Document link contest connection

This commit is contained in:
GriffinR
2020-08-13 03:09:47 -04:00
parent aca50c87be
commit 4911849723
32 changed files with 458 additions and 445 deletions
+8 -8
View File
@@ -1230,7 +1230,7 @@ static void sub_8080018(void)
sBerryBlenderData->field_114 = 0;
Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[0], gSpecialVar_ItemId);
memcpy(gBlockSendBuffer, &sBerryBlenderData->blendedBerries[0], sizeof(struct BlenderBerry));
sub_800ADF8();
SetLinkStandbyCallback();
sBerryBlenderData->framesToWait = 0;
break;
case 9:
@@ -1238,7 +1238,7 @@ static void sub_8080018(void)
{
ResetBlockReceivedFlags();
if (GetMultiplayerId() == 0)
sub_800A4D8(4);
SendBlockRequest(4);
sBerryBlenderData->mainState++;
}
break;
@@ -1332,7 +1332,7 @@ static void sub_8080018(void)
sBerryBlenderData->mainState++;
break;
case 19:
sub_800ADF8();
SetLinkStandbyCallback();
sBerryBlenderData->mainState++;
break;
case 20:
@@ -2587,7 +2587,7 @@ static bool8 LinkPlayAgainHandleSaving(void)
switch (sBerryBlenderData->field_1A0)
{
case 0:
sub_800ADF8();
SetLinkStandbyCallback();
sBerryBlenderData->field_1A0 = 1;
sBerryBlenderData->framesToWait = 0;
break;
@@ -2606,7 +2606,7 @@ static bool8 LinkPlayAgainHandleSaving(void)
case 3:
if (++sBerryBlenderData->framesToWait == 10)
{
sub_800ADF8();
SetLinkStandbyCallback();
sBerryBlenderData->field_1A0++;
}
break;
@@ -2682,7 +2682,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
break;
case 5:
Blender_PrintText(&sBerryBlenderData->textState, gText_SavingDontTurnOff2, 0);
sub_800ADF8();
SetLinkStandbyCallback();
sBerryBlenderData->gameEndState++;
break;
case 6:
@@ -2702,7 +2702,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
break;
case 8:
sBerryBlenderData->gameEndState++;
sub_800ADF8();
SetLinkStandbyCallback();
break;
case 9:
if (IsLinkTaskFinished())
@@ -2732,7 +2732,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
case 11:
if (++sBerryBlenderData->framesToWait > 30)
{
sub_800AC34();
SetCloseLinkCallback();
sBerryBlenderData->gameEndState++;
}
break;