reset
end
SlateportCity_BattleTentCorridor_EventScript_209044:: @ 8209044
SlateportCity_BattleTentCorridor_EventScript_ResumeChallenge:: @ 8209044
special SavePlayerParty
factory_setparties 0
goto SlateportCity_BattleTentCorridor_EventScript_208F0D
goto SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
SlateportCity_BattleTentCorridor_Movement_209059: @ 8209059
SlateportCity_BattleTentCorridor_Movement_PlayerEnter: @ 8209059
walk_up
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentCorridor_Movement_20905E: @ 820905E
SlateportCity_BattleTentCorridor_Movement_PlayerExit: @ 820905E
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentCorridor_Movement_209062: @ 8209062
SlateportCity_BattleTentCorridor_Movement_AttendantEnter: @ 8209062
walk_up
walk_up
walk_up
@@ -151,12 +152,14 @@ SlateportCity_BattleTentCorridor_Movement_209062: @ 8209062
walk_in_place_fastest_down
step_end
SlateportCity_BattleTentCorridor_Movement_209068: @ 8209068
SlateportCity_BattleTentCorridor_Movement_AttendantExit: @ 8209068
walk_up
set_invisible
step_end
SlateportCity_BattleTentCorridor_Text_20906B: @ 820906B
@ Leftover text from when this was a Contest Hall in R/S
@ Unused
SlateportCity_ContestHall_Text_AdviceForContests: @ 820906B
.string "Want a tasty little bit of advice\n"
.string "for CONTESTS?\p"
.string "Using a certain move after another\n"
@@ -167,12 +170,14 @@ SlateportCity_BattleTentCorridor_Text_20906B: @ 820906B
.string "Of course, your opponents might try\n"
.string "disrupting your POKéMON's showing.$"
SlateportCity_BattleTentCorridor_Text_20917A: @ 820917A
@ Unused
SlateportCity_ContestHall_Text_MyPapaIsContestJudge: @ 820917A
.string "My papa, he's a CONTEST JUDGE.\p"
.string "I wonder what I should be when I\n"
.string "grow up, a JUDGE or a GYM LEADER?$"
SlateportCity_BattleTentCorridor_Text_2091DC: @ 82091DC
@ Unused
SlateportCity_ContestHall_Text_ImLikeMajorlyCheesed: @ 82091DC
.string "Hey, man, I'm like majorly cheesed,\n"
.string "you know. Like, you know, I just\l"
.string "wanted to know why my POKéMON\l"
@@ -184,7 +189,8 @@ SlateportCity_BattleTentCorridor_Text_2091DC: @ 82091DC
.string "Hey, like, you! Zip it, you know?\n"
.string "Just, you know, take this!$"
SlateportCity_BattleTentCorridor_Text_209322: @ 8209322
@ Unused
SlateportCity_ContestHall_Text_ExplainTorment: @ 8209322
.string "That's, like, TM41, you know?\n"
.string "Hey, it's TORMENT, you hearing me?\p"
.string "Like, it won't let the other guy\n"
@@ -192,7 +198,8 @@ SlateportCity_BattleTentCorridor_Text_209322: @ 8209322
.string "Hey, now, you listen here, like,\n"
.string "I'm not laying a torment on you!$"
SlateportCity_BattleTentCorridor_Text_2093ED: @ 82093ED
@ Unused
SlateportCity_ContestHall_Text_MCStepUpTakePartInContest: @ 82093ED
.string "MC: Oh, my, my!\n"
.string "Now isn't that a dandy of a POKéMON?\p"
.string "Please! Do step right up and take\n"
@@ -200,7 +207,8 @@ SlateportCity_BattleTentCorridor_Text_2093ED: @ 82093ED
.string "You'll do well! I'm sure of it!\n"
.string "My eyes have never failed me!$"
SlateportCity_BattleTentCorridor_Text_2094A1: @ 82094A1
@ Unused
SlateportCity_ContestHall_Text_JudgeWouldntDoToMissContest: @ 82094A1
.string "JUDGE: Well, hello there!\n"
.string "I see that you're a TRAINER!\p"
.string "Then, it just wouldn't do for you\n"
@@ -208,17 +216,20 @@ SlateportCity_BattleTentCorridor_Text_2094A1: @ 82094A1
.string "Get a CONTEST PASS in VERDANTURF\n"
.string "CITY and enter anytime!$"
SlateportCity_BattleTentCorridor_Text_20954E: @ 820954E
@ Unused
SlateportCity_ContestHall_Text_ItsAppealTime: @ 820954E
.string "It's appeal time!\n"
.string "What should I lead with?$"
SlateportCity_BattleTentCorridor_Text_209579: @ 8209579
@ Unused
SlateportCity_ContestHall_Text_DidntPayAttentionToAppeal: @ 8209579
.string "They didn't pay much attention to\n"
.string "my POKéMON's appeal…\p"
.string "Humph, that JUDGE, he doesn't know\n"
.string "a good thing when he sees it.$"
SlateportCity_BattleTentCorridor_Text_2095F1: @ 82095F1
@ Unused
SlateportCity_ContestHall_Text_RewardWithSageAdvice: @ 82095F1
.string "Oh, hi! You must be a serious fan to get\n"
.string "this close to the action.\p"
.string "I'll reward your enthusiasm with\n"
@@ -230,35 +241,41 @@ SlateportCity_BattleTentCorridor_Text_2095F1: @ 82095F1
.string "Well, you'd think something good has\n"
.string "to happen!$"
SlateportCity_BattleTentCorridor_Text_209718: @ 8209718
@ Unused
SlateportCity_ContestHall_Text_MoreFreakedOutThanMon: @ 8209718
.string "I can't do this! I'm more freaked out\n"
.string "than my POKéMON.\p"
.string "I'm shivering and my heart is racing!$"
SlateportCity_BattleTentCorridor_Text_209775: @ 8209775
@ Unused
SlateportCity_ContestHall_Text_BattleAndContestAlike: @ 8209775
.string "A battle and a CONTEST aren't the\n"
.string "same, but they are alike, too.\p"
.string "You need to work hard and believe\n"
.string "in the POKéMON you've raised.$"
SlateportCity_BattleTentCorridor_Text_2097F6: @ 82097F6
@ Unused
SlateportCity_ContestHall_Text_MonLooksOnTopOfGame: @ 82097F6
.string "That POKéMON looks like it's on top\n"
.string "of its game, huh?\p"
.string "A POKéMON that does good in the\n"
.string "secondary judging seems to be more\l"
.string "relaxed when it's doing appeals.$"
SlateportCity_BattleTentCorridor_Text_209890: @ 8209890
@ Unused
SlateportCity_ContestHall_Text_MyMonBetterThanThatLot: @ 8209890
.string "Will you look at that sorry sight?\p"
.string "Heh, my POKéMON's absolutely better\n"
.string "than that lot!$"
SlateportCity_BattleTentCorridor_Text_2098E6: @ 82098E6
@ Unused
SlateportCity_ContestHall_Text_GetUrgeToMoveWithMon: @ 82098E6
.string "Don't you get the urge to move with\n"
.string "POKéMON if they're putting on an\l"
.string "energetic appeal?$"
SlateportCity_BattleTentCorridor_Text_20993D: @ 820993D
@ Unused
SlateportCity_ContestHall_Text_HyperRankStage: @ 820993D
.string "POKéMON CONTESTS\n"
.string "HYPER RANK STAGE!$"

View File

@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "SlateportCity_BattleTentLobby_EventScript_2088AA",
"script": "SlateportCity_BattleTentLobby_EventScript_Attendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "SlateportCity_BattleTentLobby_EventScript_208A3D",
"script": "SlateportCity_BattleTentLobby_EventScript_TormentGiver",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "SlateportCity_BattleTentLobby_EventScript_208A7E",
"script": "SlateportCity_BattleTentLobby_EventScript_Man",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "SlateportCity_BattleTentLobby_EventScript_208A87",
"script": "SlateportCity_BattleTentLobby_EventScript_Girl",
"flag": "0"
},
{
@@ -76,7 +76,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "SlateportCity_BattleTentLobby_EventScript_208A90",
"script": "SlateportCity_BattleTentLobby_EventScript_Woman",
"flag": "0"
}
],
@@ -104,7 +104,7 @@
"y": 5,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "SlateportCity_BattleTentLobby_EventScript_208A99"
"script": "SlateportCity_BattleTentLobby_EventScript_RulesBoard"
}
]
}

View File

@@ -1,32 +1,32 @@
SlateportCity_BattleTentLobby_MapScripts:: @ 8208730
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_MapScript2_20874F
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_MapScript2_20873B
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_OnWarp
.byte 0
SlateportCity_BattleTentLobby_MapScript2_20873B: @ 820873B
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_208745
SlateportCity_BattleTentLobby_OnWarp: @ 820873B
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_TurnPlayerNorth
.2byte 0
SlateportCity_BattleTentLobby_EventScript_208745:: @ 8208745
SlateportCity_BattleTentLobby_EventScript_TurnPlayerNorth:: @ 8208745
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
SlateportCity_BattleTentLobby_MapScript2_20874F: @ 820874F
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_208779
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, SlateportCity_BattleTentLobby_EventScript_208782
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, SlateportCity_BattleTentLobby_EventScript_208871
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, SlateportCity_BattleTentLobby_EventScript_2087B7
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, SlateportCity_BattleTentLobby_EventScript_208837
SlateportCity_BattleTentLobby_OnFrame: @ 820874F
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, SlateportCity_BattleTentLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, SlateportCity_BattleTentLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, SlateportCity_BattleTentLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, SlateportCity_BattleTentLobby_EventScript_LostChallenge
.2byte 0
SlateportCity_BattleTentLobby_EventScript_208779:: @ 8208779
SlateportCity_BattleTentLobby_EventScript_GetChallengeStatus:: @ 8208779
frontier_getstatus
end
SlateportCity_BattleTentLobby_EventScript_208782:: @ 8208782
SlateportCity_BattleTentLobby_EventScript_QuitWithoutSaving:: @ 8208782
lockall
msgbox SlateportCity_BattleTentLobby_Text_2C5DFA, MSGBOX_DEFAULT
msgbox SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_TEMP_0, 255
@@ -34,50 +34,50 @@ SlateportCity_BattleTentLobby_EventScript_208782:: @ 8208782
releaseall
end
SlateportCity_BattleTentLobby_EventScript_2087B7:: @ 82087B7
SlateportCity_BattleTentLobby_EventScript_WonChallenge:: @ 82087B7
lockall
message SlateportCity_BattleTentLobby_Text_2C5C6F
message SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons
waitmessage
slateporttent_setrandomprize
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
slateporttent_save 0
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_2087E9:: @ 82087E9
msgbox SlateportCity_BattleTentLobby_Text_2C5D14, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_GivePrize:: @ 82087E9
msgbox SlateportCity_BattleTentLobby_Text_AwardYouThisPrize, MSGBOX_DEFAULT
slateporttent_giveprize
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_20882A
case FALSE, SlateportCity_BattleTentLobby_EventScript_NoRoomForPrize
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
message SlateportCity_BattleTentLobby_Text_23F68C
message BattleFrontier_BattleTowerLobby_Text_ReceivedPrize @ Odd that it uses Tower's instead of Factory's or its own
waitmessage
playfanfare MUS_FANFA4
waitfanfare
goto SlateportCity_BattleTentLobby_EventScript_208861
goto SlateportCity_BattleTentLobby_EventScript_EndGivePrize
SlateportCity_BattleTentLobby_EventScript_20882A:: @ 820882A
msgbox SlateportCity_BattleTentLobby_Text_2C5D52, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208861
SlateportCity_BattleTentLobby_EventScript_NoRoomForPrize:: @ 820882A
msgbox SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_EndGivePrize
SlateportCity_BattleTentLobby_EventScript_208837:: @ 8208837
SlateportCity_BattleTentLobby_EventScript_LostChallenge:: @ 8208837
lockall
message SlateportCity_BattleTentLobby_Text_2C5BA2
message SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults
waitmessage
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
slateporttent_save 0
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_208861:: @ 8208861
msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_EndGivePrize:: @ 8208861
msgbox SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
SlateportCity_BattleTentLobby_EventScript_208871:: @ 8208871
SlateportCity_BattleTentLobby_EventScript_ResumeChallenge:: @ 8208871
lockall
message SlateportCity_BattleTentLobby_Text_2C5DA7
message SlateportCity_BattleTentLobby_Text_BeenWaitingForYou
waitmessage
slateporttent_save CHALLENGE_STATUS_SAVING
playse SE_SAVE
@@ -85,37 +85,37 @@ SlateportCity_BattleTentLobby_EventScript_208871:: @ 8208871
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
setvar VAR_0x8006, 2
goto SlateportCity_BattleTentLobby_EventScript_2089AC
goto SlateportCity_BattleTentLobby_EventScript_EnterChallenge
SlateportCity_BattleTentLobby_EventScript_2088AA:: @ 82088AA
SlateportCity_BattleTentLobby_EventScript_Attendant:: @ 82088AA
lock
faceplayer
slateporttent_getprize
compare VAR_RESULT, 0
goto_if_ne SlateportCity_BattleTentLobby_EventScript_2087E9
compare VAR_RESULT, ITEM_NONE
goto_if_ne SlateportCity_BattleTentLobby_EventScript_GivePrize
special SavePlayerParty
msgbox SlateportCity_BattleTentLobby_Text_2C5810, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_2088CA:: @ 82088CA
message SlateportCity_BattleTentLobby_Text_2C586A
msgbox SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_AskEnterChallenge:: @ 82088CA
message SlateportCity_BattleTentLobby_Text_TakeChallenge
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, 0
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208906
case 1, SlateportCity_BattleTentLobby_EventScript_208A07
case 2, SlateportCity_BattleTentLobby_EventScript_208A2E
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208A2E
case 0, SlateportCity_BattleTentLobby_EventScript_TryEnterChallenge
case 1, SlateportCity_BattleTentLobby_EventScript_ExplainChallenge
case 2, SlateportCity_BattleTentLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_CancelChallenge
SlateportCity_BattleTentLobby_EventScript_208906:: @ 8208906
SlateportCity_BattleTentLobby_EventScript_TryEnterChallenge:: @ 8208906
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
msgbox SlateportCity_BattleTentLobby_Text_2C5B06, MSGBOX_YESNO
msgbox SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentLobby_EventScript_208A2B
case YES, SlateportCity_BattleTentLobby_EventScript_208950
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208A2B
case NO, SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge
case YES, SlateportCity_BattleTentLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge
SlateportCity_BattleTentLobby_EventScript_208950:: @ 8208950
SlateportCity_BattleTentLobby_EventScript_SaveBeforeChallenge:: @ 8208950
setvar VAR_TEMP_0, 0
frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
slateporttent_init
@@ -126,156 +126,156 @@ SlateportCity_BattleTentLobby_EventScript_208950:: @ 8208950
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
goto_if_eq SlateportCity_BattleTentLobby_EventScript_208A14
goto_if_eq SlateportCity_BattleTentLobby_EventScript_CancelChallengeSaveFailed
setvar VAR_0x8006, 0
SlateportCity_BattleTentLobby_EventScript_2089AC:: @ 82089AC
msgbox SlateportCity_BattleTentLobby_Text_2C5B8C, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_EnterChallenge:: @ 82089AC
msgbox SlateportCity_BattleTentLobby_Text_StepThisWay, MSGBOX_DEFAULT
closemessage
call SlateportCity_BattleTentLobby_EventScript_2089C9
call SlateportCity_BattleTentLobby_EventScript_WalkToDoor
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end
SlateportCity_BattleTentLobby_EventScript_2089C9:: @ 82089C9
applymovement 1, SlateportCity_BattleTentLobby_Movement_2089F8
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_2089FF
SlateportCity_BattleTentLobby_EventScript_WalkToDoor:: @ 82089C9
applymovement 1, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, SlateportCity_BattleTentLobby_Movement_2089FC
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_208A03
applymovement 1, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 6, 1
waitdooranim
return
SlateportCity_BattleTentLobby_Movement_2089F8: @ 82089F8
SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor: @ 82089F8
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentLobby_Movement_2089FC: @ 82089FC
SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor: @ 82089FC
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_Movement_2089FF: @ 82089FF
SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor: @ 82089FF
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentLobby_Movement_208A03: @ 8208A03
SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor: @ 8208A03
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_EventScript_208A07:: @ 8208A07
msgbox SlateportCity_BattleTentLobby_Text_2C589C, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_2088CA
SlateportCity_BattleTentLobby_EventScript_ExplainChallenge:: @ 8208A07
msgbox SlateportCity_BattleTentLobby_Text_ExplainSlateportTent, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_AskEnterChallenge
SlateportCity_BattleTentLobby_EventScript_208A14:: @ 8208A14
SlateportCity_BattleTentLobby_EventScript_CancelChallengeSaveFailed:: @ 8208A14
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto SlateportCity_BattleTentLobby_EventScript_208A2E
goto SlateportCity_BattleTentLobby_EventScript_CancelChallenge
SlateportCity_BattleTentLobby_EventScript_208A2B:: @ 8208A2B
SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge:: @ 8208A2B
special LoadPlayerParty
SlateportCity_BattleTentLobby_EventScript_208A2E:: @ 8208A2E
msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_CancelChallenge:: @ 8208A2E
msgbox SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_Movement_208A38:: @ 8208A38
@ Unused
SlateportCity_BattleTentLobby_Movement_UnusedEnterDoor:: @ 8208A38
walk_up
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_EventScript_208A3D:: @ 8208A3D
SlateportCity_BattleTentLobby_EventScript_TormentGiver:: @ 8208A3D
lock
faceplayer
goto_if_set FLAG_RECEIVED_TM41, SlateportCity_BattleTentLobby_EventScript_208A74
msgbox SlateportCity_BattleTentLobby_Text_208B4E, MSGBOX_DEFAULT
goto_if_set FLAG_RECEIVED_TM41, SlateportCity_BattleTentLobby_EventScript_ReceivedTorment
msgbox SlateportCity_BattleTentLobby_Text_CouldntFindMonForMe, MSGBOX_DEFAULT
giveitem_std ITEM_TM41
compare VAR_RESULT, 0
compare VAR_RESULT, FALSE
goto_if_eq Common_EventScript_ShowBagIsFull
setflag FLAG_RECEIVED_TM41
msgbox SlateportCity_BattleTentLobby_Text_208C5C, MSGBOX_DEFAULT
msgbox SlateportCity_BattleTentLobby_Text_ExplainTorment, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_EventScript_208A74:: @ 8208A74
msgbox SlateportCity_BattleTentLobby_Text_208C5C, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_ReceivedTorment:: @ 8208A74
msgbox SlateportCity_BattleTentLobby_Text_ExplainTorment, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_EventScript_208A7E:: @ 8208A7E
msgbox SlateportCity_BattleTentLobby_Text_208D27, MSGBOX_NPC
SlateportCity_BattleTentLobby_EventScript_Man:: @ 8208A7E
msgbox SlateportCity_BattleTentLobby_Text_IllTryUsingBugMons, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_208A87:: @ 8208A87
msgbox SlateportCity_BattleTentLobby_Text_208DA6, MSGBOX_NPC
SlateportCity_BattleTentLobby_EventScript_Girl:: @ 8208A87
msgbox SlateportCity_BattleTentLobby_Text_BattleEvenWithoutToughMons, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_208A90:: @ 8208A90
msgbox SlateportCity_BattleTentLobby_Text_208DF1, MSGBOX_NPC
SlateportCity_BattleTentLobby_EventScript_Woman:: @ 8208A90
msgbox SlateportCity_BattleTentLobby_Text_NiceIfMoreSelection, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_208A99:: @ 8208A99
SlateportCity_BattleTentLobby_EventScript_RulesBoard:: @ 8208A99
lockall
msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208AA8:: @ 8208AA8
SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard:: @ 8208AA8
message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading
waitmessage
multichoice 17, 0, MULTI_SLATEPORT_TENT_RULES, 0
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208B06
case 1, SlateportCity_BattleTentLobby_EventScript_208B14
case 2, SlateportCity_BattleTentLobby_EventScript_208B22
case 3, SlateportCity_BattleTentLobby_EventScript_208B30
case 4, SlateportCity_BattleTentLobby_EventScript_208B3E
case 5, SlateportCity_BattleTentLobby_EventScript_208B4C
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208B4C
case 0, SlateportCity_BattleTentLobby_EventScript_RulesBasics
case 1, SlateportCity_BattleTentLobby_EventScript_RulesSwapPartner
case 2, SlateportCity_BattleTentLobby_EventScript_RulesSwapNumber
case 3, SlateportCity_BattleTentLobby_EventScript_RulesSwapNotes
case 4, SlateportCity_BattleTentLobby_EventScript_RulesMons
case 5, SlateportCity_BattleTentLobby_EventScript_ExitRules
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_ExitRules
end
SlateportCity_BattleTentLobby_EventScript_208B06:: @ 8208B06
msgbox SlateportCity_BattleTentLobby_Text_2C5F08, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
SlateportCity_BattleTentLobby_EventScript_RulesBasics:: @ 8208B06
msgbox SlateportCity_BattleTentLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208B14:: @ 8208B14
msgbox SlateportCity_BattleTentLobby_Text_2C5F9D, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
SlateportCity_BattleTentLobby_EventScript_RulesSwapPartner:: @ 8208B14
msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208B22:: @ 8208B22
msgbox SlateportCity_BattleTentLobby_Text_2C6020, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
SlateportCity_BattleTentLobby_EventScript_RulesSwapNumber:: @ 8208B22
msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208B30:: @ 8208B30
msgbox SlateportCity_BattleTentLobby_Text_2C60C0, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
SlateportCity_BattleTentLobby_EventScript_RulesSwapNotes:: @ 8208B30
msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapNotes, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208B3E:: @ 8208B3E
msgbox SlateportCity_BattleTentLobby_Text_2C61FE, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
SlateportCity_BattleTentLobby_EventScript_RulesMons:: @ 8208B3E
msgbox SlateportCity_BattleTentLobby_Text_ExplainMonRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_208B4C:: @ 8208B4C
SlateportCity_BattleTentLobby_EventScript_ExitRules:: @ 8208B4C
releaseall
end
SlateportCity_BattleTentLobby_Text_208B4E: @ 8208B4E
SlateportCity_BattleTentLobby_Text_CouldntFindMonForMe: @ 8208B4E
.string "So, like, I couldn't find myself any\n"
.string "POKéMON that were, like, for me.\p"
.string "So, I figured, like, hey, I should file\n"
@@ -285,7 +285,7 @@ SlateportCity_BattleTentLobby_Text_208B4E: @ 8208B4E
.string "Hey, like, you! Zip it, you know?\n"
.string "Just, you know, take this!$"
SlateportCity_BattleTentLobby_Text_208C5C: @ 8208C5C
SlateportCity_BattleTentLobby_Text_ExplainTorment: @ 8208C5C
.string "That's, like, TM41, you know?\n"
.string "Hey, it's TORMENT, you hearing me?\p"
.string "Like, it won't let the other guy\n"
@@ -293,18 +293,18 @@ SlateportCity_BattleTentLobby_Text_208C5C: @ 8208C5C
.string "Hey, now, you listen here, like,\n"
.string "I'm not laying a torment on you!$"
SlateportCity_BattleTentLobby_Text_208D27: @ 8208D27
SlateportCity_BattleTentLobby_Text_IllTryUsingBugMons: @ 8208D27
.string "I don't really like BUG POKéMON,\n"
.string "but maybe I'll try using some for\l"
.string "a change of pace.\p"
.string "Who knows, I might even get to like\n"
.string "them!$"
SlateportCity_BattleTentLobby_Text_208DA6: @ 8208DA6
SlateportCity_BattleTentLobby_Text_BattleEvenWithoutToughMons: @ 8208DA6
.string "You can battle all you want here even\n"
.string "if you don't have any tough POKéMON.$"
SlateportCity_BattleTentLobby_Text_208DF1: @ 8208DF1
SlateportCity_BattleTentLobby_Text_NiceIfMoreSelection: @ 8208DF1
.string "Wouldn't it be nice if they had more of\n"
.string "a selection?$"

View File

@@ -1,68 +1,70 @@
VerdanturfTown_BattleTentBattleRoom_MapScripts:: @ 82022FA
map_script MAP_SCRIPT_ON_TRANSITION, VerdanturfTown_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentBattleRoom_MapScript2_20233E
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentBattleRoom_MapScript2_202541
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentBattleRoom_OnWarp
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_1
@ The opponent is represented by object event 2, which has the gfx id VAR_OBJ_GFX_ID_0
VerdanturfTown_BattleTentBattleRoom_OnTransition: @ 820230A
call VerdanturfTown_BattleTentBattleRoom_EventScript_202310
call VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
end
VerdanturfTown_BattleTentBattleRoom_EventScript_202310:: @ 8202310
VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfx:: @ 8202310
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202328
goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202333
goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
return
VerdanturfTown_BattleTentBattleRoom_EventScript_202328:: @ 8202328
VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale:: @ 8202328
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
return
VerdanturfTown_BattleTentBattleRoom_EventScript_202333:: @ 8202333
VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale:: @ 8202333
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
return
VerdanturfTown_BattleTentBattleRoom_MapScript2_20233E: @ 820233E
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_202348
VerdanturfTown_BattleTentBattleRoom_OnFrame: @ 820233E
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_EnterRoom
.2byte 0
VerdanturfTown_BattleTentBattleRoom_EventScript_202348:: @ 8202348
VerdanturfTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 8202348
showobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM
applymovement 1, VerdanturfTown_BattleTentBattleRoom_Movement_202575
applymovement 1, VerdanturfTown_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_ne VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
VerdanturfTown_BattleTentBattleRoom_EventScript_20236F:: @ 820236F
goto_if_ne VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
VerdanturfTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820236F
tower_setopponent
addobject 2
applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_20257B
applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
battletent_getopponentintro
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
switch VAR_RESULT
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_2023C8
VerdanturfTown_BattleTentBattleRoom_EventScript_2023AA:: @ 82023AA
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_DefeatedOpponent
VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: @ 82023AA
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
VerdanturfTown_BattleTentBattleRoom_EventScript_2023C8:: @ 82023C8
VerdanturfTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 82023C8
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 3, VerdanturfTown_BattleTentBattleRoom_EventScript_202501
applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_202581
case 3, VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon
applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject 2
applymovement 3, Common_Movement_WalkInPlaceFastestDown
@@ -76,48 +78,48 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_2023C8:: @ 82023C8
waitfanfare
special HealPlayerParty
VerdanturfTown_BattleTentBattleRoom_EventScript_20243C:: @ 820243C
VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge:: @ 820243C
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202565
call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_20256C
call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_2024EA
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_20248A
case 2, VerdanturfTown_BattleTentBattleRoom_EventScript_2024B8
case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_ContinueChallenge
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_AskPauseChallenge
case 2, VerdanturfTown_BattleTentBattleRoom_EventScript_AskRetireChallenge
VerdanturfTown_BattleTentBattleRoom_EventScript_20248A:: @ 820248A
VerdanturfTown_BattleTentBattleRoom_EventScript_AskPauseChallenge:: @ 820248A
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
case YES, VerdanturfTown_BattleTentBattleRoom_EventScript_20251F
case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
case NO, VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
case YES, VerdanturfTown_BattleTentBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
VerdanturfTown_BattleTentBattleRoom_EventScript_2024B8:: @ 82024B8
VerdanturfTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 82024B8
message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_2023AA
case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
VerdanturfTown_BattleTentBattleRoom_EventScript_2024EA:: @ 82024EA
VerdanturfTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 82024EA
applymovement 3, Common_Movement_WalkInPlaceFastestRight
applymovement 1, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
closemessage
goto VerdanturfTown_BattleTentBattleRoom_EventScript_20236F
goto VerdanturfTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
VerdanturfTown_BattleTentBattleRoom_EventScript_202501:: @ 8202501
VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: @ 8202501
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
VerdanturfTown_BattleTentBattleRoom_EventScript_20251F:: @ 820251F
VerdanturfTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 820251F
message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData
waitmessage
verdanturftent_save CHALLENGE_STATUS_PAUSED
@@ -127,33 +129,33 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_20251F:: @ 820251F
frontier_reset
end
VerdanturfTown_BattleTentBattleRoom_MapScript2_202541: @ 8202541
map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_20254B
VerdanturfTown_BattleTentBattleRoom_OnWarp: @ 8202541
map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_SetUpObjects
.2byte 0
VerdanturfTown_BattleTentBattleRoom_EventScript_20254B:: @ 820254B
VerdanturfTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 820254B
hideobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM
call VerdanturfTown_BattleTentBattleRoom_EventScript_202310
call VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentBattleRoom_Movement_202573
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentBattleRoom_Movement_SetInvisible
removeobject 2
end
VerdanturfTown_BattleTentBattleRoom_EventScript_202565:: @ 8202565
VerdanturfTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8202565
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent
waitmessage
return
VerdanturfTown_BattleTentBattleRoom_EventScript_20256C:: @ 820256C
VerdanturfTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 820256C
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent
waitmessage
return
VerdanturfTown_BattleTentBattleRoom_Movement_202573: @ 8202573
VerdanturfTown_BattleTentBattleRoom_Movement_SetInvisible: @ 8202573
set_invisible
step_end
VerdanturfTown_BattleTentBattleRoom_Movement_202575: @ 8202575
VerdanturfTown_BattleTentBattleRoom_Movement_PlayerEnter: @ 8202575
set_visible
walk_up
walk_up
@@ -161,7 +163,7 @@ VerdanturfTown_BattleTentBattleRoom_Movement_202575: @ 8202575
face_right
step_end
VerdanturfTown_BattleTentBattleRoom_Movement_20257B: @ 820257B
VerdanturfTown_BattleTentBattleRoom_Movement_OpponentEnter: @ 820257B
walk_down
walk_down
walk_down
@@ -169,7 +171,7 @@ VerdanturfTown_BattleTentBattleRoom_Movement_20257B: @ 820257B
face_left
step_end
VerdanturfTown_BattleTentBattleRoom_Movement_202581: @ 8202581
VerdanturfTown_BattleTentBattleRoom_Movement_OpponentExit: @ 8202581
walk_up
walk_up
walk_up

View File

@@ -1,21 +1,21 @@
VerdanturfTown_BattleTentCorridor_MapScripts:: @ 820208A
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_MapScript2_202090
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_OnFrame
.byte 0
VerdanturfTown_BattleTentCorridor_MapScript2_202090: @ 8202090
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentCorridor_EventScript_20209A
VerdanturfTown_BattleTentCorridor_OnFrame: @ 8202090
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor
.2byte 0
VerdanturfTown_BattleTentCorridor_EventScript_20209A:: @ 820209A
VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor:: @ 820209A
lockall
setvar VAR_TEMP_0, 1
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020DE
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020DE
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020E4
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020E3
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 1
waitdooranim
@@ -25,22 +25,24 @@ VerdanturfTown_BattleTentCorridor_EventScript_20209A:: @ 820209A
releaseall
end
VerdanturfTown_BattleTentCorridor_Movement_2020DE: @ 82020DE
VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor: @ 82020DE
walk_up
walk_up
walk_up
walk_up
step_end
VerdanturfTown_BattleTentCorridor_Movement_2020E3: @ 82020E3
VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor: @ 82020E3
walk_up
VerdanturfTown_BattleTentCorridor_Movement_2020E4: @ 82020E4
VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor: @ 82020E4
walk_up
set_invisible
step_end
VerdanturfTown_BattleTentCorridor_Text_2020E7: @ 82020E7
@ Leftover text from when this was a Contest Hall in R/S
@ Unused
VerdanturfTown_ContestHall_Text_WhichContestYouEntering: @ 82020E7
.string "Which CONTEST are you entering?\n"
.string "Want a piece of advice?\p"
.string "In any CONTEST, for example, a CUTE\n"
@@ -49,21 +51,24 @@ VerdanturfTown_BattleTentCorridor_Text_2020E7: @ 82020E7
.string "You need to work out ways for raising\n"
.string "POKéMON better.$"
VerdanturfTown_BattleTentCorridor_Text_2021C4: @ 82021C4
@ Unused
VerdanturfTown_ContestHall_Text_RaisedMonToBeCute: @ 82021C4
.string "I raised my POKéMON to be cute.\p"
.string "I found out you can put POKéMON in\n"
.string "a CONTEST for cuteness!\p"
.string "I'm so glad I raised my POKéMON with\n"
.string "loving care…$"
VerdanturfTown_BattleTentCorridor_Text_202251: @ 8202251
@ Unused
VerdanturfTown_ContestHall_Text_MyMonRules: @ 8202251
.string "My POKéMON rules!\p"
.string "It's cool, tough yet beautiful, cute,\n"
.string "and smart. It's complete!\p"
.string "I may as well go for wins in every\n"
.string "single CONTEST.$"
VerdanturfTown_BattleTentCorridor_Text_2022D6: @ 82022D6
@ Unused
VerdanturfTown_ContestHall_Text_NormalRankStage: @ 82022D6
.string "POKéMON CONTESTS\n"
.string "NORMAL RANK STAGE!$"

View File

@@ -24,7 +24,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201873",
"script": "VerdanturfTown_BattleTentLobby_EventScript_Attendant",
"flag": "0"
},
{
@@ -37,7 +37,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201A7B",
"script": "VerdanturfTown_BattleTentLobby_EventScript_AttractGiver",
"flag": "0"
},
{
@@ -50,7 +50,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201ABC",
"script": "VerdanturfTown_BattleTentLobby_EventScript_Boy1",
"flag": "0"
},
{
@@ -63,7 +63,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201AC5",
"script": "VerdanturfTown_BattleTentLobby_EventScript_Boy2",
"flag": "0"
},
{
@@ -76,7 +76,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201AD0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_Scott",
"flag": "FLAG_HIDE_VERDANTURF_TOWN_SCOTT"
},
{
@@ -89,7 +89,7 @@
"movement_range_y": 1,
"trainer_type": "0",
"trainer_sight_or_berry_tree_id": "0",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201AF7",
"script": "VerdanturfTown_BattleTentLobby_EventScript_LittleBoy",
"flag": "0"
}
],
@@ -117,7 +117,7 @@
"y": 5,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "VerdanturfTown_BattleTentLobby_EventScript_201B02"
"script": "VerdanturfTown_BattleTentLobby_EventScript_RulesBoard"
}
]
}

View File

@@ -1,30 +1,30 @@
VerdanturfTown_BattleTentLobby_MapScripts:: @ 82016D0
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_MapScript2_2016EF
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_MapScript2_2016DB
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_OnWarp
.byte 0
VerdanturfTown_BattleTentLobby_MapScript2_2016DB: @ 82016DB
map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_2016E5
VerdanturfTown_BattleTentLobby_OnWarp: @ 82016DB
map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth
.2byte 0
VerdanturfTown_BattleTentLobby_EventScript_2016E5:: @ 82016E5
VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth:: @ 82016E5
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
VerdanturfTown_BattleTentLobby_MapScript2_2016EF: @ 82016EF
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentLobby_EventScript_201719
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, VerdanturfTown_BattleTentLobby_EventScript_201722
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, VerdanturfTown_BattleTentLobby_EventScript_201837
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, VerdanturfTown_BattleTentLobby_EventScript_201757
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, VerdanturfTown_BattleTentLobby_EventScript_2017FD
VerdanturfTown_BattleTentLobby_OnFrame: @ 82016EF
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, VerdanturfTown_BattleTentLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, VerdanturfTown_BattleTentLobby_EventScript_LostChallenge
.2byte 0
VerdanturfTown_BattleTentLobby_EventScript_201719:: @ 8201719
VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus:: @ 8201719
frontier_getstatus
end
VerdanturfTown_BattleTentLobby_EventScript_201722:: @ 8201722
VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving:: @ 8201722
lockall
msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT
closemessage
@@ -34,10 +34,10 @@ VerdanturfTown_BattleTentLobby_EventScript_201722:: @ 8201722
releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_201757:: @ 8201757
VerdanturfTown_BattleTentLobby_EventScript_WonChallenge:: @ 8201757
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_2C5731, MSGBOX_DEFAULT
message VerdanturfTown_BattleTentLobby_Text_2C5791
msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT
message VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded
waitmessage
verdanturftent_setrandomprize
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
@@ -45,23 +45,23 @@ VerdanturfTown_BattleTentLobby_EventScript_201757:: @ 8201757
playse SE_SAVE
waitse
VerdanturfTown_BattleTentLobby_EventScript_201791:: @ 8201791
msgbox VerdanturfTown_BattleTentLobby_Text_2C57CD, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_GivePrize:: @ 8201791
msgbox VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize, MSGBOX_DEFAULT
verdanturftent_giveprize
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentLobby_EventScript_2017DD
case FALSE, VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
message VerdanturfTown_BattleTentLobby_Text_24A554
message BattleFrontier_BattleDomeLobby_Text_ReceivedPrize @ Odd that it used Dome's copy instead of Palace's
waitmessage
playfanfare MUS_FANFA4
waitfanfare
msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_2017DD:: @ 82017DD
VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize:: @ 82017DD
msgbox BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize, MSGBOX_DEFAULT
waitmessage
closemessage
@@ -69,27 +69,27 @@ VerdanturfTown_BattleTentLobby_EventScript_2017DD:: @ 82017DD
releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_2017EE:: @ 82017EE
VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting:: @ 82017EE
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_2C5731, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201791
msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_GivePrize
end
VerdanturfTown_BattleTentLobby_EventScript_2017FD:: @ 82017FD
VerdanturfTown_BattleTentLobby_EventScript_LostChallenge:: @ 82017FD
lockall
message VerdanturfTown_BattleTentLobby_Text_2C56B8
message VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded
waitmessage
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
verdanturftent_save 0
playse SE_SAVE
waitse
msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_201837:: @ 8201837
VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge:: @ 8201837
lockall
msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT
message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge
@@ -99,50 +99,49 @@ VerdanturfTown_BattleTentLobby_EventScript_201837:: @ 8201837
waitse
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
goto VerdanturfTown_BattleTentLobby_EventScript_2019AE
goto VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge
VerdanturfTown_BattleTentLobby_EventScript_201873:: @ 8201873
VerdanturfTown_BattleTentLobby_EventScript_Attendant:: @ 8201873
lock
faceplayer
verdanturftent_getprize
compare VAR_RESULT, 0
goto_if_ne VerdanturfTown_BattleTentLobby_EventScript_2017EE
compare VAR_RESULT, ITEM_NONE
goto_if_ne VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting
special SavePlayerParty
msgbox VerdanturfTown_BattleTentLobby_Text_2C50C3, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_201893:: @ 8201893
message VerdanturfTown_BattleTentLobby_Text_2C5129
msgbox VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge:: @ 8201893
message VerdanturfTown_BattleTentLobby_Text_TakeChallenge
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, 0
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentLobby_EventScript_2018CF
case 1, VerdanturfTown_BattleTentLobby_EventScript_2019DB
case 2, VerdanturfTown_BattleTentLobby_EventScript_201A37
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_201A37
case 0, VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge
case 1, VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge
case 2, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
VerdanturfTown_BattleTentLobby_EventScript_2018CF:: @ 82018CF
VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge:: @ 82018CF
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
setvar VAR_RESULT, 2
frontier_checkineligible
compare VAR_0x8004, TRUE
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_2019E8
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
msgbox VerdanturfTown_BattleTentLobby_Text_2C5633, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
setvar VAR_0x8004, 1
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
special ChoosePartyForBattleFrontier
waitstate
compare VAR_RESULT, 0
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_201A34
msgbox VerdanturfTown_BattleTentLobby_Text_2C5662, MSGBOX_YESNO
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
msgbox VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, VerdanturfTown_BattleTentLobby_EventScript_201A34
case YES, VerdanturfTown_BattleTentLobby_EventScript_201954
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_201A34
case NO, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
case YES, VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge
VerdanturfTown_BattleTentLobby_EventScript_201954:: @ 8201954
VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge:: @ 8201954
setvar VAR_TEMP_0, 0
frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
verdanturftent_init
@@ -154,185 +153,184 @@ VerdanturfTown_BattleTentLobby_EventScript_201954:: @ 8201954
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_201A1D
VerdanturfTown_BattleTentLobby_EventScript_2019AE:: @ 82019AE
goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed
VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge:: @ 82019AE
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
msgbox VerdanturfTown_BattleTentLobby_Text_2C56A2, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_NowFollowMe, MSGBOX_DEFAULT
closemessage
call VerdanturfTown_BattleTentLobby_EventScript_201A41
call VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end
VerdanturfTown_BattleTentLobby_EventScript_2019DB:: @ 82019DB
msgbox VerdanturfTown_BattleTentLobby_Text_2C5163, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201893
VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge:: @ 82019DB
msgbox VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge
VerdanturfTown_BattleTentLobby_EventScript_2019E8:: @ 82019E8
VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons:: @ 82019E8
switch VAR_RESULT
case FRONTIER_LVL_50, VerdanturfTown_BattleTentLobby_EventScript_201A03
case FRONTIER_LVL_OPEN, VerdanturfTown_BattleTentLobby_EventScript_201A10
case FRONTIER_LVL_50, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50
case FRONTIER_LVL_OPEN, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen
VerdanturfTown_BattleTentLobby_EventScript_201A03:: @ 8201A03
msgbox VerdanturfTown_BattleTentLobby_Text_2C543D, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201A3F
VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50:: @ 8201A03
msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge
VerdanturfTown_BattleTentLobby_EventScript_201A10:: @ 8201A10
msgbox VerdanturfTown_BattleTentLobby_Text_2C5538, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201A3F
VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen:: @ 8201A10
msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge
VerdanturfTown_BattleTentLobby_EventScript_201A1D:: @ 8201A1D
VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed:: @ 8201A1D
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto VerdanturfTown_BattleTentLobby_EventScript_201A37
goto VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge
VerdanturfTown_BattleTentLobby_EventScript_201A34:: @ 8201A34
VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge:: @ 8201A34
special LoadPlayerParty
VerdanturfTown_BattleTentLobby_EventScript_201A37:: @ 8201A37
msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_201A3F:: @ 8201A3F
VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge:: @ 8201A37
msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge:: @ 8201A3F
release
end
VerdanturfTown_BattleTentLobby_EventScript_201A41:: @ 8201A41
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A70
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A70
VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor:: @ 8201A41
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A74
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A77
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 6, 1
waitdooranim
return
VerdanturfTown_BattleTentLobby_Movement_201A70: @ 8201A70
VerdanturfTown_BattleTentLobby_Movement_WalkToDoor: @ 8201A70
walk_up
walk_up
walk_up
step_end
VerdanturfTown_BattleTentLobby_Movement_201A74: @ 8201A74
VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor: @ 8201A74
walk_up
set_invisible
step_end
VerdanturfTown_BattleTentLobby_Movement_201A77: @ 8201A77
VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor: @ 8201A77
walk_up
walk_up
set_invisible
step_end
VerdanturfTown_BattleTentLobby_EventScript_201A7B:: @ 8201A7B
VerdanturfTown_BattleTentLobby_EventScript_AttractGiver:: @ 8201A7B
lock
faceplayer
goto_if_set FLAG_RECEIVED_TM45, VerdanturfTown_BattleTentLobby_EventScript_201AB2
msgbox VerdanturfTown_BattleTentLobby_Text_201D9E, MSGBOX_DEFAULT
goto_if_set FLAG_RECEIVED_TM45, VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract
msgbox VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep, MSGBOX_DEFAULT
giveitem_std ITEM_TM45
compare VAR_RESULT, 0
goto_if_eq Common_EventScript_ShowBagIsFull
setflag FLAG_RECEIVED_TM45
msgbox VerdanturfTown_BattleTentLobby_Text_201E43, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT
release
end
VerdanturfTown_BattleTentLobby_EventScript_201AB2:: @ 8201AB2
msgbox VerdanturfTown_BattleTentLobby_Text_201E43, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract:: @ 8201AB2
msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT
release
end
VerdanturfTown_BattleTentLobby_EventScript_201ABC:: @ 8201ABC
msgbox VerdanturfTown_BattleTentLobby_Text_201EB1, MSGBOX_NPC
VerdanturfTown_BattleTentLobby_EventScript_Boy1:: @ 8201ABC
msgbox VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves, MSGBOX_NPC
end
VerdanturfTown_BattleTentLobby_EventScript_201AC5:: @ 8201AC5
VerdanturfTown_BattleTentLobby_EventScript_Boy2:: @ 8201AC5
lock
msgbox VerdanturfTown_BattleTentLobby_Text_201BD4, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves, MSGBOX_DEFAULT
release
end
VerdanturfTown_BattleTentLobby_EventScript_201AD0:: @ 8201AD0
VerdanturfTown_BattleTentLobby_EventScript_Scott:: @ 8201AD0
lock
faceplayer
goto_if_set FLAG_MET_SCOTT_IN_VERDANTURF, VerdanturfTown_BattleTentLobby_EventScript_201AED
msgbox VerdanturfTown_BattleTentLobby_Text_201F3F, MSGBOX_DEFAULT
goto_if_set FLAG_MET_SCOTT_IN_VERDANTURF, VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo
msgbox VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers, MSGBOX_DEFAULT
addvar VAR_SCOTT_STATE, 1
setflag FLAG_MET_SCOTT_IN_VERDANTURF
release
end
VerdanturfTown_BattleTentLobby_EventScript_201AED:: @ 8201AED
msgbox VerdanturfTown_BattleTentLobby_Text_202025, MSGBOX_DEFAULT
VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo:: @ 8201AED
msgbox VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly, MSGBOX_DEFAULT
release
end
VerdanturfTown_BattleTentLobby_EventScript_201AF7:: @ 8201AF7
VerdanturfTown_BattleTentLobby_EventScript_LittleBoy:: @ 8201AF7
lock
msgbox VerdanturfTown_BattleTentLobby_Text_201D11, MSGBOX_DEFAULT
msgbox VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry, MSGBOX_DEFAULT
release
end
VerdanturfTown_BattleTentLobby_EventScript_201B02:: @ 8201B02
VerdanturfTown_BattleTentLobby_EventScript_RulesBoard:: @ 8201B02
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_2C6878, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
msgbox VerdanturfTown_BattleTentLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201B11:: @ 8201B11
VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard:: @ 8201B11
message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading
waitmessage
setvar VAR_0x8004, SCROLL_MULTI_BATTLE_TENT_RULES
special ShowScrollableMultichoice
waitstate
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentLobby_EventScript_201B7E
case 1, VerdanturfTown_BattleTentLobby_EventScript_201B8C
case 2, VerdanturfTown_BattleTentLobby_EventScript_201B9A
case 3, VerdanturfTown_BattleTentLobby_EventScript_201BA8
case 4, VerdanturfTown_BattleTentLobby_EventScript_201BB6
case 5, VerdanturfTown_BattleTentLobby_EventScript_201BC4
case 6, VerdanturfTown_BattleTentLobby_EventScript_201BD2
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_201BD2
case 0, VerdanturfTown_BattleTentLobby_EventScript_RulesLevel
case 1, VerdanturfTown_BattleTentLobby_EventScript_RulesBasics
case 2, VerdanturfTown_BattleTentLobby_EventScript_RulesNature
case 3, VerdanturfTown_BattleTentLobby_EventScript_RulesMoves
case 4, VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered
case 5, VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger
case 6, VerdanturfTown_BattleTentLobby_EventScript_ExitRules
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_ExitRules
end
VerdanturfTown_BattleTentLobby_EventScript_201B7E:: @ 8201B7E
msgbox VerdanturfTown_BattleTentLobby_Text_2C67CD, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
VerdanturfTown_BattleTentLobby_EventScript_RulesLevel:: @ 8201B7E
msgbox BattleTentLobby_Text_ExplainLevelRules, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201B8C:: @ 8201B8C
VerdanturfTown_BattleTentLobby_EventScript_RulesBasics:: @ 8201B8C
msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201B9A:: @ 8201B9A
VerdanturfTown_BattleTentLobby_EventScript_RulesNature:: @ 8201B9A
msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201BA8:: @ 8201BA8
VerdanturfTown_BattleTentLobby_EventScript_RulesMoves:: @ 8201BA8
msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201BB6:: @ 8201BB6
VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered:: @ 8201BB6
msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201BC4:: @ 8201BC4
VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger:: @ 8201BC4
msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT
goto VerdanturfTown_BattleTentLobby_EventScript_201B11
goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard
end
VerdanturfTown_BattleTentLobby_EventScript_201BD2:: @ 8201BD2
VerdanturfTown_BattleTentLobby_EventScript_ExitRules:: @ 8201BD2
releaseall
end
VerdanturfTown_BattleTentLobby_Text_201BD4: @ 8201BD4
VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves: @ 8201BD4
.string "If it doesn't like a certain move,\n"
.string "a POKéMON will be reluctant to use it.\p"
.string "It doesn't matter how strong it is,\n"
@@ -344,14 +342,14 @@ VerdanturfTown_BattleTentLobby_Text_201BD4: @ 8201BD4
.string "potential, it's probably failing at\l"
.string "using a disliked move against its will.$"
VerdanturfTown_BattleTentLobby_Text_201D11: @ 8201D11
VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry: @ 8201D11
.string "My big sister is gentle usually.\n"
.string "But when she gets angry,\l"
.string "she's really, really scary!\p"
.string "I bet a gentle POKéMON will be scary\n"
.string "if it gets angry!$"
VerdanturfTown_BattleTentLobby_Text_201D9E: @ 8201D9E
VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep: @ 8201D9E
.string "My feelings toward my POKéMON…\n"
.string "The attraction runs deep…\p"
.string "Oh, hi, you didn't see that, did you?\n"
@@ -359,20 +357,20 @@ VerdanturfTown_BattleTentLobby_Text_201D9E: @ 8201D9E
.string "How would you like this TM for\n"
.string "your POKéMON?$"
VerdanturfTown_BattleTentLobby_Text_201E43: @ 8201E43
VerdanturfTown_BattleTentLobby_Text_AttractionMutual: @ 8201E43
.string "My feelings toward my POKéMON…\n"
.string "I'm sure the attraction is mutual!\p"
.string "They battle exactly the way I want\n"
.string "them to!$"
VerdanturfTown_BattleTentLobby_Text_201EB1: @ 8201EB1
VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves: @ 8201EB1
.string "What kind of moves have you taught\n"
.string "your POKéMON?\p"
.string "I think you would give yourself\n"
.string "an advantage if they knew how to\l"
.string "heal or protect themselves.$"
VerdanturfTown_BattleTentLobby_Text_201F3F: @ 8201F3F
VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers: @ 8201F3F
.string "SCOTT: Hey there, {PLAYER}{KUN}!\n"
.string "I thought I might see you here.\p"
.string "A BATTLE TENT's a place where\n"
@@ -382,7 +380,7 @@ VerdanturfTown_BattleTentLobby_Text_201F3F: @ 8201F3F
.string "{PLAYER}{KUN}, I expect you to do\n"
.string "the best you can!$"
VerdanturfTown_BattleTentLobby_Text_202025: @ 8202025
VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly: @ 8202025
.string "SCOTT: I visit here regularly in hopes\n"
.string "of seeing tough TRAINERS in action\l"
.string "in whatever the situation.$"