Use B_SIDE constants
Also includes a CHAR_X constant use for X items
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@@ -5592,7 +5592,7 @@ static void HandleAction_UseItem(void)
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else
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{
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
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PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
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PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X)
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while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
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{
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