Move field effects data and graphics into own directory, and cleanup naming for object events
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@@ -245,12 +245,12 @@ const u32 gNewGameBirchPic[] = INCBIN_U32("graphics/birch_speech/birch.4bpp");
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const u32 gUnusedBirchBeauty[] = INCBIN_U32("graphics/unused/intro_birch_beauty.4bpp");
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const u16 gNewGameBirchPalette[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal");
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const u32 gSpriteImage_855A970[] = INCBIN_U32("graphics/misc/pokeball_glow.4bpp");
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const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/object_events/palettes/field_effect_object_palette_04.gbapal");
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const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/field_effects/palettes/04.gbapal");
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const u32 gSpriteImage_855A9B0[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp");
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const u32 gSpriteImage_855AA70[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp");
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const u32 gSpriteImage_855AB30[] = INCBIN_U32("graphics/misc/big_hof_monitor.4bpp");
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const u8 gSpriteImage_855AD30[] = INCBIN_U8("graphics/misc/small_hof_monitor.4bpp");
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const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/object_events/palettes/field_effect_object_palette_05.gbapal");
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const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/field_effects/palettes/05.gbapal");
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// Graphics for the lights streaking past your Pokemon when it uses a field move.
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const u32 gFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/field_move_streaks.4bpp");
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