Doc field move scripts completely, use fldeff constants for dofieldeffect
Fix labels Fix labels again Delete extra boulder scripts Now it should build fine
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@@ -23,7 +23,7 @@
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extern struct MapPosition gPlayerFacingPosition;
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extern const u8 Route103_EventScript_290705[];
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extern const u8 EventScript_FldEffCut[];
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extern const u8 FarawayIsland_Interior_EventScript_267EDB[];
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extern const u8 gFieldEffectPic_CutGrass[];
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@@ -327,7 +327,7 @@ bool8 FldEff_UseCutOnGrass(void)
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static void FieldCallback_CutTree(void)
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{
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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ScriptContext1_SetupScript(Route103_EventScript_290705);
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ScriptContext1_SetupScript(EventScript_FldEffCut);
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}
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bool8 FldEff_UseCutOnTree(void)
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@@ -140,7 +140,7 @@ bool8 SetUpFieldMove_RockSmash(void)
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static void sub_81356C4(void)
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{
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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ScriptContext1_SetupScript(Route111_EventScript_2907F0);
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ScriptContext1_SetupScript(EventScript_FldEffRockSmash);
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}
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bool8 FldEff_UseRockSmash(void)
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@@ -30,7 +30,7 @@ bool8 SetUpFieldMove_Strength(void)
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static void FldEff_UseStrength(void)
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{
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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ScriptContext1_SetupScript(FieryPath_EventScript_2908FD);
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ScriptContext1_SetupScript(EventScript_FldEffStrength);
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}
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bool8 sub_8145E2C(void)
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@@ -93,7 +93,7 @@ static void FailSweetScentEncounter(u8 taskId)
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{
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CpuFastSet(gPaletteDecompressionBuffer, gPlttBufferUnfaded, 0x100);
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sub_80AC3E4();
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ScriptContext1_SetupScript(EventScript_290CAE);
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ScriptContext1_SetupScript(EventScript_FailSweetScent);
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DestroyTask(taskId);
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}
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}
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