Move field effects data and graphics into own directory, and cleanup naming for object events
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@@ -140,7 +140,7 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
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CameraObject_2,
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};
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#include "data/object_event/event_object_graphics.h"
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#include "data/object_events/object_event_graphics.h"
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// movement type callbacks
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static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
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@@ -433,13 +433,13 @@ const u8 gInitialMovementTypeFacingDirections[] = {
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#define OBJ_EVENT_PAL_TAG_34 0x1123
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#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
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#include "data/object_event/event_object_graphics_info_pointers.h"
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#include "data/object_event/field_effect_object_template_pointers.h"
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#include "data/object_event/event_object_pic_tables.h"
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#include "data/object_event/event_object_anims.h"
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#include "data/object_event/base_oam.h"
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#include "data/object_event/event_object_subsprites.h"
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#include "data/object_event/event_object_graphics_info.h"
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#include "data/object_events/object_event_graphics_info_pointers.h"
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#include "data/field_effects/field_effect_object_template_pointers.h"
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#include "data/object_events/object_event_pic_tables.h"
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#include "data/object_events/object_event_anims.h"
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#include "data/object_events/base_oam.h"
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#include "data/object_events/object_event_subsprites.h"
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#include "data/object_events/object_event_graphics_info.h"
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const struct SpritePalette sObjectEventSpritePalettes[] = {
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{gObjectEventPalette0, OBJ_EVENT_PAL_TAG_0},
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@@ -661,14 +661,14 @@ const u16 *const gObjectPaletteTagSets[] = {
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gObjectPaletteTags3,
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};
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#include "data/object_event/berry_tree_graphics_tables.h"
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#include "data/object_event/field_effect_objects.h"
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#include "data/object_events/berry_tree_graphics_tables.h"
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#include "data/field_effects/field_effect_objects.h"
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const s16 gMovementDelaysMedium[] = {32, 64, 96, 128};
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const s16 gMovementDelaysLong[] = {32, 64, 128, 192};
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const s16 gMovementDelaysShort[] = {32, 48, 64, 80};
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#include "data/object_event/movement_type_func_tables.h"
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#include "data/object_events/movement_type_func_tables.h"
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const u8 gFaceDirectionAnimNums[] = {
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[DIR_NONE] = 0,
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@@ -1089,7 +1089,7 @@ const u8 gUnknown_0850DC3F[][4] = {
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{3, 4, 2, 1}
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};
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#include "data/object_event/movement_action_func_tables.h"
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#include "data/object_events/movement_action_func_tables.h"
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// Code
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