starting battle_anim_effects_2

This commit is contained in:
Sewef
2019-10-20 10:47:56 +02:00
committed by huderlem
parent ac399ade4a
commit 49ad6da8fb
6 changed files with 106 additions and 100 deletions

View File

@@ -147,7 +147,7 @@ void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
void sub_80A78AC(struct Sprite *sprite);
void AnimThrowProjectile(struct Sprite *sprite);
void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused);
u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
void sub_80A749C(struct Sprite *sprite);
@@ -225,7 +225,7 @@ void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
void AnimMoveTwisterParticle(struct Sprite* sprite);
// water.c
void sub_8108C94(struct Sprite *sprite);
void AnimWaterPulseRing(struct Sprite *sprite);
// flying.c
void sub_810E2C8(struct Sprite *sprite);