Merge branch 'master' into constants-fade
This commit is contained in:
@@ -1,51 +1,52 @@
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SlateportCity_BattleTentCorridor_MapScripts:: @ 8208E26
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentCorridor_MapScript2_208E5B
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentCorridor_MapScript2_208E31
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentCorridor_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentCorridor_OnWarp
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.byte 0
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SlateportCity_BattleTentCorridor_MapScript2_208E31: @ 8208E31
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map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentCorridor_EventScript_208E3B
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@ This is Slateport Tent's version of the Battle Factory Pre-Battle Room
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SlateportCity_BattleTentCorridor_OnWarp: @ 8208E31
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map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentCorridor_EventScript_SetUpObjects
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.2byte 0
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SlateportCity_BattleTentCorridor_EventScript_208E3B:: @ 8208E3B
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SlateportCity_BattleTentCorridor_EventScript_SetUpObjects:: @ 8208E3B
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setvar VAR_TEMP_1, 1
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compare VAR_0x8006, 1
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goto_if_ne SlateportCity_BattleTentCorridor_EventScript_208E56
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goto_if_ne SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth
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setobjectxy 1, 2, 2
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turnobject 1, DIR_SOUTH
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SlateportCity_BattleTentCorridor_EventScript_208E56:: @ 8208E56
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SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth:: @ 8208E56
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turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
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end
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SlateportCity_BattleTentCorridor_MapScript2_208E5B: @ 8208E5B
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map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentCorridor_EventScript_208E65
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SlateportCity_BattleTentCorridor_OnFrame: @ 8208E5B
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map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentCorridor_EventScript_EnterCorridor
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.2byte 0
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SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
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SlateportCity_BattleTentCorridor_EventScript_EnterCorridor:: @ 8208E65
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compare VAR_0x8006, 1
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EEE
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle
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setvar VAR_TEMP_0, 1
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_209062
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_209059
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_AttendantEnter
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerEnter
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waitmovement 0
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compare VAR_0x8006, 2
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_209044
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_ResumeChallenge
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slateporttent_generaterentalmons
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slateporttent_generateopponentmons
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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slateporttent_rentmons
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waitstate
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SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
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SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom:: @ 8208EB4
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
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closemessage
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applymovement 1, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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opendoor 2, 1
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waitdooranim
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_209068
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_20905E
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_AttendantExit
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerExit
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waitmovement 0
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closedoor 2, 1
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waitdooranim
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@@ -53,69 +54,69 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
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waitstate
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end
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SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE
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SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle:: @ 8208EEE
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factory_setopponentmons
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factory_resethelditems
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D
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SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent:: @ 8208F0D
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 1
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call_if_eq SlateportCity_BattleTentCorridor_EventScript_209014
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call_if_eq SlateportCity_BattleTentCorridor_EventScript_ReadyFor2ndOpponent
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compare VAR_RESULT, 2
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call_if_eq SlateportCity_BattleTentCorridor_EventScript_20901B
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call_if_eq SlateportCity_BattleTentCorridor_EventScript_ReadyFor3rdOpponent
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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switch VAR_RESULT
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case 0, SlateportCity_BattleTentCorridor_EventScript_208FBB
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case 1, SlateportCity_BattleTentCorridor_EventScript_208F5B
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case 2, SlateportCity_BattleTentCorridor_EventScript_208F89
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case 0, SlateportCity_BattleTentCorridor_EventScript_AskSwapMon
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case 1, SlateportCity_BattleTentCorridor_EventScript_AskPauseChallenge
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case 2, SlateportCity_BattleTentCorridor_EventScript_AskRetireChallenge
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SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B
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SlateportCity_BattleTentCorridor_EventScript_AskPauseChallenge:: @ 8208F5B
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, SlateportCity_BattleTentCorridor_EventScript_208F0D
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case YES, SlateportCity_BattleTentCorridor_EventScript_209022
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case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D
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case NO, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
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case YES, SlateportCity_BattleTentCorridor_EventScript_PauseChallenge
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case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
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SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
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SlateportCity_BattleTentCorridor_EventScript_AskRetireChallenge:: @ 8208F89
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
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case 1, SlateportCity_BattleTentCorridor_EventScript_208F0D
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case 0, SlateportCity_BattleTentCorridor_EventScript_209A1B
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case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D
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case 1, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
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case 0, SlateportCity_BattleTent_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
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SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
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SlateportCity_BattleTentCorridor_EventScript_AskSwapMon:: @ 8208FBB
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slateporttent_generateopponentmons
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, SlateportCity_BattleTentCorridor_EventScript_208EB4
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case YES, SlateportCity_BattleTentCorridor_EventScript_208FF1
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case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208EB4
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case NO, SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
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case YES, SlateportCity_BattleTentCorridor_EventScript_SwapMons
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case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
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SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
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SlateportCity_BattleTentCorridor_EventScript_SwapMons:: @ 8208FF1
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fadescreen FADE_TO_BLACK
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slateporttent_swapmons
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waitstate
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compare VAR_RESULT, 1
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentCorridor_EventScript_208EB4
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goto SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
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SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014
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SlateportCity_BattleTentCorridor_EventScript_ReadyFor2ndOpponent:: @ 8209014
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
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waitmessage
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return
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SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B
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SlateportCity_BattleTentCorridor_EventScript_ReadyFor3rdOpponent:: @ 820901B
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
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waitmessage
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return
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SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
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SlateportCity_BattleTentCorridor_EventScript_PauseChallenge:: @ 8209022
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
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waitmessage
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slateporttent_save CHALLENGE_STATUS_PAUSED
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@@ -125,25 +126,25 @@ SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
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frontier_reset
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end
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SlateportCity_BattleTentCorridor_EventScript_209044:: @ 8209044
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SlateportCity_BattleTentCorridor_EventScript_ResumeChallenge:: @ 8209044
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special SavePlayerParty
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factory_setparties 0
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goto SlateportCity_BattleTentCorridor_EventScript_208F0D
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goto SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent
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SlateportCity_BattleTentCorridor_Movement_209059: @ 8209059
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SlateportCity_BattleTentCorridor_Movement_PlayerEnter: @ 8209059
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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SlateportCity_BattleTentCorridor_Movement_20905E: @ 820905E
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SlateportCity_BattleTentCorridor_Movement_PlayerExit: @ 820905E
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walk_up
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walk_up
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set_invisible
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step_end
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SlateportCity_BattleTentCorridor_Movement_209062: @ 8209062
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SlateportCity_BattleTentCorridor_Movement_AttendantEnter: @ 8209062
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walk_up
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walk_up
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walk_up
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@@ -151,12 +152,14 @@ SlateportCity_BattleTentCorridor_Movement_209062: @ 8209062
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walk_in_place_fastest_down
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step_end
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SlateportCity_BattleTentCorridor_Movement_209068: @ 8209068
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SlateportCity_BattleTentCorridor_Movement_AttendantExit: @ 8209068
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walk_up
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set_invisible
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step_end
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SlateportCity_BattleTentCorridor_Text_20906B: @ 820906B
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@ Leftover text from when this was a Contest Hall in R/S
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@ Unused
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SlateportCity_ContestHall_Text_AdviceForContests: @ 820906B
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.string "Want a tasty little bit of advice\n"
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.string "for CONTESTS?\p"
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.string "Using a certain move after another\n"
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@@ -167,12 +170,14 @@ SlateportCity_BattleTentCorridor_Text_20906B: @ 820906B
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.string "Of course, your opponents might try\n"
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.string "disrupting your POKéMON's showing.$"
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SlateportCity_BattleTentCorridor_Text_20917A: @ 820917A
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@ Unused
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SlateportCity_ContestHall_Text_MyPapaIsContestJudge: @ 820917A
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.string "My papa, he's a CONTEST JUDGE.\p"
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.string "I wonder what I should be when I\n"
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.string "grow up, a JUDGE or a GYM LEADER?$"
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SlateportCity_BattleTentCorridor_Text_2091DC: @ 82091DC
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@ Unused
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SlateportCity_ContestHall_Text_ImLikeMajorlyCheesed: @ 82091DC
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.string "Hey, man, I'm like majorly cheesed,\n"
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.string "you know. Like, you know, I just\l"
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.string "wanted to know why my POKéMON\l"
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@@ -184,7 +189,8 @@ SlateportCity_BattleTentCorridor_Text_2091DC: @ 82091DC
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.string "Hey, like, you! Zip it, you know?\n"
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.string "Just, you know, take this!$"
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SlateportCity_BattleTentCorridor_Text_209322: @ 8209322
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@ Unused
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SlateportCity_ContestHall_Text_ExplainTorment: @ 8209322
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.string "That's, like, TM41, you know?\n"
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.string "Hey, it's TORMENT, you hearing me?\p"
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.string "Like, it won't let the other guy\n"
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@@ -192,7 +198,8 @@ SlateportCity_BattleTentCorridor_Text_209322: @ 8209322
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.string "Hey, now, you listen here, like,\n"
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.string "I'm not laying a torment on you!$"
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SlateportCity_BattleTentCorridor_Text_2093ED: @ 82093ED
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@ Unused
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SlateportCity_ContestHall_Text_MCStepUpTakePartInContest: @ 82093ED
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.string "MC: Oh, my, my!\n"
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.string "Now isn't that a dandy of a POKéMON?\p"
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.string "Please! Do step right up and take\n"
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@@ -200,7 +207,8 @@ SlateportCity_BattleTentCorridor_Text_2093ED: @ 82093ED
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.string "You'll do well! I'm sure of it!\n"
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.string "My eyes have never failed me!$"
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SlateportCity_BattleTentCorridor_Text_2094A1: @ 82094A1
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@ Unused
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SlateportCity_ContestHall_Text_JudgeWouldntDoToMissContest: @ 82094A1
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.string "JUDGE: Well, hello there!\n"
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.string "I see that you're a TRAINER!\p"
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.string "Then, it just wouldn't do for you\n"
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@@ -208,17 +216,20 @@ SlateportCity_BattleTentCorridor_Text_2094A1: @ 82094A1
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.string "Get a CONTEST PASS in VERDANTURF\n"
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.string "CITY and enter anytime!$"
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SlateportCity_BattleTentCorridor_Text_20954E: @ 820954E
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@ Unused
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SlateportCity_ContestHall_Text_ItsAppealTime: @ 820954E
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.string "It's appeal time!\n"
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.string "What should I lead with?$"
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SlateportCity_BattleTentCorridor_Text_209579: @ 8209579
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@ Unused
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SlateportCity_ContestHall_Text_DidntPayAttentionToAppeal: @ 8209579
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.string "They didn't pay much attention to\n"
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.string "my POKéMON's appeal…\p"
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.string "Humph, that JUDGE, he doesn't know\n"
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.string "a good thing when he sees it.$"
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SlateportCity_BattleTentCorridor_Text_2095F1: @ 82095F1
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@ Unused
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SlateportCity_ContestHall_Text_RewardWithSageAdvice: @ 82095F1
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.string "Oh, hi! You must be a serious fan to get\n"
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.string "this close to the action.\p"
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.string "I'll reward your enthusiasm with\n"
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@@ -230,35 +241,41 @@ SlateportCity_BattleTentCorridor_Text_2095F1: @ 82095F1
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.string "Well, you'd think something good has\n"
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.string "to happen!$"
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SlateportCity_BattleTentCorridor_Text_209718: @ 8209718
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@ Unused
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SlateportCity_ContestHall_Text_MoreFreakedOutThanMon: @ 8209718
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.string "I can't do this! I'm more freaked out\n"
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.string "than my POKéMON.\p"
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.string "I'm shivering and my heart is racing!$"
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SlateportCity_BattleTentCorridor_Text_209775: @ 8209775
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@ Unused
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SlateportCity_ContestHall_Text_BattleAndContestAlike: @ 8209775
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.string "A battle and a CONTEST aren't the\n"
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.string "same, but they are alike, too.\p"
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.string "You need to work hard and believe\n"
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.string "in the POKéMON you've raised.$"
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SlateportCity_BattleTentCorridor_Text_2097F6: @ 82097F6
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@ Unused
|
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SlateportCity_ContestHall_Text_MonLooksOnTopOfGame: @ 82097F6
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.string "That POKéMON looks like it's on top\n"
|
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.string "of its game, huh?\p"
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.string "A POKéMON that does good in the\n"
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.string "secondary judging seems to be more\l"
|
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.string "relaxed when it's doing appeals.$"
|
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|
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SlateportCity_BattleTentCorridor_Text_209890: @ 8209890
|
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@ Unused
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SlateportCity_ContestHall_Text_MyMonBetterThanThatLot: @ 8209890
|
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.string "Will you look at that sorry sight?\p"
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.string "Heh, my POKéMON's absolutely better\n"
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.string "than that lot!$"
|
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|
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SlateportCity_BattleTentCorridor_Text_2098E6: @ 82098E6
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@ Unused
|
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SlateportCity_ContestHall_Text_GetUrgeToMoveWithMon: @ 82098E6
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.string "Don't you get the urge to move with\n"
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.string "POKéMON if they're putting on an\l"
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.string "energetic appeal?$"
|
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|
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SlateportCity_BattleTentCorridor_Text_20993D: @ 820993D
|
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@ Unused
|
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SlateportCity_ContestHall_Text_HyperRankStage: @ 820993D
|
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.string "POKéMON CONTESTS\n"
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.string "HYPER RANK STAGE!$"
|
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|
||||
|
||||
Reference in New Issue
Block a user