gReservedSpritePaletteCount using MAX_BATTLERS_COUNT for battles

This commit is contained in:
Eduardo Quezada
2022-09-14 12:20:59 -03:00
parent c1dfd3c9ec
commit 492380bd24
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -73,7 +73,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
break;
case 4:
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
gReservedSpritePaletteCount = MAX_BATTLERS_COUNT;
break;
case 5:
ClearSpritesHealthboxAnimData();