Use B_SIDE constants

Also includes a CHAR_X constant use for X items
This commit is contained in:
GriffinR
2019-09-04 17:06:59 -04:00
committed by GitHub
parent 5f457dd459
commit 4a0cad80b0
6 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -1479,7 +1479,7 @@ void AnimSonicBoomProjectile(struct Sprite *sprite)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
else if (GetBattlerSide(gBattleAnimAttacker) != 0)
else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];