Use B_SIDE constants
Also includes a CHAR_X constant use for X items
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@@ -735,7 +735,7 @@ void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
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void AnimSwirlingSnowball_Step3(struct Sprite *sprite)
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{
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s16 tempVar;
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tempVar = GetBattlerSide(gBattleAnimAttacker) != 0 ? 20 : -20;
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tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20;
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if (sprite->data[5] <= 31)
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{
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