make battle bg compile

This commit is contained in:
DizzyEggg
2017-12-19 17:41:05 +01:00
parent 7581218569
commit 4949411f3e
+13 -13
View File
@@ -1,7 +1,7 @@
#include "global.h" #include "global.h"
#include "battle.h" #include "battle.h"
#include "sprite.h" #include "sprite.h"
#include "trainer_classes.h" #include "constants\trainers.h"
#include "graphics.h" #include "graphics.h"
#include "decompress.h" #include "decompress.h"
#include "bg.h" #include "bg.h"
@@ -105,7 +105,7 @@ void DrawMainBattleBackground(void)
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_KYORGE) else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{ {
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
@@ -122,14 +122,14 @@ void DrawMainBattleBackground(void)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{ {
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
return; return;
} }
else if (trainerClass == CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
@@ -501,7 +501,7 @@ void LoadBattleEntryBackground(void)
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
} }
else if (gBattleTypeFlags & BATTLE_TYPE_KYORGE) else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
@@ -516,13 +516,13 @@ void LoadBattleEntryBackground(void)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{ {
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
return; return;
} }
else if (trainerClass == CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
@@ -573,12 +573,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{ {
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
break; break;
} }
else if (trainerClass == CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break; break;
@@ -635,12 +635,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{ {
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
break; break;
} }
else if (trainerClass == CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break; break;
@@ -697,12 +697,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{ {
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
break; break;
} }
else if (trainerClass == CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
break; break;