gReservedSpritePaletteCount using MAX_BATTLERS_COUNT for battles
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@@ -73,7 +73,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
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break;
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case 4:
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FreeAllSpritePalettes();
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gReservedSpritePaletteCount = 4;
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gReservedSpritePaletteCount = MAX_BATTLERS_COUNT;
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break;
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case 5:
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ClearSpritesHealthboxAnimData();
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