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+8
-8
@@ -1230,7 +1230,7 @@ static void sub_8080018(void)
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sBerryBlenderData->field_114 = 0;
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Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[0], gSpecialVar_ItemId);
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memcpy(gBlockSendBuffer, &sBerryBlenderData->blendedBerries[0], sizeof(struct BlenderBerry));
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sub_800ADF8();
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SetLinkStandbyCallback();
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sBerryBlenderData->framesToWait = 0;
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break;
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case 9:
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@@ -1238,7 +1238,7 @@ static void sub_8080018(void)
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{
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ResetBlockReceivedFlags();
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if (GetMultiplayerId() == 0)
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sub_800A4D8(4);
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SendBlockRequest(4);
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sBerryBlenderData->mainState++;
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}
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break;
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@@ -1332,7 +1332,7 @@ static void sub_8080018(void)
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sBerryBlenderData->mainState++;
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break;
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case 19:
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sub_800ADF8();
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SetLinkStandbyCallback();
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sBerryBlenderData->mainState++;
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break;
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case 20:
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@@ -2587,7 +2587,7 @@ static bool8 LinkPlayAgainHandleSaving(void)
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switch (sBerryBlenderData->field_1A0)
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{
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case 0:
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sub_800ADF8();
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SetLinkStandbyCallback();
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sBerryBlenderData->field_1A0 = 1;
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sBerryBlenderData->framesToWait = 0;
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break;
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@@ -2606,7 +2606,7 @@ static bool8 LinkPlayAgainHandleSaving(void)
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case 3:
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if (++sBerryBlenderData->framesToWait == 10)
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{
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sub_800ADF8();
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SetLinkStandbyCallback();
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sBerryBlenderData->field_1A0++;
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}
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break;
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@@ -2682,7 +2682,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
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break;
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case 5:
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Blender_PrintText(&sBerryBlenderData->textState, gText_SavingDontTurnOff2, 0);
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sub_800ADF8();
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SetLinkStandbyCallback();
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sBerryBlenderData->gameEndState++;
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break;
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case 6:
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@@ -2702,7 +2702,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
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break;
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case 8:
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sBerryBlenderData->gameEndState++;
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sub_800ADF8();
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SetLinkStandbyCallback();
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break;
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case 9:
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if (IsLinkTaskFinished())
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@@ -2732,7 +2732,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
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case 11:
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if (++sBerryBlenderData->framesToWait > 30)
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{
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sub_800AC34();
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SetCloseLinkCallback();
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sBerryBlenderData->gameEndState++;
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}
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break;
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