Use B_SIDE constants
Also includes a CHAR_X constant use for X items
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@@ -1479,7 +1479,7 @@ void AnimSonicBoomProjectile(struct Sprite *sprite)
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{
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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}
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else if (GetBattlerSide(gBattleAnimAttacker) != 0)
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else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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