starting battle_anim_effects_2
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@@ -30,7 +30,7 @@ extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64;
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static void sub_80A6FB4(struct Sprite *sprite);
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static void sub_80A7144(struct Sprite *sprite);
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static void sub_80A791C(struct Sprite *sprite);
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static void AnimThrowProjectile_Step(struct Sprite *sprite);
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static void sub_80A8DFC(struct Sprite *sprite);
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static void sub_80A8E88(struct Sprite *sprite);
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static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId);
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@@ -1513,7 +1513,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_80A78AC(struct Sprite *sprite)
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void AnimThrowProjectile(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, 1);
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if (GetBattlerSide(gBattleAnimAttacker))
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@@ -1523,10 +1523,10 @@ void sub_80A78AC(struct Sprite *sprite)
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
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sprite->data[5] = gBattleAnimArgs[5];
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InitAnimArcTranslation(sprite);
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sprite->callback = sub_80A791C;
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sprite->callback = AnimThrowProjectile_Step;
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}
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static void sub_80A791C(struct Sprite *sprite)
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static void AnimThrowProjectile_Step(struct Sprite *sprite)
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{
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
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