Move field effects data and graphics into own directory, and cleanup naming for object events

This commit is contained in:
Marcus Huderle
2020-02-12 17:32:51 -06:00
parent 956090b05f
commit 49421a41b2
98 changed files with 96 additions and 96 deletions

View File

@@ -140,7 +140,7 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
CameraObject_2,
};
#include "data/object_event/event_object_graphics.h"
#include "data/object_events/object_event_graphics.h"
// movement type callbacks
static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
@@ -433,13 +433,13 @@ const u8 gInitialMovementTypeFacingDirections[] = {
#define OBJ_EVENT_PAL_TAG_34 0x1123
#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
#include "data/object_event/event_object_graphics_info_pointers.h"
#include "data/object_event/field_effect_object_template_pointers.h"
#include "data/object_event/event_object_pic_tables.h"
#include "data/object_event/event_object_anims.h"
#include "data/object_event/base_oam.h"
#include "data/object_event/event_object_subsprites.h"
#include "data/object_event/event_object_graphics_info.h"
#include "data/object_events/object_event_graphics_info_pointers.h"
#include "data/field_effects/field_effect_object_template_pointers.h"
#include "data/object_events/object_event_pic_tables.h"
#include "data/object_events/object_event_anims.h"
#include "data/object_events/base_oam.h"
#include "data/object_events/object_event_subsprites.h"
#include "data/object_events/object_event_graphics_info.h"
const struct SpritePalette sObjectEventSpritePalettes[] = {
{gObjectEventPalette0, OBJ_EVENT_PAL_TAG_0},
@@ -661,14 +661,14 @@ const u16 *const gObjectPaletteTagSets[] = {
gObjectPaletteTags3,
};
#include "data/object_event/berry_tree_graphics_tables.h"
#include "data/object_event/field_effect_objects.h"
#include "data/object_events/berry_tree_graphics_tables.h"
#include "data/field_effects/field_effect_objects.h"
const s16 gMovementDelaysMedium[] = {32, 64, 96, 128};
const s16 gMovementDelaysLong[] = {32, 64, 128, 192};
const s16 gMovementDelaysShort[] = {32, 48, 64, 80};
#include "data/object_event/movement_type_func_tables.h"
#include "data/object_events/movement_type_func_tables.h"
const u8 gFaceDirectionAnimNums[] = {
[DIR_NONE] = 0,
@@ -1089,7 +1089,7 @@ const u8 gUnknown_0850DC3F[][4] = {
{3, 4, 2, 1}
};
#include "data/object_event/movement_action_func_tables.h"
#include "data/object_events/movement_action_func_tables.h"
// Code