Convert party menu slots to bin files
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@@ -2094,9 +2094,9 @@ static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width
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height = 7;
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}
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if (isEgg == FALSE)
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BlitBitmapToPartyWindow(windowId, sMainSlotTileNums, 10, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_Main, 10, x, y, width, height);
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else
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BlitBitmapToPartyWindow(windowId, sMainSlotTileNums_Egg, 10, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainEgg, 10, x, y, width, height);
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}
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
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@@ -2107,14 +2107,14 @@ static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 widt
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height = 3;
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}
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if (isEgg == FALSE)
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BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums, 18, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_Wide, 18, x, y, width, height);
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else
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BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums_Egg, 18, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEgg, 18, x, y, width, height);
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}
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static void DrawEmptySlot(u8 windowId)
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{
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BlitBitmapToPartyWindow(windowId, sEmptySlotTileNums, 18, 0, 0, 18, 3);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEmpty, 18, 0, 0, 18, 3);
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}
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#define LOAD_PARTY_BOX_PAL(paletteIds, paletteOffsets) \
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