Use B_SIDE constants

Also includes a CHAR_X constant use for X items
This commit is contained in:
GriffinR
2019-09-04 17:06:59 -04:00
committed by GitHub
parent 5f457dd459
commit 4a0cad80b0
6 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -1841,7 +1841,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
UpdateOamPriorityInAllHealthboxes(0);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (GetBattlerSide(i) != 0)
if (GetBattlerSide(i) != B_SIDE_PLAYER)
gAnimBattlerSpecies[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
gAnimBattlerSpecies[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);