Use B_SIDE constants

Also includes a CHAR_X constant use for X items
This commit is contained in:
GriffinR
2019-09-04 17:06:59 -04:00
committed by GitHub
parent 5f457dd459
commit 4a0cad80b0
6 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -5592,7 +5592,7 @@ static void HandleAction_UseItem(void)
else
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X)
while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
{